Weaponsmith Archive

Thread: Hey devs, how about making weapons customizable by the owner just like lightsabers?

tacwraith
Fri Nov 19, 2004 4:19 pm
#1

For those of you who are not jedi:

The Lightsaber is merely a container that you can equip. In that container the jedi must put a color crystal (which determines the color of the saber blade) and another crystal type which provides it with extra damage (or reduction in damage) and reduction in force costs for the weapon (think ham bar costs).

Why cant regular weapons be like this?

For example, the weaponsmith can make the 'base' item: the gun .

Imagine a T-21 without the 3ft long barrel and no stock or butt for the rifle.

This would be the base 'container' item. This item, depending on crafter skill and resources and experimentation will only affect the MIN and MAX damage of the weapon and the weapon's speed. stats like accuracy and ham cost will be high in the negatives for each factor.. +0@0m -80@5m -80@64m and very high ham costs for all but pistols (dont have stocks)

Then, as separate item, the weaponsmith can craft a multitude of rifle barrels, rifle stocks and scopes JUST like they do now.

Except the weaponsmith does NOT put it all together to make the gun as part of a crafting process.


The player who buys the 'base' gun can buy the stock,scope and barrels separately, 'open' the rifle just like a jedi can open his lightsaber, and ADD the scope, the barrel, the stock (all which would appear visually on the weapon) and any other components soe wants to add to the weapons in the future (heck even the powerups can go in there too).


The weapon barrel would grant a bonus to the MAX damage of the weapon (a 25% max bonus if a perfect flawless barrel is used) and will give the weapon 40% of its accuracy mods.

The stock will give a big bonus to ham costs (making them lower) and grants a small bonus to weapon speed.

The scope grants up to 60% of the weapon's max accuracy mod and grants modifiers to weapon speed and ham costs... modifiers which penalize the higher the accuracy gets. a perfect 60% accuracy boost scope would also hamper ham cost and weapon speed for a considerable amount.


With this, players can constantly costumize and re-costumize their weapons as they see fit. Special loot scopes or barrels can make weapons look different. We can even have special 'crystals' for ranged weapons which can change the color of the bolts just like it does in lightsabers. Loot drops that could increase a weapon's efficiency or its accuracy can also be 'equipped' into the gun.

Not to mention that 'base' gun made with krayt tissues or other rare loot can be constantly upgraded and tweaked.

I think this is a MUCH better system since not everyone is looking for the same things on a gun. Finding a wepsmith that does custom jobs is almost impossible these days..plus the fact that it takes TIME for one wepsmith to 'get' the costumized weapon 'right' thanks to experimentation or simply bad luck when crafting, etc.

JTL itself shows you just how different players want their stuff. And just how differently players who own the same type of 'container' (aka the ship) costumize it for their own unique needs and style of play. My guildie's X-wing and mine are radically different in the way we've geared them up.. he likes shield and armor for survivability, i prefer speed and firepower. Maybe its all because he's a horrible shot and i barely miss in combat.

same with weapons. some prefer them full-out experimented for damage, some want full ham cost reduction, some want full accuracy at the expense of all else.

Right now the system does not cater to this. Wepsmiths make guns in-masse and we have to buy them cause the only alternative is to hunt down a wepsmith that will costumize but charge an eye and a testicle for (hey you're wasting THEIR game time for this crap).

With my system they would only have to make the base gun as best as they can and then factor-make a multitude of add-on components that players can buy and build the gun themselves according to their needs.




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Death_Dealer
Fri Nov 19, 2004 7:30 pm
#2

while this is completely thought out, and a decnet proposal, it doesnt make sense in the context of the prof thing.


ok, i know how to fire a gun . . i dont know how to take it apart and customize stuff.



Jedi are trained to do that. . . part of the jedi trials is to make a lightsaber.


It is not the same for someone with a gun. WS should and are the only people who know about taking apart and putting together a gun.


still would like to see some of this done but . . kind if unrealistic.


good idea though



Halbarad Dovanna - Former MBH/Respec Jedi Nub!
Necrone
Fri Nov 19, 2004 10:04 pm
#3

hmm i like it makes some sence but this obviously will never happen.....
CorenLanra
Sat Nov 20, 2004 8:13 am
#4


Death_Dealer wrote:
while this is completely thought out, and a decnet proposal, it doesnt make sense in the context of the prof thing.
ok, i know how to fire a gun . . i dont know how to take it apart and customize stuff.
Jedi are trained to do that. . . part of the jedi trials is to make a lightsaber.
It is not the same for someone with a gun. WS should and are the only people who know about taking apart and putting together a gun.
still would like to see some of this done but . . kind if unrealistic.
good idea though





Since when was "realism" part of SWG. I mean just take a look at a few of these every day things you take for granted...

You can fit 5 vehicles and 3 ships in your back pocket.
You can loot an exceptional weapon out of a Krayt Dragon.
Somehow 100,000 units of Steel takes up the same space as a stimpack.

This idea has come up before, and I'm all for it. Weaponsmiths would be able to specialize in components if they wished, or "base" guns similar to Chassis for ships, or Lightsaber base for jedi.

Message Edited by CorenLanra on 11-20-2004 09:19 AM



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Brennox
Sat Nov 20, 2004 11:18 am
#5



Death_Dealer wrote:
while this is completely thought out, and a decnet proposal, it doesnt make sense in the context of the prof thing.
ok, i know how to fire a gun . . i dont know how to take it apart and customize stuff.
Jedi are trained to do that. . . part of the jedi trials is to make a lightsaber.
It is not the same for someone with a gun. WS should and are the only people who know about taking apart and putting together a gun.
still would like to see some of this done but . . kind if unrealistic.
good idea though





I dont know what movies you watch, but whenever i see a movie about commandos or special ops, they can take apart their weapons BLINDFOLDED, i doubt thats a requirement of being a weaponsmith. They also fit scopes and silencers whenever its needed.
So its VERY realistic to have a combat character able to customize their weapons.

In fact, make certs for different levels of upgrades.
a level 1(novice marksman) +20 acc scope with +5 to all HAM costs
a level 2(master marksman) +40 acc scope with +7 to all HAM costs
a level 3(novice ranged elite) +50 acc scope with +15 to all HAM costs
a level 4(master ranged elite) +60 acc scope with +20 to all HAM costs

Replace +acc with +max/min dmg or speed or even a lowering of HAM cost. for variation.
Auhal
Sat Nov 20, 2004 12:07 pm
#6

To me that sounds like a fantasic idea. Maybe something similar for armor could be thought out?

Message Edited by Auhal on 11-20-2004 11:08 AM



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
TiosiOthoo
Sat Nov 20, 2004 5:31 pm
#7


This would be very cool, maybe they'll do it during the CU

Message Edited by TiosiOthoo on 11-20-2004 04:31 PM



Tiosi Othoo
TKM/Master Doctor
Jedi_Titus
Sun Nov 21, 2004 1:11 am
#8


beautiful idea.


On the realism point, the elite professions would be able to customize their weapons, but the novice profs. would have much more limited options. Maybe something like this is what the devs had in mind when they said (like 11 months ago)weapons mentioned mading weapns have differnt lvls (a newbie DX2 different from a master DX2).




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Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
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