Weaponsmith Archive
Thread: My CURB theory, please post your thoughts.
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jason67
Wed Apr 20, 2005 12:06 am
#1
They've stated before that the new system will be a system of diminishing returns. There is no more capping in this type of system. If you take a much higher quality item and slice it(say a 600max DE-10) vs a low to mid quality (say a 450max DE-10). A slice on the 450 damage one could reach say 35% possible while the 600 damage one would hard cap at say 15% possible. This still allows some range on the items but with a very good slice on an average weapon you may be just slightly below the stats of a very good item with low to average slice. The same principle would apply to skills as well from what I understand.
My estimate on how this actually would work is with the following scenario...
DE-10 has a max possible damage of say 750(possible).
if player A has a 600(base) max DE-10 that slices for 35%(slice) my guess is that you would end up with a DE-10 that is 652.5(new_max_damage) (+52.5 additional_max)
If player B has a 450(base) max DE-10 that slices for 35%(slice) my guess is that you would end up with a DE-10 that is 555(new_max_damage) (+105 additional_max)
As you can clearly see neither one is actually a 35% slice on the original damage(if you haven't heard look in the smugg forums as they've mentioned slicing not being accurate in TC, they think it's a bug, i think it's intended).
The way this works is that given the maximum possible damage of 750, if you start with a gun that has a base of 600 then the difference between the two is 150pts. The say diminishing returns would work would be for that 35% slice to apply to the "difference" of the actual(600) vs the potential(750) which is the 150pts. 35% of 150pts is the 52.5 damage that I added to the 600max DE-10. In this way you can always have a benefit to slice/pup etc... but without the possibility of ever capping since you can divide the crap out of that last point if necessary(making it almost pointless if you already are near the cap).
The same forumla was applied to the 450max example above.
base - possible = variable
variable * slice = additional_max
additional_max+ base = new_max_damage
base(450) - possible(750) = variable(300)
variable(300) * slice(35% or .35)= additional_max(105)
additional_max(105)+ base(450) = new_max_damage(555)
This is pure speculation on my part I have no real facts to base this on currently other than the devs statement of diminishing returns being the type of system they are using and the posts of what is occuring on TC. The figures I used were purely fictional and were created simply to illustrate my hypothisis and by no means should be taken as fact. If someone would be kind enough to gather some hard facts and numbers for slicing weapons in the TC we could substantiate or disprove this theory of mine and possible get some idea of what the potential caps are for the weapons.
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