Weaponsmith Archive
Thread: TC Crafting... Resource Stats Not Working??
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Geminus
Wed Apr 20, 2005 4:31 am
#1
Ok, I went on TC to test how the weapon crafting was going to work. BUT I noticed when I tried to craft a Cryo Lance, (noticed when I made a PH too, but this is more noticeable) that the Ditanium steel slot, for that matter ALL sepcific resource slots in crafting do not seem to use the stats of the resource you have.
EXAMPLE, on TC I had some Ditanium steel with a SR of 808. As we all know, melee weapons are all SR, 100%, and the Cryo Lance takes like 17 Ditanium steel, so much of a specific copper, Polysteel I think, and general metal. In the info on the right, all experimental values are garnered 100% by SR, BUT when I selected the Ditanium steel with 808 SR, the Ditanium steel slot showed a quality in the red, less than three hundred, while the general metal slot showed the bar in the correct green 800 range.
WHAT IS GOING ON??? I noticed the same problem with the copper, the specific slot showed a lower quality than the general metal slot, EVEN THOUGH on the right it showed for example, Weapon Damage Shock resistance 100%
Ditanuim Steel (whatever type) 808 x 100%= 808 ALL GREEN NUMBERS!!
Please can someone explain this to me, and tell me it is a mistake, cause I'd hate to think I've spent 30 million-ish on resources if they are going to be no good.
MichailArris
Wed Apr 20, 2005 5:54 am
#2
Check the link below. I've compiled a list of weapons thats made by Weaponsmiths that are bugged.
Weapon Crafting Bug List
Geminus
Wed Apr 20, 2005 8:37 am
#3
Thanks, I was gonna lose my mind if there were some kind of new 'weighing' system with amount of materials and quality or something....
"...and that is how you piss millions of credits down the drain..."
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