Weaponsmith Archive
Thread: Weaponsmith Experimentation CA Value Guide for Looters
Page 1 of 1
AriesMercwar
Mon Apr 18, 2005 2:28 am
#1
All,
For the last year and a Half that I have been Playing SWG I have spent 14 months as a Master Weaponsmith.
During my time I have figured the following formula that you, as Looters can expectto make from your lootedWeaponsmith Experimentation Tapes. ( I figured this by Observations made in Auctions, and what I myself have paid for such tapes )
+ 1 WS Exp Tape - 1 Million Credits
+2 WS Exp Tape - 1.5-2 Million
+3 WS Exp Tape - 3-4 Million
+4 WS Exp Tape 5-7 Million
+5 WS Exp Tape 7-8 Million
+6 WS Exp Tape 8-10 Million
+7 WS Exp Tape 10-14 Million
+8 WS Exp Tape 12-15 Million
+9 WS Exp Tape 14-17 Million
+10 WS Exp Tape 18-20 Million
+11 WS Exp Tape 22-25 Million
+12 WS Exp Tape 27-32 Million
+13 WS Exp Tape 32- 37 Million
+14 WS Exp Tape37-39Million
+15 WS Exp Tape 40 Million
Anything beyond +15 you can only expect a Weaponsmith to be willing to shell out 40-45 Million Credits because that tape will most certainly gaurantee he willa chieve his 12 pt Mastery due to the Weaponsmith Toolset providing +3 to Weaponsmith Experimentation and the abundance of lower level Clothing Attachments.
There you have it, now get out there and make your Weaponsmiths happy.
Additionally for all you Weaponsmiths who may be reading this. Paying these amounts of Credits for your tapes is NOT Uncalled for, especially after what I saw using my 12pt Smith on Test Center experimenting with the Combat Upgrade, you will all be very pleased with the results of the CU from a Weaponsmith's Point of View. Especially since no more of our EXP points go towards the Weapons Condition and only affect the Damage, Speed, and Efficiency of the Weapons we craft.
Summerflame
Mon Apr 18, 2005 3:08 am
#2
AriesMercwar wrote:
All,
For the last year and a Half that I have been Playing SWG I have spent 14 months as a Master Weaponsmith.
During my time I have figured the following formula that you, as Looters can expectto make from your lootedWeaponsmith Experimentation Tapes. ( I figured this by Observations made in Auctions, and what I myself have paid for such tapes )
+ 1 WS Exp Tape - 1 Million Credits
+2 WS Exp Tape - 1.5-2 Million
+3 WS Exp Tape - 3-4 Million
+4 WS Exp Tape 5-7 Million
+5 WS Exp Tape 7-8 Million
+6 WS Exp Tape 8-10 Million
+7 WS Exp Tape 10-14 Million
+8 WS Exp Tape 12-15 Million
+9 WS Exp Tape 14-17 Million
+10 WS Exp Tape 18-20 Million
+11 WS Exp Tape 22-25 Million
+12 WS Exp Tape 27-32 Million
+13 WS Exp Tape 32- 37 Million
+14 WS Exp Tape37-39Million
+15 WS Exp Tape 40 Million
Anything beyond +15 you can only expect a Weaponsmith to be willing to shell out 40-45 Million Credits because that tape will most certainly gaurantee he willa chieve his 12 pt Mastery due to the Weaponsmith Toolset providing +3 to Weaponsmith Experimentation and the abundance of lower level Clothing Attachments.
There you have it, now get out there and make your Weaponsmiths happy.
Additionally for all you Weaponsmiths who may be reading this. Paying these amounts of Credits for your tapes is NOT Uncalled for, especially after what I saw using my 12pt Smith on Test Center experimenting with the Combat Upgrade, you will all be very pleased with the results of the CU from a Weaponsmith's Point of View. Especially since no more of our EXP points go towards the Weapons Condition and only affect the Damage, Speed, and Efficiency of the Weapons we craft.
Its a nice gesture you are doing for the looters. However your post is flawed ![]()
1) Economy from server to server differ.
2) In the past few month it seems that midlevel skilltapes has started dropping a lot more frequently (+4-+8) meaning the value has gone down. Lately full +20 suits has been for sale at my forum boards at 20 mill and the auctions has been unsuccessfull.
My best advice to looters wanting to sell their tapesis
either check out recent auctions on yourservers trade forum
or just set a min bidthat you feel comfortable with and take it from there ![]()
kiell_amor
Mon Apr 18, 2005 3:48 am
#3
I have to agree with both posters so far
The economy of servers does vary (so check your local trade forum first), but these are very accurate guide prices from what I've seen on Ahazi (original poster was Bria I think). There has been an increase in mid-range tapes going for auction (+3 to +7 etc) which are therefore less expensive, but they are still within the guide-ranges given in the guide so expect to get the lower end of these ranges.
Clothing operates on slightly different rules to tapes - from my experienceyougenerallyseem toget slightly less for clothing than for the same in tapes just because there may be fewer bidders for your item (eg. some who would otherwise bid may already have a modded undershirt).
I have also seen +20 suits go unsold too, but I believe for a different reason - the people who want to buy these dont have 20mil+in one go, and just as importantly they already probably have a few tapes and dont need all +20.My advice to anyone trying to sell a +20 suit is to break it up -despite the impression that you are breaking up the very thing that all the WS's are trying to get to, it's probably the only way it willsell (and do it one piece at a time or you wont get top price for each piece - selling 2 or 3 at the same time just spreads out the bidders).
And looters - make sure it is a "Weapon Experimentation" tape and not a "Weapon Assembly" tape, the second one (while still valuable) is not worth as much and you definitely wont get 1 mill a point for it.
Hope this helps
Summerflame
Mon Apr 18, 2005 3:55 am
#4
kiell_amor wrote:
I have to agree with both posters so far
The economy of servers does vary (so check your local trade forum first), but these are very accurate guide prices from what I've seen on Ahazi (original poster was Bria I think). There has been an increase in mid-range tapes going for auction (+3 to +7 etc) which are therefore less expensive, but they are still within the guide-ranges given in the guide so expect to get the lower end of these ranges.
Clothing operates on slightly different rules to tapes - from my experienceyougenerallyseem toget slightly less for clothing than for the same in tapes just because there may be fewer bidders for your item (eg. some who would otherwise bid may already have a modded undershirt).
I have also seen +20 suits go unsold too, but I believe for a different reason - the people who want to buy these dont have 20mil+in one go, and just as importantly they already probably have a few tapes and dont need all +20.My advice to anyone trying to sell a +20 suit is to break it up -despite the impression that you are breaking up the very thing that all the WS's are trying to get to, it's probably the only way it willsell (and do it one piece at a time or you wont get top price for each piece - selling 2 or 3 at the same time just spreads out the bidders).
And looters - make sure it is a "Weapon Experimentation" tape and not a "Weapon Assembly" tape, the second one (while still valuable) is not worth as much and you definitely wont get 1 mill a point for it.
Hope this helps
you are indeed correct that tapes in clothing goes for less and I shouldve added that to my calculations. However Im quite certain that atm a +15 tape wouldnt reach more than 20 mill on my server.
kiell_amor
Mon Apr 18, 2005 4:03 am
#5
I'm not a rich enough smith yet to buy these so I never look at those auctions!
I'm sticking to the "+2/+3 tapes into 8 pieces of clothing" option....... lol
Standardlager
Mon Apr 18, 2005 10:29 am
#6
kiell_amor wrote:
I'm not a rich enough smith yet to buy these so I never look at those auctions!I'm sticking to the "+2/+3 tapes into 8 pieces of clothing" option....... lol
I wish bein a wookie was that easy
Abbell
Tue Apr 19, 2005 1:15 am
#8
I just paid 18mil for a +9 about a month ago... it was a trade frum auction. I have seen prices dip even further recently.
SigmaXIII
Tue Apr 19, 2005 5:52 am
#9
same i got a pair of trousers with +10 exp +9 assembly for 12 mil
john_p
Tue Apr 19, 2005 8:20 am
#10
But as Summerflame says it can vary, I'm on FarStar as well, Ibought up a +7 exp robe the other day for 5 mil, and later two +1 CAs for 100k each .. only thing you can do is have a search back through your trade forum and see how it goes
AriesMercwar
Tue Apr 19, 2005 3:26 pm
#11
I didn't read through all the replies to this so please bare with me.
Yes the prices on here vary from server to server due to server economic differences.
Taking that into consideration I would like replies from my fellow Weaponsmiths in response to what these Items Values are on your server so as to create a comprehensive list that looters can follow. I have caught a bit of flack for this same post in the Bria Galaxy Trade boards as well because the server's economy has been changing, and I am asking fellow weaponsmith on that board to provide updated listings in reply to my original post, so looters can know what to expect to get for such items at specified times.
Also I would greatly appreciate for some of you to take a little bit of time if you can sapre it and create a comprehensive loot price guide for different components, what those components are worth based on their stats, and quantity. This would apply to things such as High Power VK Motors, Krayt Tissues, Geo Loot, etc.
I will work in colaboration with other Top Weaponsmiths on my server to create a Listing for our Server and I encourage Weaponsmiths from other servers to do the same in colaboration with one another, as when the CU hits alot of things are going to change.
We as Master Weaponsmiths need to all colaborate with one another on these loot Prices so as to take a little bit of control over the amount of credits being charged for such Items, and price those Items at an accaptable, Pre-Priced listing for looters to follow that way what we charge for weapons also comes more in line with one another.
Please post any additional thoughts, concerns etc here, and if you are a Bria Weaponsmith please send me a Private Message if you are interested in gettting with me in-game sometime so we can all sit down and hold a Master Weaponsmith meeting to try and hash out what should be paid for different loot types.
AriesMercwar
Tue Apr 19, 2005 3:38 pm
#12
Ok I read through everything now. It is true that the Clothing will sell for less than a CA will, I agree. Part of this is due to ( in my case especially ) I wanted a certain outfit I had been wearing to be my 12 pt suit eventually. So yes I was willing to pay high prices for my CA's first of all because I had the credits to do it, and secondly I really wanted my other 2 exp points because I had waited over a year to get them.
I bought a +13 tape for roughly 35 Million and put it in my boots. Bought a +4 tape for 7 mill and put it in my Dress Robe, and my toolset had the other 3 points I needed, now I just focus on gaining as manyweapon assembly tapes as I can and as many weapon repair tapes as possible, I already have +10 in weapon repair and I still have 3 articles of clothing that have no tapes in them and 4 sockets each.
What looters also need to realize is, Every Weaponsmith is hindered by a different set of Circumstances when they are looking for their tapes, whether it be they need a certain + on the Exp tape, or they are limited to spending a set amount of credits on the tape(s) they are looking for. And you as a Looter cannot expect to make anymore credits off the Item than what the current demand for that Item is.
Hurlobacca
Wed Apr 20, 2005 12:07 pm
#13
I appreciate what you are trying to do but it just doesn't make any sense to me, particularly at this point in time. I spent no more than 20 million and am +25 to both experimentation and assembly, without using a bando. Somebody else might have to spend 50 or more million to do the same, especially if they are Wookiee like me or someone might luck out and do it for less.
Think about what's happened to the values of Med and Armor tapes over the last few weeks and understand that WS will also be greatly affected by the revamp.
It seems like the implementation of a level system will deemphasize quality of equipment, particularly in PVE, so it's too soon to tell how that will impact the WS trade. Caps on weapons damage may make it easier for crafters with subpar resources or fewer points to compete since inferior weapons can be sliced to match the stats of maxed weapons, which will not be able to beimproved via slicingbeyond the hard cap.
As for loot components, it's going to take a bit of time to sort through the new crafting situation and figure out what loot is still worth using, how much players are willing to pay for it, and how much the loot will cost to buy depending on howhard it is to get (.i.e how big a group do you need to get it and what is supply relative to demand).
Take nyms motors for example, if they end up causing you to hit the dmg cap on vk'swithout slicing, then maybe players will be unwilling to pay the premium for the loot component when they can get a few unsliced standard vk's and wind up with as good a weapon. Bear in mind that this won't be fully sorted out until the smuggler revamp when smugglers will be able to select the slice.
Another consideration that makes it difficult to value not just weapons tapes and loot but also countless other items is the potential affect the revamp might have on the game population. The publish is due to go live in just over two weeks and there seem to be a lot of unhappy players. Maybe the forum posters are not an accurate reflection of the whole player population but if a lot ofplayers leave the game you might see the market flooded with ws tapes and clothing.
Even without all these considerations, I just don't see the relevance of putting together a price guide for ws tapes or loot items. Going back to the Nyms motor example, I've paid 6k for them and I've paid 200k for them (same with FF stock, krayt tissues, etc.), depending on where I got them and/or what the damage was and most players who buy lots of items have experienced similiar price variations. Prices will always fluctuate based on demand, supply, and the work both buyer and seller have put into determining at what price they should buy or sell the items they want.
As for trying to set a price standard for all these items across servers that would never work as there are simply too many variables that differentiate the various servers. On my server a few of the major smiths have loot buying price guides but routinely pay more or less than the stated prices depending on need, supply and opportunity. If someone offers something for less than I'm willing to pay I'm free to take them up on their offer and if someone is asking what in my opinion is too much for something I'm free to counteroffer or decline and tell them it's beyond what I'm willing to pay. I've spent hundreds of millions buying and selling items this way and it's seemed to work fine for me so far.
Message Edited by Hurlobacca on 04-20-2005 03:22 AM
Page 1 of 1