Weaponsmith Archive

Thread: Whats more important? Human +15 artisan expermintation or Fish +10 weapon assembly?

Liroack
Fri Oct 17, 2003 10:12 am
#1

What is more important to becoming a master Weaponsmith? Is the human experimentation bonus??? Or the Fish +10 weapon assembly??


I have always wondered this . Please explain.


Thanks





Thanks,
Liroack Darkmoon
Master Smuggler/ Pistoleer/Medic
Rebel Alliance
Location - Ahazi- ***Classified***
Xevioux
Fri Oct 17, 2003 10:24 am
#2

The artisan assembly bonus won't help at all on anything in the Weaponsmith tree, so don't worry about that at all.


In my opinion the fish bonus doesn't nearly make up for the fact that I don't want to be a fish. Personally I chose to be a Wookie weaponcrafter so I could make Bowcasters. I don't think the extra +10 Assembly bonus is really a very big deal at all. I certainly haven't missed it.




Descartes

Master Weaponsmith

Chilastra

Visit Descartes' Fine Weapons at -5292, 6857, North of Theed
EEMAN
Fri Oct 17, 2003 10:31 am
#3

ok first things first, Mon Calamari means squid. Squid are Cephalopods not fish.


Second Rodian also have the +10 weapon assembly.


a +15 to artisan experimentation relates to weaponsmithing HOW? .. exactly ... it doesnt, thats an apples and oranges comparison. The only artisan stuff we make as weaponsmith are powerups (if you feel the need to steal business from starving novices) and the master artisan items in which quality has no bearing on the weapon so dont bother experimenting so they factory faster. Oh, forgot to throw WUKs in there too. But really - ive almost never think 'boy that extra point sure would help' on powerups and wuks as I hit 99% as it is (gated by resourcesI am certain).


I dont critical fail nearly as much as i am hearing others complain about so maybe that +10 is helping, i dunno.


Dont overlook Wookies - they are the only ones that can make bowcasters which could be fun to make I would imagine.




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
smw356
Fri Oct 17, 2003 10:56 am
#4

Rodians get +10 assembly too without being ugly and smelly (well maybe they are but who knows)



though that +10 assembly doesnt seem to do jack




------------------------------------
Dolemite - "Goon Squad" - (Bol: 1 - Miyuki: 0)
Snitch - Master Chef / Master Weaponsmith
Militia Food and Weapons (-3119, 976) City of Fate, Naboo
Militia Food (-2556 , -4477) Tatooine (South of Bestine)
EasyMcRhinopants
Fri Oct 17, 2003 3:39 pm
#5

I'd say human, because then you can make truly awesome bofa treats.
Nacoa
Sun Oct 19, 2003 12:33 am
#6

As a Fishy Master WS, I seem to not get as many critical failures on assembly as other WS's have complained about on this board. Maybe that's where the +10 comes in.





I'm baaaaaack
And it looks like I'll be going again.

Nador
Sun Oct 19, 2003 3:03 am
#7

well the human experimentation is nice when you do repair kits, wuks, powerups, and other pieces.



biggest issue i have is that you have to make parts from master artisan for some weapons yet they do absolutely nothing in the weapon, its just a waste of materials basically.




Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
Starsider Server
forceone27
Sun Oct 19, 2003 4:42 am
#8






Nacoa wrote:
As a Fishy Master WS, I seem to not get as many critical failures on assembly as other WS's have complained about on this board. Maybe that's where the +10 comes in.





I second this....not being a fish, but having very few critical failures, less than what I hear other people having... and I'm way better looking than a mon cal.




Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
pragmatous
Sun Oct 19, 2003 5:53 pm
#9

doesn't matter - it's your own skill that counts. what resources works good. How experimenting 6 at a time differs from 1 at a time.

the +15 experientation really doesn't help you at all. I'm a master artisan and i find myself always having 1 extra experimintation point. I guess it can help a very little with control units. but really it doesn't matter. Which sucks cos it should matter a lot.



_______________________________
Ove Afeliti - MASTER Weaponsmith
Lowca Galaxy - Naboo - Theed
EEMAN
Mon Oct 20, 2003 5:07 am
#10

yea, why even experiment control units since it doesnt matter. Less experiments = faster factory completion on those suckers.




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Page 1 of 1
Previous Next