Weaponsmith Archive

Thread: Crafting Stations Something I noticed

Spectre486
Mon Oct 20, 2003 7:50 am
#1

My apologies if I'm being really slow here.......


But, I may have finally found out what the crafting station bonus actually does.


I was under the impression for a while, that a better crafting station bonus helped you to achieve more "great/amazing" successes during the experimentation procedure.


I was somewhat dismayed when my +25 station seemed to give me worse results than the public one!


The last thing I made on my +25 station was an advprojectile feed mechansim as I had run out and had to craft one from scratch. I got all great succeses andit came out at 0-31 damage, -0.54 speed, which was like normal.


After persuading my colleague to take time out from his busy architect schedule, I persuaded him to make me a new crafting station, which he did. I now have a +38.5 crafting station. I then created a manufactuing schematic for some Adv projectile feed mechanisms on the new station. I used exactly the same resources, got exactly the same number of great successes and they came out at 0-36 damage, -0.70 speed! The only thing that changed was my crafting station bonus.


So, maybe, thats what it does!






Captain Joon Greel
Rebel Army Medical Corps
Ex-Master Weaponsmith / Master FS Crafting Mastery/
Vendors in Edoras Mall behind Edoras Shuttleport, Naboo


Reven - Master Doctor/TKM - Infinity
LordMaxx
Mon Oct 20, 2003 8:56 am
#2

I dont know...ive noticed no change since i got a +43. I would think that the tool and station affect your actual assembly bonus, which determines getting a Critical fail on assembly...experimentation I would think is only using your Experimentation Skill.


However, Ive heard rumbling and would like to test whether Malleability affects the success rates of your Experimentation. If you have 2 metals one of 900+ Mall and one of <100 Mall see how your successes turn out when experimenting on something like Projectile Rifle Barrels or something...Im going to test this at some point...




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
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AhWah
Mon Oct 20, 2003 9:24 am
#3

In fact, I didn't see any different between a -10 or 41+ crafting station, both weapon quality or success rate. All I noticeis the Moderate/Good shown much more than before after the patch last week.





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Spectre486
Mon Oct 20, 2003 10:14 am
#4

Hmmm....


I will try to make a few more things.......I only got the chance to make feed mechs last night.


I'll see if I get an "across the board" improvement.


From my own experience and seeing what everybody else on the forum has experienced (and there have been extensive trials done), the crafting tool/station bonus has absolutely no effect on either assembly or experimentation successes.


The thought about malleability playing a role had entered my mind too. I think this is A) a more plausible way to affect successes and B) Malleability has to do something!.


When I get time out from sales.....I'll play around a little more.


I'll keep you posted






Captain Joon Greel
Rebel Army Medical Corps
Ex-Master Weaponsmith / Master FS Crafting Mastery/
Vendors in Edoras Mall behind Edoras Shuttleport, Naboo


Reven - Master Doctor/TKM - Infinity
LLJK_Griz
Mon Oct 20, 2003 1:09 pm
#5

Adv PFM is probably the worst item to base any assumptions on because the schematic is so broken. I went from a -12 to an 8 to a 32 station, and I saw no change in stats on any item and no noticeable effect on failure/experimentation rates.



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scruftydog
Mon Oct 20, 2003 8:49 pm
#6






Spectre486 wrote:

The last thing I made on my +25 station was an advprojectile feed mechansim as I had run out and had to craft one from scratch. I got all great succeses andit came out at 0-31 damage, -0.54 speed, which was like normal.


After persuading my colleague to take time out from his busy architect schedule, I persuaded him to make me a new crafting station, which he did. I now have a +38.5 crafting station. I then created a manufactuing schematic for some Adv projectile feed mechanisms on the new station. I used exactly the same resources, got exactly the same number of great successes and they came out at 0-36 damage, -0.70 speed! The only thing that changed was my crafting station bonus.


So, maybe, thats what it does!






Joon,


I think you just experienced the "Amazing Success" bug that has been talked about here. I too have experienced it on an Advanced Blade Vibro Unit. First one I ever made was 10 higher damage and .4 faster than any I have ever made since. If I had known it was so good, I would have made a schematic. As it was I used it in a VK which crit failed
Seems that every now and then, stats just turn out heaps better for no reason. Same ingredients, same stations, same units.





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Ana Lightingfly has left the building

Munitionsmaster
Mon Oct 20, 2003 10:05 pm
#7

I think it is the Experimental system messing up again. the second one probibly was a higher percentage then the first and it just didnt show it. Keep up the thoughts thought, a better quality crafting station must do something.



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

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