Weaponsmith Archive
Thread: Cost of Crafting does not translate to level
Page 1 of 1
Elzmantathaar
Mon Sep 12, 2005 1:03 pm
#1
I said ignore!
Message Edited by Elzmantathaar on 09-12-2005 01:05 PM
Elzmantathaar
Mon Sep 12, 2005 1:04 pm
#2
I dont know if anyone has mentioned it, and I didnt see it in the top 3 issues, but as the decimal in the speed being off is merely asthetics, I think this is a much more important issue in my opinion.
What I am talking about is that there are crafted weapons out there that are level 22 that use more resources than any level 54. And level 54's that use less than most 50's. These items should be scaled with respect to that type of weapon. So a level 54 pistol would use more resources and componenets than a level 50, which would have more than a level 40, etc.
And I refer more to the number of sub comps and the type of resources than necesarily numbers. So that a harder to find or more specific resource should go into the higher versions. IE: Polysteel Copper > Copper > Non Ferrous > Metal
Some Examples of what I am talking about:
Rocket Launcher (Level 22)
8 Projectile Feed Mechanisms
4 Power Handlers
2 Scopes
5 Proton Grenades (5 Med Warheads, 5 Lt Warheads, 5 Warhead Stabilizers, 5 Warhead Fusers)
This is just sick, besides 5 level 54 MAster weapons being used inside a level 22 weapon, this many sub comps when the average weapon has about 5, I should be making a level 200 weapon. I think this weapon should be lowered to 2 PFMs, 1 PH, 1 Scope, and 1 Frag. Or increased to a level 54 Master weapon with HAlf the sub comps and 1 grenade. As they are they are not worth crafting at all.
Laser Rifles, E11s, Heavy Weapons, etc
These are weapons that use the same exact resources as a weapon of a different level. Example:
Adv Laser Rifle / Light Laser Rifle both use the following:
3 Adv Blaster Power HAndlers
1 Scope
1 Stock
1 Barrel
Link Steel Aluminum
Non Ferrous Metal
Metal
In these, the higher needs to be either more specialized resources, or more sub components (convert the Non ferrous to Copper and the Metal to Steel or something like that.)
E11MK2 Carbine / Elite Carbine
This is an example of 2 weapons where the one that uses the most subcomponents is the equal or lesser than very similar item.
The main difference here is that the E11MK2 uses 3 power handlers and is a Master LEvel 54 item. While the Elite uses 4 power handlers and is level 54 general use weapon. Whie not as major as the previous 2 examples, they should at least have the same number of sub comps to make.
Just my thoughts.
/shrug
XrioT
Mon Sep 12, 2005 1:10 pm
#4
They used to be this way....
until a genious whilst developing the CU added the CL's and damage ratings to the weapons without knowing a darned thing about weaponsmithing...
I think it's more concerning that rare schematic weapons such as the Executioner's hack, DXR, Geo Blaster, and Scythe just to name a few ended up becomming second class citizen's weapons that aren't worth 10,000 credits let alone the time it takes to gather the schematics, components and resources to make them ![]()
/sarcasm
Maybe we'll get some new useless CL 40 schematics in the expansion!
Elzmantathaar
Mon Sep 12, 2005 1:32 pm
#5
Yeah, most of the schematics turned into crap. The only exceptions aer the DE-10 and Featherweight FWG-5 which are both awesome, the Scythe Blade isnt bad as it falls into the pattern of elemental weapons being level 50, though for the difficulty of getting it, it should be a 54. The Berzerker is still good as it is the best kinetic rifle out there. The rest might as well be removed from the game.
laodamas
Mon Sep 12, 2005 2:15 pm
#6
The Berserker is the best crafted Kinetic Rifle, but quest reward Kinetic Rifles far out class it. Another of the crappy results weaponsmiths got with the CU/ROTW patch.
Page 1 of 1