Weaponsmith Archive

Thread: Weaponsmiths: Don't touch those pre-Pub 24 grenade crates!

Geodan
Wed Oct 19, 2005 1:51 pm
#1

cool ... I will take a look at some Pre-CU Imperial Dets I have to see what happens.


I also started a factory run of C-12s just before the servers went down for the patch.






Rayo-Geo - Rebel Colonel
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ShugFlurry
Wed Oct 19, 2005 2:04 pm
#2

Any hope for pre-cu 14856 max damage glops?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Muzz
Wed Oct 19, 2005 2:07 pm
#3






ShugFlurry wrote:
Any hope for pre-cu 14856 max damage glops? WS and the game as a whole?





fixed



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
ShugFlurry
Wed Oct 19, 2005 2:15 pm
#4



Muzz wrote:


ShugFlurry wrote:
Any hope for pre-cu 14856 max damage glops? WS and the game as a whole?


fixed





too true.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
StarNick
Thu Oct 20, 2005 12:23 am
#5

Don't ditch the legacy crates just yet because of today's new changes to the grenades! I recieved a report that upon pulling grenades from Pre-pub 24 crates, they were changed into 10-stack grenades.

No idea at this moment if their damages get an increase, but don't shrug and delete them before seeing what comes out first! Pre-Publish 24 grenades may not be as useless compared to post-publish 24 grenades as we originally thought...



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