Weaponsmith Archive
Thread: so is anyone crafting with this resource bug ?
im shut down on principle til we get feedback.
based on that feedback ill either be liquidating or picking back up as normal.
im still making ALR's...... and kinda weird but the intimidator pistol i made (which came out to 20% on assembly) has about the same stats as the pre nerf version using about the same casings. so /shrug im kinda hoping when mustafar goes live they will give us some nice steel and iron on valcyn so i can use some kits and get back to business. but as far as anything that takes "iron" or "steel" instead of a named one of those for one of the slots...... no im not crafting those at all.
orad
SicariusD wrote:
Ahh so thats why my Iron went crap in the Flamer i made, and has ne one noticed home the Elite carbine now requires 4 Identicle ABPH's?I made one 2 days ago that required 3, did the patch change other weapons too?
Elite has been 4 for as long as I can remember. E11mk2 is 3 and is identical except for the Mcarb cert, is that what you're thinking of?
just don't craft ranged weapons that use generic ferrous metal, steel or iron...
for other ones it should be the same as before publish 24...
Kyn1 wrote:
arf... you can craft...
just don't craft ranged weapons that use generic ferrous metal, steel or iron...
for other ones it should be the same as before publish 24...
lol so pretty much every weapon. Wait i think the elite carbine,ok so i can craft that=)
rivvers wrote:
Kyn1 wrote:
arf... you can craft...
just don't craft ranged weapons that use generic ferrous metal, steel or iron...
for other ones it should be the same as before publish 24...
lol so pretty much every weapon. Wait i think the elite carbine,ok so i can craft that=)
It depends what stats the best steel on your server is.
We have some 990+ OQ and Cond steel on Intrepid which is lucky, so we are only effected with weapons requiring "Iron"... still quite a few weapons though.