Weaponsmith Archive

Thread: Reducing HAM Costs

Azino
Mon Oct 13, 2003 2:49 pm
#1

Hi everyone,


I recently became a master weaponsmith but I've not actually made many guns yet - I've just spent weeks grinding steel. I've just made a pretty good FWG5, but I gave it to a friend to test out to see if she likes it. She likes it but complained about the HAM costs being too high.


What do I need to experiment on to reduce HAM costs?




Kebian Miasma
Allani's Loving Partner
Jedi Padawan
Sunrunner


Phuobar
Mon Oct 13, 2003 4:36 pm
#2

Durability.


Better yet, make friend witha doctor and a chef and max the damage and refer her to the chef/doctor for buffing.

LLJK_Griz
Mon Oct 13, 2003 4:39 pm
#3

Efficiency reduces HAM but is nearly useless. Each experiment point will only reduce costs by 1 (2 on very high HAM weapons like heavy and rifles)



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Jester20
Mon Oct 13, 2003 4:39 pm
#4

Not durability, efficiency. Durability adds to the number for decay. But, it is a good plan for the Doc/Chef reference.



Cadagon Teague
BBFE
Commander of The Imperial Hood Fleet
Heavy Swordsman.

You probably have the patience of a 5 year olds on a caffine fix if you are complaining about this game.
EasyMcRhinopants
Mon Oct 13, 2003 7:39 pm
#5

You didn't make any weapons while grinding? Shame on you.


You'll also find that if you experiment on efficience instead of damage for an FWG, your friend will be ticked off that you gave her such a gimpy gun.


If you want a low-ham weapon, get a weapon that is innately low-ham (scout blaster)


As an aside, on ARMOR, durability will reduce HAM costs.

GameBOFH
Mon Oct 13, 2003 11:35 pm
#6

Personally, I'm torn. Normally those last couple of points to damage
don't change it by a significant percentage ( a few percent at best), so
you can then put them to HAM and get a better percentage increase
or go to Range. The problem is that customers don't think this way,
so you end up maxing damage anyway, and then dealing with the
points left.

So, Range or HAM? Ask 10 customers, and 9 will probably tell
you HAM. I'm not sure I agree though, because I would think
a better shot to hit would be better than the slight change
in HAM. Then again, I'm not sure it makes a significant difference.
so I do what the customers seem to want.

However, would you rather have a (as an example) +3 @ 50 that is
20/20/20 or a +1 @ 50 that is 19/19/19?



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
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