Weaponsmith Archive

Thread: With your SEA's how many points do you have?

Borsig
Mon Oct 13, 2003 11:04 pm
#1

12 here.


+12 boots, +7 pants +3 shirt =22


Working on 13. Just ned another 7 (5 really I have another +2 lying about). Wondering- just what the cap could be on these. Very nice for making low HAM weapons.





Borsig Rhinemetall / Useless combination of unproductive skills.

Scarl Nightrunner/ Master Rifleman Master CM.

Fear the non spider venom 700 poison.
Fear the 1000 spider venom disease.
YetiIronfist
Tue Oct 14, 2003 5:46 am
#2

The cap is 12 experimentation points because no stat can be boosted past +25.

Your Ctrl-S skill window will show higher, but only 25 pts "work".

There were a lot of balance issues with SEAs, which is why they were disabled in beta and haven't worked until the last patch. The "fix" that they put in to make them non-game breaking was the +25 cap. Now they just need to do the job right and show the cap in your Ctrl-S window so that people aren't confused.
Snix
Tue Oct 14, 2003 6:39 am
#3

I have been playing for a while now, got master ws and master pistoleer, and i have never seen a SEA drop. now i assume they are just random loot of higher level NPCS, but i could be wrong.


I am looking to get some weapon experiment and assembly SEA's but i have no idea where to start.


Can anyone suggest anything?


Thanks.



Snix


Ahazi

Borsig
Tue Oct 14, 2003 7:38 am
#4

SO- Its confirmed that +25 is the max? I cant get 13 ecperiemnt points?



Borsig Rhinemetall / Useless combination of unproductive skills.

Scarl Nightrunner/ Master Rifleman Master CM.

Fear the non spider venom 700 poison.
Fear the 1000 spider venom disease.
YetiIronfist
Tue Oct 14, 2003 7:59 am
#5

It has been confirmed (reported) by multiple people for multiple crafting professions that the +25 cap (or something between 20 and 29) applies to experimentation, so you can't get more than 12 experimentation points.

Tests seem to confirm similar behavior for injury treatment enhancers.

It's POSSIBLE that different skills work differently, or that some SEAs or BE enhancers are different from others, but so far it looks like it's +25 across the board.
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