Weaponsmith Archive

Thread: Are the benefits of a scope really worth the HAM costs?

Anian
Tue Oct 14, 2003 11:46 am
#1

Ok, here's the deal. I'm making my first run of Rocket Launchers, and I'm not sure which kind of Scope to use. Right now, in my factory, I have a run of 50 scopes. Stats are...2 Wound, 17 Mid Range Mod, Zero HAM. Ok, for Rocket Launchers, are these good scopes? Or should I focus more on Range or Wound with an increase in HAM costs.


For those that have made Rocket Launchers, do u have any advice about the scopes?


Thanks


Anian




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Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
** Personal Quote: "Don't play harder...play smarter" **
LLJK_Griz
Tue Oct 14, 2003 3:21 pm
#2

Rocket launchers already have horrible HAM costs so it won't really matter if you tack on some more with a scope. If I was going to make those things, I'd use a scope with the highest possible accuracy - no one cares about wound chance, and HAM is irrelevant when you're only going to fire the thing one or two times per fight.



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