Weaponsmith Archive

Thread: ? about experimentation and weapon components

israiley
Thu Feb 19, 2004 3:27 pm
#1

i'm not a weaponsmith so forgive me if i sound ignorant about this.


i know that adding optional components like scopes and stocks can increase stats of weapons, but also increase ham costs. how much increase can be achieved by putting all the experimentation points toward ham use, or what would be the best combination of experimentations to increase min dmg, max dmg,and keep ham cost to a minimum.


note: i'm looking to have a laser carbine made, so examples using one would be helpful.




rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
LLJK_Griz
Thu Feb 19, 2004 3:34 pm
#2

If everything is put in HAM then you end up with a weapon with awful damage/speed and and a moderate improvement in HAM. Low HAM weapons aren't viable, just get a regular one and buffs or food.



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The_Strider_Family
Thu Feb 19, 2004 3:34 pm
#3

It honestly isn't worth putting all experimentation points towards anything but speed/damage until that is maxed. A good example for you would be that Laser Carb of yours.


I think after initial assembly a good one would be at 175 Max Dmg with a HAM of 34/50/34 (these #s are examples).


If you put 8 points into speed / damage and max it out, then put the extra 2 in HAM you'll end up with roughly 270 Max Dmg and 32/48/32 HAM (generally 1 Exp point reduces HAM by 1/1/1).


If you put all 10 points into HAM you would end up with a 175 Max Dmg and 24/40/24 HAM.


So as you can see, it really isn't useful to put points anywhere but Speed/Damage until that is maxed out, then the other stuff can start to get played with. Otherwise the return just isn't there.





__________________________________________________________________
ga Remnants of the Jedi ga
"Never. I'll never turn to the dark side. You've failed, your highness. I am a Jedi, like my father before me."
ga Vubo Strider || Aelei Strider ga
Jedi Padawan and Former Ranger (Vubo) - Veteran Crafter and Merchant (Aelei)
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israiley
Thu Feb 19, 2004 3:40 pm
#4

sorry, i guess i didn't make it clear that i wanted the best weapon with use of additional stock and scope. would experimenting on ham use for non essential components still yield worthless spd and dmg gains?



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
The_Strider_Family
Thu Feb 19, 2004 3:42 pm
#5

You can experiment regular Weapon scopes down to 0/0/0 HAM (although most say that actually rounds up to 1/1/1) that will add +10 to ideal range.


As for scopes, the HAM on them is so high that you will still be adding 20/20/20 across the board if you experimented on HAM for those and it's not worth it as I believe the Adv Stocks after assembly only have at most 10 extra points of damage before you start experimenting that.





__________________________________________________________________
ga Remnants of the Jedi ga
"Never. I'll never turn to the dark side. You've failed, your highness. I am a Jedi, like my father before me."
ga Vubo Strider || Aelei Strider ga
Jedi Padawan and Former Ranger (Vubo) - Veteran Crafter and Merchant (Aelei)
__________________________________________________________________________________________________________

LLJK_Griz
Thu Feb 19, 2004 3:43 pm
#6

Scopes are generally experimented down to minimum HAM (0-1 on normal, 3-6 advanced with good resources), stocks are like weapons and need everything into damage to come out decent.



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