Weaponsmith Archive

Thread: weaponsmith Experimentation...or Assembly

ZinaTheMaker
Wed Aug 18, 2004 2:07 pm
#1

hi all,


i have a question about prefences etc with regards to a weapon experimentation/assembly suit. this is what i currenly have:


Twi'lek Hat: +16 Weapon Assembly, +5 Weapon Experimentation

Revealing Top: +10 Weapon Experimentation

Toolset: +3 Weaon Experimentation, +5 Weapon Assembly

Hotpants: +4 Weapon Assembly, +2 Weapon Experimentation


This suit when worn, totals: +25 Weapon Assembly, +20 Weapon Experimentation.


I have run into a dilema. I looted a +11 clothing experimentation (YAY ME) +8 weapon experimentation bandolier. By substituting the toolset out, i would end up with +25 Weapon Experimentation, but my assembly would drop to +20. so what is better, or is there really no "better"


+25 Assembly +20 experimentation

+20 Assembly +25 experimentation



Zina
Best served chilled
DToxWeaponsInc
Wed Aug 18, 2004 2:26 pm
#2


20 is cap giving you 2 full points Z...the extra +5 is just the total cap (no extra points in experimentation)


+25 Assembly +20 experimentation would be my choice

Message Edited by DToxWeaponsInc on 08-18-2004 04:28 PM



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
john_p
Thu Aug 19, 2004 4:50 am
#3

What does Weapon Assembly actually help with ? I thought it raised the highest value of schematic you could use .. but doesn't master get to use all anyway?




Lariso <Hoods> Officer
Demosthenes <Hoods> Jedi, Master Pilot

SeaRaptor
Thu Aug 19, 2004 4:55 am
#4

Weapon Assembly is the modifier the game uses when you click the "Assemble" button in your crafting window. The higher your Weapon Assembly skill, the less chance you have to crit-fail a weapon assembly. When working with loot, this is key (along with pyollian cake).


+20 experimentation is all you need. The extra +5 does you no good. +5 assembly, though, can potentially mean the difference between a success or a failure when assembling a weapon.


I would go with the +25 assembly, +20 experimentation outfit.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
kettmalice
Thu Aug 19, 2004 5:34 am
#5

Honestly, I would sell the bando you looted, then buy a +3 exp and a +5 assembly tape so you can wear a pack and craft.



K E T
M A L I C E
12 Point Master Weaponsmith212 -5756, South of Coronet


Bought this account on ebay how do I play
TrollWeapons
Thu Aug 19, 2004 8:38 am
#6

I'd go Experimentation.


You can always eat high level Pyo cake (seems to work).

The Port seems bugged and not working at all, so better base Exp is my suggestion.



Troll's Guns & Ammo - Naritus
Great Weapons! Great Prices! Friendly Service! All Guns! All Melee!

+52 Weaponsmith, don't settle for less! (20 is 12pts)
Shop has everything in High Quality Weaponry. No half-empty vendors selling 2nd rate crap!
(-200 -5500 South of Coronet Starport - as close as you get. The highest Quality Weapons you'll find.
Other "Troll Shops" are bogus resellers - get it from the source!.)

JBushesq
Fri Aug 20, 2004 9:08 am
#7

go with assembly...the extra +5 exp is meaningless, whereas the assembly my actually do something.



Damisoum, 26 June 2003 - 26 November 2003
Damisoum, Frostwolf (WOW)
CorenLanra
Fri Aug 20, 2004 9:55 am
#8

+25Assembly +20 exp

I currently have +28 assembly (only because I wear my extra gloves cause it looks better), and +20 exp.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Targetam
Sun Aug 22, 2004 1:21 pm
#9

The port is bugged?


Then I have been extremely lucky when using it - zero critfails with my Mon Cal when using Port since the chef revamp came out.


Now, I have topoint out... ZinaTheMaker - Naritus. D'Tox - Naritus. Troll - Naritus. It figures that I would have to craft in the presence of giants .



Arget Cotusa <Sanct>
a.k.a. Vock Opib <Sanct> Retired 2004-12-19 (12-point Master WS) (11-point Master Architect)
d/b/a Zaracorp Weapons and Architecture
Please contact Palo for Weaponsmith, Carra for Architect orders.

ZinaTheMaker
Mon Aug 23, 2004 8:15 am
#10

ok this is all a moot point. my suit is done, at 25 exp, 25 assembly. i dunno why i even bothered making it tho, considering the only weapons i craft are t21's for janine (they last about 2 days if that) and acklay hammers for ell'ey. heck i buy my regular hammers from sif.


well, ty for the responses. eventually if i find a +3-8 exp tape for auction, i'll probably buy it so i can have a pack while i craft, but i craft so rarely it doesnt really inconvienence me. plus zina barely has anything in her inventory.


master weaponsmith, master merchant, zero combat skills=my butt running from meatlumps lol.



Zina
Best served chilled
Gron_DM
Mon Aug 23, 2004 4:42 pm
#11






DToxWeaponsInc wrote:


20 is cap giving you 2 full points Z...the extra +5 is just the total cap (no extra points in experimentation)


+25 Assembly +20 experimentation would be my choice

Message Edited by DToxWeaponsInc on 08-18-2004 04:28 PM





ditto and the bonus to assembly helps get those amazing assemblies which allow for a slight improvement at max over normal assemblies.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Page 1 of 1
Previous Next