Weaponsmith Archive
Thread: Gernades and Mines?
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Irxosskisx
Mon Aug 23, 2004 6:28 pm
#1
I finally finished WS last night and have started collecting the many, many, many resources that I will need to make some cool stuff.. In the meantime I've started factory runs of the base components for Gernades. I've noticed that not many WS's make or sell gernades. Hence the possiblity for a new up and comer to create a neiche market.. (or waste alot of vendor space
) also they seem to use the least amount of Named resources so that means less shopping for me. But being new I've not done much experementing.
What Kind of stats is good for Gernades and what types usually sell?
Thanks guys
CTRL_ALT
Mon Aug 23, 2004 7:26 pm
#2
proton are nice, not much of a nade maker here, more of a mine maker really. acklay venom in a glop grenad got me to 4800 damage (after slice and powerup) and i got three of those babies, waiting to find a commando to test them out on some buffed peeps.
Brilyn
Mon Aug 23, 2004 7:36 pm
#3
First off, if you make Grenades like you do every other weapon, your grenades will stink.
Grenades *need* to be experimented on range to be worth a Commando's time.
Here's a Thread I prepared earlier (in the Commando Forum).
Irxosskisx
Mon Aug 23, 2004 8:06 pm
#4
Thanks for the Feed back!
Brilyn That's a great post... Yay works done time to go home and Play with Explosives..... hehehehehe
Side note: Amazing been shooting and whacking things with sticks for almost a year now... and so far making wepons has got me the most exited......hehehe
SmithingWeapons
Mon Aug 23, 2004 11:58 pm
#5
yeah if you make glops you will have no problem selling them on the bazsar. I use to place 25 sets for about 5K each on kauri and they normally all sold in 2 or 3 days. Protons are nice, since you can use them to make rocket lauchers. I made some RL with some really nice damage, placed 4 on my vendor at 80K and they sold in less then 3 hours.
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