Weaponsmith Archive

Thread: Question / Issue... ws suits

stanleycat
Fri Dec 03, 2004 8:48 am
#1

i have, over time, collected a range of clothes with ws enhancements in them, some looted and some with CA's added. Wearing the optimum solution (and only in the privacy of my own house in the depths of Rori - as I look like a cross between a golfer,drag queenand a tramp) I can achieve the following:


a +18 ws assembly suit or;

a +13 ws experimentation suit (eg 11 points)


If i wear the assembly suit for the first assemble, then once assembled, I change clothes to ensure i have my '11 point suit' on. I then press the 'experiment button' - and the system only gives me 10 experimentation points.


I have tried this several times, but never managed to get the 11 points to work. Its annoying - so i end up wearing the exp suit all the time, and miss out on excellent assembly bonuses. Does anyone know a solution, or whether its just another 'feature' of swg? I am sure i read that you could change mid-way to get optimum benefit


Ideas welcome



Jase theAce
ex_SWG
CorenLanra
Fri Dec 03, 2004 9:10 am
#2

Really sorry man, SWG takes your mods from the point at which you hit "Assemble" If you don't have the +110 already you only get 10 points. I suggest just using the +13 exp that you have when making factory schems. If you are doing any krayt assemblies, just go to a manufacturing center and use some polyan cake and you shouldn't crit fail.

It took me months and months to get my +20exp +28 assembly suit together, but its all working without switching, which is the only way.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Page 1 of 1
Previous Next