Weaponsmith Archive

Thread: Newbie Question :-) or 2 or 3? LOL

HardRock8u2
Mon Jan 17, 2005 2:52 pm
#1

I am a master weaponsmith, so i have 10 exp. points, when i craft a weapon how should i divive up my exp. points? also is there a generic thing to look for on most resources? Like OQ SR Just in general what should i look for? Thnaks for helping me out
ssj3_vegetto
Mon Jan 17, 2005 3:03 pm
#2

All ranged weapons depend on OQ/Conductivity

All melee weapons depend on SR


The components vary a bit, though.


As for how to divy up your 10 points, I usually try to max out the experimental damage, sometimes putting all 10 in there, seeing as the other stats aren't as important, but if you max out and still have points left over, put them into durability to rasie the weapon's condition, or if the condition is below 900/900, put a point into it to raise it to 900 or above.




_______________________________

-=Blackstarvegeto=-
-----------------------------VOA------------------------------
----------------Skulblaka-----------------


HardRock8u2
Mon Jan 17, 2005 3:13 pm
#3

kewl ty very much, does anyone know a link for the weaponsmiths shopping lit?
ssj3_vegetto
Mon Jan 17, 2005 3:25 pm
#4

Actually I don't think there is one


If there isn't, then I will make it my pet project




_______________________________

-=Blackstarvegeto=-
-----------------------------VOA------------------------------
----------------Skulblaka-----------------


ssj3_vegetto
Mon Jan 17, 2005 3:26 pm
#5

doh I'm stupid, yea heres the url

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=53199




_______________________________

-=Blackstarvegeto=-
-----------------------------VOA------------------------------
----------------Skulblaka-----------------


Grisbilen
Mon Jan 17, 2005 6:25 pm
#6

Most melee components tend to go toward UT, and Ranged components CD/SR/OQ/UT





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Scythykins
Mon Jan 17, 2005 7:02 pm
#7

Ranged weaps are generally CD/OQ, the subcomps sometimes involve HR/SR and UT. Melee almost exclusively use SR/UT


As far as the experimentation goes, damage all the way, then I usually put it into durability until I get > 900, then efficiency.



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