Weaponsmith Archive
Thread: can some one xplain the whole 12 point thing and does it really make a diffrance?
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DawinGamond
Tue May 10, 2005 10:17 am
#2
12 pts just means that you have SEA's that boost your experimentation to 12 rather than 10 pts.
12pt with superior resources > 10 pt with superior resources > 12 pt with standard resources > 10 pt with standard resources
So, as you can see, the extra points are helpful, however they do not make up for bad resources.
With the CU, those extra 2 pts are very helpful as we can now experiment speed and experimenting effifiency drops the SAC more than a single point or 2 as was the case pre-CU.
LightningCanMan
Tue May 10, 2005 5:22 pm
#3
how many points of weapon experimentation do you need to acheive that extra 2 points of weapons experimentation? sorry im still confused to about it
CorenLanra
Tue May 10, 2005 5:43 pm
#4
+20 can use any combinatino of skill tapes in _separate_ pieces of clothing.
Ainya_ShaAni
Tue May 10, 2005 10:06 pm
#5
im a calmari so i already have bonus to crafting do i need any more?
anja
Tue May 10, 2005 10:15 pm
#6
You have weapon assembly +10, which is nice, but doesn't give you any extra experimentation.
impjim
Wed May 11, 2005 10:58 am
#7
so do you onlyneed one +2 weapon exprimentation tape to go from 10pts to 12?
impjim
Wed May 11, 2005 11:35 am
#9
ok so by my maths
if you have +10 weapon exptapes thatwould make you a 11pts? or is this wrong?
Ainya_ShaAni
Thu May 12, 2005 12:05 am
#11
so pretty much it will cost me a fourtune to be a 12 point lol?
CorenLanra
Thu May 12, 2005 12:39 am
#12
A fortune by most standards yes, but also keep in mind there are many tapes out there with low mods that are now usable that weren't before, so It should be a tad easier to hit +20, also you can get the WS toolkit which has +3 to Experiment (also +5 assembly) for probably 100-200k, so really you only need +17 in the rest to hit 20.
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