Weaponsmith Archive
Thread: Max Damage vs Base DPS
for a rifle, I carry one rifle wih an very high damage, and then a high dps one
use snipershot/conceal with the high damage, then swich to high dps rifle after that.
Cpl_Fisher wrote:for a rifle, I carry one rifle wih an very high damage, and then a high dps one
use snipershot/conceal with the high damage, then swich to high dps rifle after that.
and your delay till the next shot is dependant on the speed of your first. End Result.. DPS is the determinant even with switching weapons out. You may hit harder, but the delay till your next available shot makes DPS still the main factor.
Thanks for your replies.
Most of my weapons come out to around 2.1 speed right now (if i remember correcly haven't made a great deal of weapons yet).
Attack cost on the other hand is something i've considered, although i think it would be hard to get it down to 85 now, without affecting both speed and damagei think. All my pre-cu pistols are around 84 cost, most of my weapons that i've made are around 120-125 cost using post CU components.
Lycantha wrote:
Cpl_Fisher wrote:
for a rifle, I carry one rifle wih an very high damage, and then a high dps one
use snipershot/conceal with the high damage, then swich to high dps rifle after that.
and your delay till the next shot is dependant on the speed of your first. End Result.. DPS is the determinant even with switching weapons out. You may hit harder, but the delay till your next available shot makes DPS still the main factor.
The actual damage done by a weapon is literally = (min + max) / 2 +E
0 Action = 0 DPS
I go for Damage first then AC, but do speed and AC on subcomponents
Message Edited by Sidalo on 05-12-2005 01:10 PM