Weaponsmith Archive

Thread: Friday Hotfix

anja
Thu Oct 27, 2005 9:15 pm
#1


On Friday, October 28th, 2005 all servers will be taken down for a hot fix publish.


Version 0.140291



  • Fixed an issue where some players who logged out while inside the bridge of the crashed Republic ship on Mustafar could not log back in. These players can now log back in successfully.
  • Returned mustafar resources to values that won't degrade existing resource weights.
  • Fixed an issue where in some cases players couldn't claim their rewards due to a full inventory
  • Added a transition movie when traveling to Mustafar for the first time.

Hmm...sounds somewhat dubious.






(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

-Hellfire-
Fri Oct 28, 2005 4:59 am
#2

Damn i had my harvie on a spawn of 1000 stat to everything duralloy steel.
Slug-
Fri Oct 28, 2005 5:27 am
#3


does that mean that the resource cap for crafting is what it was ??



oh yeah....nge sucks

ShugFlurry
Fri Oct 28, 2005 5:57 am
#4

Well it didn't fix the generic resource to pre-24..



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Khormid
Fri Oct 28, 2005 6:04 am
#5






ShugFlurry wrote:
Well it didn't fix the generic resource to pre-24..




dang



Master Weaponsmith
Master Armorsmith
Master Merchant

Owner of KWI Weapons just outside Tusken Bane
GrooperNugent
Fri Oct 28, 2005 6:16 am
#6

The stats on the resources I've been sampling haven't changed. Neither in my inventory nor in the ground.



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Red-Dwarf
Fri Oct 28, 2005 6:37 am
#7






GrooperNugent wrote:
The stats on the resources I've been sampling haven't changed. Neither in my inventory nor in the ground.





Any change to resources will affect newly spawning resources, so you have to wait for the new spawn, old stuff typically keeps any bugged resource stats




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Slug-
Fri Oct 28, 2005 6:47 am
#8

ok but does that mean that when you craft a weapon,how does itmeasure thequality of your resource,is it using the best possible (1000's) or what it used to be like for iron or steel, because there is set stats for em.... anyone following me?



oh yeah....nge sucks

GrooperNugent
Fri Oct 28, 2005 6:53 am
#9






Slug- wrote:
ok but does that mean that when you craft a weapon,how does itmeasure thequality of your resource,is it using the best possible (1000's) or what it used to be like for iron or steel, because there is set stats for em.... anyone following me?





THAT bug has not been fixed yet according to Summer in the Pub 24 resource bug thread.





Red-Dwarf wrote:

Any change to resources will affect newly spawning resources, so you have to wait for the new spawn, old stuff typically keeps any bugged resource stats






Sweet, I am gonna mine the s**t out of this stuff...YOU WILL ALL FEAR MY ABRB/ABPB's


/maniacal laugh

Message Edited by GrooperNugent on 10-28-2005 09:56 AM



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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