Weaponsmith Archive
Thread: So Master Artisan Will Only Increase Your Power Ups?
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Stonecloud
Sat Oct 25, 2003 4:46 pm
#2
nope, dont need master artisan to do powerups... All you need is engineering 4 and domestic arts 4 to have the full 10 points of experimentation... However Master artisan lets you make control units for a few weapons you cant make without (basic lances, sg82 rifles, tangle pistols), also power conditoners for stun batons... Prolly a few other things i forget... comes in handy, but isnt needed.
Myrrax Hellfyre
Master Weaponsmith/Artisan/Merchant
Starsider
FalloutSBM
Sat Oct 25, 2003 8:36 pm
#3
I'm still curious why a master artisian can make a weapon powerup better than a master weaponsmith...but hey, im not a dev...my mind works correctly, not screwed up to all hell and back.
revisoHT
Sat Oct 25, 2003 10:40 pm
#4
you can make some electronic parts for DE's too, memory mods, control units, stuff like that. Only 3 weapons you need master artisian parts for if I remember right, and on one they're optional. I'd just crank out a few crates of each and drop MA if you need the skill points elsewhere.
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