Weaponsmith Archive

Thread: So Master Artisan Will Only Increase Your Power Ups?

IdeaEve
Sat Oct 25, 2003 4:17 pm
#1

Correct?



Hipe
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Stonecloud
Sat Oct 25, 2003 4:46 pm
#2

nope, dont need master artisan to do powerups... All you need is engineering 4 and domestic arts 4 to have the full 10 points of experimentation... However Master artisan lets you make control units for a few weapons you cant make without (basic lances, sg82 rifles, tangle pistols), also power conditoners for stun batons... Prolly a few other things i forget... comes in handy, but isnt needed.


Myrrax Hellfyre


Master Weaponsmith/Artisan/Merchant


Starsider

FalloutSBM
Sat Oct 25, 2003 8:36 pm
#3

I'm still curious why a master artisian can make a weapon powerup better than a master weaponsmith...but hey, im not a dev...my mind works correctly, not screwed up to all hell and back.



Crowley

At the end of the game, the king and the pawn go into the same box.

ex-master weaponsmith
revisoHT
Sat Oct 25, 2003 10:40 pm
#4

you can make some electronic parts for DE's too, memory mods, control units, stuff like that. Only 3 weapons you need master artisian parts for if I remember right, and on one they're optional. I'd just crank out a few crates of each and drop MA if you need the skill points elsewhere.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

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