Weaponsmith Archive
Thread: The Greatest Money Sink Ever
AMMUNITION
Plus, it gives the up and coming weaponsmiths a way to make money actually using their trade
probably one of the better ideas I've seen on the subject of making a space in the game for less-than-masters.
would probably have to make it not subject to experimentation, or we're back to square one.
This is a good idea. Gives an opportunity for novice WS to sub-contract or apprentice for a master WS in a similar fasion to the way master Architects hire novice Archs to make certain architect components.
Slim Vargo, Corbantis
/sigh
another poster who doesn't have a clue what a money sink is.
FYI money sinks take money out of the game. Your idea simply moves it from one player to another.
Thodius
A money sink would be an NPC vendor that sells something, or maintenance fees, or anything that involves players transferring money to the system instead of to other players. Crafted ammunition would just be a timesink and a pain in the ass for everyone.
Combat classes would want them in crates so they don't have to fill their inventory with dozens of separate items. Low-level weaponsmiths would get essentially no experience from it because they won't be able to sell hand-crafted stacks, and their resources/time would probably be better invested in grinding and missions than trying to craft and sell an item that would most likely be very very cheap.
Unless there is some mechanism discouraging or preventing masters from making ammunition, low-level smiths would never get any business anyway. Why would someone run out to some unknown vendor in the middle of nowhere to buy ammo if they can just get it off a master's vendor when they buy their gun?
FYI money sinks take money out of the game. Your idea simply moves it from one player to another.
I stand corrected. Sorry to have exasperated you to the point of collapse. The main reason I wanted ammo was so that
My commando could have permanenthvy wpmsthat could be reloaded (instead of being disposable)which is in effect the same thing but the statistics would go off the non-disposable part of the launcher.
And novice smiths could have something to make money off of while actually gaining xp in their class.
Honestly I could give a crap about money sinks. So I guess in order to turn it into a money sink it would have to be npc vendor only. Which would make the whole thing rather pointless