Weaponsmith Archive

Thread: Advanced blaster rifle barrels, gated or not?

Nador
Fri Oct 24, 2003 7:46 pm
#1

Hey guys, been playing around with these and the best I have seen or been able to produce is 11/11 on damage on these.


Any other servers seeing higher than this?



Seems similar to the ppb and prb's that were gated, but the advanced pistol barrels on starsider will go up to 15/15.




Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
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Draconicius
Fri Oct 24, 2003 7:50 pm
#2

ditto on both... resource gate or schem break... either or



Kai's Sunderies
Kauri Server
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LLJK_Griz
Fri Oct 24, 2003 8:17 pm
#3

Gated by crap conductivity on rhodium steel. Same with adv pistol barrels, but not as much.



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Nador
Fri Oct 24, 2003 8:21 pm
#4

have either of you produced over an 11/11 one?



reason i ask this is because i can hit 11/11 without even using all the gems available, usually 5 experiment points caps it and i get either 6 or 7 to use on it.




Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
Starsider Server
LLJK_Griz
Fri Oct 24, 2003 8:28 pm
#5

I can't get better than 11/11 because all the rhodiums on Lowca have been garbage.


The highest conductivity rhodium ever on all servers is 80 according to swgcraft. I doubt if you could get them past 11/11 or maybe 12/12 even with top quality everything else.




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kortik
Sat Oct 25, 2003 6:01 am
#6

I've never gotten over 11/11 either due to the rhodium and I don't think rhodium ever spawns with conductivity high enough to raise the stats above 11/11



Thib Tecosta, Master Weaponsmith (Gorath)

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Enlil-
Sat Oct 25, 2003 6:11 am
#7

*wishes for some freak rhodium steel to spawn with 900+ conduct*



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Enlil, Master Weaponsmith (since day one)

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EEMAN
Sat Oct 25, 2003 7:31 am
#8

just a thought, maybe 11/11 is all they want a barrel to do with hopes you will spend the points on range. More damage is pointless if you miss 50% of the time. then suddenly a much more accurate weapon w/ crap damage owns you even if your max damage is 500



Omosack
Master Weaponsmith
Master Shipwright
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Skydogchaser
Sat Oct 25, 2003 10:36 am
#9

I have also been wondering if forsaking the damage experimentation on barrels for range would not actually make the weapon much better, except it would have lower listed damage, therefore harder to sell - more explaining to do :/



Matija Crne
Master Weponsmith
Avian City, Talus, Chilastra
-6100 500
LLJK_Griz
Sat Oct 25, 2003 3:51 pm
#10

If we could experiment damage and speed separately, adv barrels might be worthwhile, but as it stands now, most people would rather have better speed instead of whatever small accuracy bonus you can get from a barrel, especially with weapons that don't hit the speed cap untilvery high skill (rifle)or never (heavy weapons).




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Taduc
Sun Oct 26, 2003 11:48 am
#11

I was about to say all I get is 10/10 but I got a 11/11 - But instead of hitting schematic I hit prototype. That's a doubleDoh!!!


How long before that happens again.




--
Taduc
--
Nador
Sun Oct 26, 2003 7:41 pm
#12

well ee, to answer your thing on range, this is what my barrels look like



11/11 .30 spd, wound 4, and range 17 on the mid mod



thats max damage for them right now, max speed and max wound


i made them till i got it to hit that from using only 5 or6 points then put the rest into range. Experimenting range is screwy because it only affects the mid mod, neither of the other two can be changed. The max experimented range on these barrels is only 24 and thats if you drop off one or two points on damage/speed and put into the range,i filled all but one gem on the range bar on these barrels.


The barrels are gated by rhodium but shouldn't experimenting range affect more than just the mid range ? and experimenting durability on components does absolutely nothing that i can see.


I really think these are screwy.




Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
Starsider Server
MadQuzar
Sun Oct 26, 2003 8:38 pm
#13

Not to sure if you noticed that expirimentating on the Range doesn't add to your to hit modifier... it moves it's actuall range out farther.. So say that your range is like +10 @ 0 m/ +0 @ 20 m / and -50 @ 63m ... you expiriment on Range and get say 22... Now your Mid is going to be +0 @ 44 m... It's a Linear line from +10 to +0 so you won't start hitting negitive attack modifiers as your range increases and thus can pull away more from the creature if your one of the frail types in the game that can't wear much or ANY armor... On most all Carbine and Rifles it's possible to actually not have a Negitive modifier by moveing your Mid range all the way to 63m... Now your dmg is going to be crap as you've spent all your expirimentation points on your Ranged mods.... Just wanted to throw that out as that is one thing I noticed very early on with range expirimentation as I actually expiriment in a quit a bit now a days....



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