Weaponsmith Archive

Thread: What's the deal with usage xp?

MurfThrelklya
Sat Sep 06, 2003 9:20 am
#1

Does it even exist? Is it broken?



I have weapons in my friends hands, have them kill something, andI get nothing. Is there something I'm missing?



Does it matter that the weapons are sliced?



Thanks for any insight.




Murf Threlk'lya
Clan Alya - Starsider
BIither
Sat Sep 06, 2003 9:33 am
#2

Holocron mentioned in one of his posts that Usage Exp often does not accrue until maybe an hour later. My guess is that this is given a low priority by the server and only bothers to recalculate it every once in a while, not immediately.



Blith 'Er
Master Weaponfish, Guildleader of SGB
Sylverhold, Corellia, Tarquinas

Stop by Blith's vendor in the Sylvermoon Cantina in Sylverhold whenever you are in the Tyrena area on Corellia at -6942, -2608. Many other vendors of every imaginable kind are close by.

"Weapons with that fishy smell"
MurfThrelklya
Sat Sep 06, 2003 9:38 am
#3

Do you know what the rate is? How is it earned? As a percentage of the xp the user gets?



Murf Threlk'lya
Clan Alya - Starsider
BIither
Sat Sep 06, 2003 9:42 am
#4

I'm not sure exactly how it is earned or how fast, but I do know that:

1. You don't get Usage Exp for using your own weapons, other people have to use them.
2. Usage Exp stops coming in for a particular item when the total amount of Usage Exp accrued equals the amount you got for crafting the item.



Blith 'Er
Master Weaponfish, Guildleader of SGB
Sylverhold, Corellia, Tarquinas

Stop by Blith's vendor in the Sylvermoon Cantina in Sylverhold whenever you are in the Tyrena area on Corellia at -6942, -2608. Many other vendors of every imaginable kind are close by.

"Weapons with that fishy smell"
MurfThrelklya
Sat Sep 06, 2003 9:49 am
#5

I see, thanks.



Murf Threlk'lya
Clan Alya - Starsider
Jandreww
Sat Sep 06, 2003 10:16 am
#6

UserXP is totally insignificant....now and then you get a bonus of about 15XP points, it's hardly worth implementing considering the amounts you need ultimatley.




Warracca- Eclipse



BIither
Sat Sep 06, 2003 10:23 am
#7

I suspect it's probably still partially broken anyway, although I have seen evidence that I personally HAVE gotten Usage Exp from time to time. However, I'm still not totally convinced that it always adds up when you are offline or that it always adds up when the user is out of a certain range.



Blith 'Er
Master Weaponfish, Guildleader of SGB
Sylverhold, Corellia, Tarquinas

Stop by Blith's vendor in the Sylvermoon Cantina in Sylverhold whenever you are in the Tyrena area on Corellia at -6942, -2608. Many other vendors of every imaginable kind are close by.

"Weapons with that fishy smell"
EasyMcRhinopants
Sat Sep 06, 2003 10:35 am
#8

I had a friend 'test' it by killing stuff with a two-handed axe while I was not doing any smithing.


It accrues in gradual chunks. It seems to maybe, if you get all of it, be equal to about the XP of crafting the weapon in the first place.


One of holo's posts about clothing decay implied that UXP was based on decay rate. So who knows, maybe overcharge shot will get you UXP faster.


Previously, it hasbeen said that you have to be online, and on the same planet to get the UXP. This may still be true.


CrimsonKahn
Sat Sep 06, 2003 2:51 pm
#9

UXP sux. i have sold a ton of weapons and have yet to see any difference. if you look really closely at your skills you will see 1-2 point raise about every hour or so.
Da_Tharg
Mon Nov 17, 2003 3:50 pm
#10

Created a bunch of d18's (i've only got 2 boxes of ws currently... rofl) and had my buddy use em. What i observed was that it would increase my xp for about 5-10 kills on his end and then I wouldn't get any more xp, then he'd switch to a dif weap I craftedand the process would start again. Guessing that the xp granted is either 1/2 what you got to make it or 100%... no clue - didn't actually count up the total i get for making em OR what i got when he was killing.


Just noted that the xp quit comming in after he finished off 5-10 of something. (didn't seem to matter what) At first it would come in at 15 or so points a pop.. then drops off quickly to 1 point a kill or so, then nothing.


hope that helps. I usually try to keep a bunch of em on my vendor for clannies to grab and use for a while. i don't expect them to keep using em.. they are truely bad.. <hehe>


J/Tharg!




Tharg Korin - Naritus Server - Deadz PA WWW.DEADZ-SWG.COM -
Proud Rebel Warrant Officer I - Master Doctor Teras Kasai Master

(Now also Chaunt - crafter)
p4Samwise
Mon Nov 17, 2003 5:21 pm
#11

UXP is a wonderful idea that's implemented very poorly.


Ideally, UXP should be significantly more than the value of simply crafting the item, but that UXP value should be attained through a lifetime of "normal" use, as opposed to being "grindable" by giving someone a crate of pistols and having them cycle through them quickly.


In a nutshell, UXP should encourage people to actually make and sell useful weapons, rather than grinding out cheap crud (or rifle barrels) that doesn't contribute anything to the game.




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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