Weaponsmith Archive
Thread: Corresponder & Crafters: Please note the following bugs! IMPORTENT
+Advanced Blaster Rifle barrels are bugged. No matter the quality you use it's always 10% across the board. this seems new, i don't remember having this problem before. I could be wrong. But it is bugged...
+Power for harvestors are severaly bugged. it is linked to the reason why the harvestors don't move.
Both bugs as of Nov 16th, 2003
Experiment:
Please try and verify
Plot a harvestor. Enter in4 days of maintenance and4 days of power(6000,5000 for medium mineral harvs). Come back the next day (24 hours) and check the maint and power. the maint and power should be different. Now turn off your harvestor and then turn on your harvestor. Check the status again. Please note the difference in the amount of power now. It should go up. Quite a bit. I've had a harvestor with 0 power go up to having 2500 power. Logicaly, this is the power you SHOULD have. This is a serious bug and needs an immediate hot fix.
The reason i beleive the harvs stop moving over night is because it thinks there is NO power in the harvs. But if you turn it off and back on it will start again. And note that yes it still does harvest while thinking there is "no" power. I've had harvestors still running with 0 power. turned it off and back on and it had 2500.
Please try and put in maint, but no power(0 power remaining), and run the harvestor. I havn't tried this yet, but my thinking is that it will run and harvest without any power. If it doesn't, then it is just a display problem. If it does, then it's a more serious problem.
I've noticed the harvester bug too.
Even though the harv looks like it stopped and the power reads 0 it hasn't (at least mine didn't). When you open the harv notice the side animation is still moving and the on "button" is greyed out while the off is not. Then open the hopper and empty it. Now watch it. Mine started filling again as per normal.
That has me thinking that we are seeing 2 bugs. A bug in current power display and a second bug on the visual/animation of the harvesters themselves. I haven't notived any effect on the actual working of my harvesters thankfully.
Clearification:
I don't think you guys get what i'm saying.
I know the animation is bad and the power is wrong, but why? I'm giving you a theory as to why. I'm not repeating that the animation is bad and the power is bad. I'm telling you why it's bad.
in a medium mineral harvestor with:
6000 maint
5000 power
next day the maint will be 4500, 1200 ... turn off your harvestor and turn it on, you should see the power go up from 4500, 1200 to 4500, 3000 - let it run again overnight, the maint will be 3000 and the power 500. Turn off your harv and turn it back on it should now be 3000, 2000 ... let it run again over night, the maint will be1500 and the power 0 (it is still running), turn it off and back on, the maint will be 1500, 500...these are round about numbers. i'm at work and cannot give you concrete numbers. This is just to clearify what i'm talking about it.
notice how the harvestor still ran with 0 power. Is it because there is actually 2000 power and the display is wrong, or is it because there is a bug that lets harvs run with 0 power in it? Right now i can say it's a display problem, but i never tried it with 0 power. What about the animation? you do know when the power reaches 0 it stops moving and running. In this case it has just stopped moving. Is it because it thinks there is 0 power so it stops moving, but in another part of the code it knows there is enough power and keeps harvesting?
I hope this helps explains further what i'm talking about LOL.
Greetings;
Ok probably more then a visual bug. I duped (by accident) 120k of power in a harvestor... Next day was at 0 ... YES 0... I stop and started back again was showing 60k left... ONLY... Again crafters shafted by an update...
yeah I know what u mean and it seems to be a visual bug, very annoying one
btw I placed new harvesters and tested, added maintenance only andthey dont run without power put in
So, the amount of power displayed in skipping all over the place? I haven't checked that. Hope this gets fixed asap.
The thing I can't figure out is how adding mounts broke harvesters.....oh, well I guess that would be one of the many reasons why I'm not a programmer.