Weaponsmith Archive

Thread: DEVS- (ADV and Regular) Chemical Dispersal Units still BROKEN.. Cant be DMG Experimented on.

DarkCipher
Wed Aug 13, 2003 10:23 pm
#1


** [WeaponSmith ] The Chemical Dispersion Unit and Advanced Chem Disp Unit still CANNOT be experimented on for DMG , still stays at 0% when you try to raise it, even on great/amazing success. (WAS said to be fixed this patch, it is not)






Leviathan
Master WeaponSmith
Radiant Server
Weaponsmith Correspondent
IronMonkey018
Thu Aug 14, 2003 3:24 am
#2

*sniff* I'm so depressed, still no good spraysticks. Oh well, no one has asked me for one since lasers came out, so I guess I can live with it for now. But please get it fixed for the other stuff that uses it.

Theros Ironfist BK
Master Weaponsmith
DarkCipher
Thu Aug 14, 2003 9:17 am
#3

The weapon correspondant active in our community? or is he a washout?





Leviathan
Master WeaponSmith
Radiant Server
Weaponsmith Correspondent
MasterNilty
Thu Aug 14, 2003 9:19 am
#4

wouldnt matter if you coudl epxirment the damge or not on them.. Spraysticks require 2 factory made ones wich negate any effect they would add anyway due to multiple componet bug. Just like adding control chips does absoulttly nothing for a spraystick either.
OSTA
Thu Aug 14, 2003 9:40 am
#5

Light Warhead Mechanisms have the same problem.
Zeraxis
Thu Aug 14, 2003 4:48 pm
#6

This needs to be fixed, spraysticks would be nice if you could experiment that dmg better.. and I'm pissed cause the advanced comp is available to make, yet it does nothing right now over the regular because of this.


Also, the control units doing nothing... I'm not sure what they're supposed to do, but they apparantly do nothing.


4LC
Thu Aug 14, 2003 6:28 pm
#7

bump
Zeraxis
Fri Aug 15, 2003 2:58 am
#8

Bump again..


I REALLY WANT good spraysticks, it'd be a great gun if the components weren't 0%.


DarkCipher
Fri Aug 15, 2003 4:53 am
#9

can i get an amen? hahah



Leviathan
Master WeaponSmith
Radiant Server
Weaponsmith Correspondent
Arrlo
Fri Aug 15, 2003 9:06 am
#10

As a Rifleman, yes, please fix this! I want a spray stick for more the cya as I run from a critter. I'd like to use it as a main weapon. (Oh, and let us make power-ups that last longer than 100 shots. Do you have any idea how fast a spraystick can go through a power up? )



"In Theory, theory and practice are the same. In Practice, they aren't"
BuzzBoozehound
Tue Nov 18, 2003 3:48 pm
#11

Fix now, fix now, fix now


_________________________________________________________




TK-421! Why aren't you at your post?
Host3h
Tue Nov 18, 2003 8:59 pm
#12

"wouldnt matter if you coudl epxirment the damge or not on them.. Spraysticks require 2 factory made ones wich negate any effect they would add anyway due to multiple componet bug. Just like adding control chips does absoulttly nothing for a spraystick either."



Not true. You get the bonus from one but not both. The way it should be, but the part itself is broken




Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

Darth_Llama
Wed Nov 19, 2003 12:53 am
#13






Host3h wrote:

"wouldnt matter if you coudl epxirment the damge or not on them.. Spraysticks require 2 factory made ones wich negate any effect they would add anyway due to multiple componet bug. Just like adding control chips does absoulttly nothing for a spraystick either."



Not true. You get the bonus from one but not both. The way it should be, but the part itself is broken







That's correct now, but at the time the original post was written there was a bug with multiple components so that no matter what stats the component was at you would get the same results.


Months later the original post still applies. Will this ever get fixed? /sigh




yay!
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