Weaponsmith Archive

Thread: SR combats?

Skarmo
Tue Nov 11, 2003 5:31 pm
#1

SR combatpistols seem like they have a lot of potential, because they have light AP. Could someone who is a Master Weaponsmith tell me the stats on one of theseis ( If made with good materials). There is currently a shortage of a neededmaterial on Radient (not sure what, I am not a WS) soI need to ask you guyshere-Thanks



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Skardon Darklight- Radiant- Smuggler
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Ciirybeccaskyr
Tue Nov 11, 2003 7:57 pm
#2

spd on mine is around 3.4 dont remember damage for sure cause it is already sliced but since they scale together you can take a good guess at it from yours. It is a decent situational gun for master pistoleers and BHs cause spd doesnt matter much to them but for most others the scout is still better even for armored aponents cause it wil be firing at the cap for most people



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Kav
Wed Nov 12, 2003 9:59 am
#3

mine are 3.4 45-160ish IIRC, would be an excellent gun if we could get better matereials for it.


A Great assy, only gives me a base 6% dam plumbum iron to the bloody bowels of hades.


This is quickly becoming my pet peeve. Plumbum Iron being in such poor quality on my server basically eliminates 5-6 weapons from use.


The Best Plumbum I have seen is like 34 conductivity, 400ish OQ...bleh and it is the magority metal ion most weapons that require it.


The SR combat looks killer, i would make it my chosen weapon if i could make one just 20-30% better.




Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
EEMAN
Wed Nov 12, 2003 10:20 am
#4

its not just plumbum on this weapon making it so poor, its also the steel in this case. Its as craptastic as the plumbum and in greater quantities. To add insult to injury there is usually means to salvage some of it with the generic metal slots but in this case the ratio of crap_metal:good_metal is so overwealming nothing could save it. Would be helpful if they would atleast raise the 'other metal' slot to 40 units.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

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Kav
Wed Nov 12, 2003 10:33 am
#5

ya the neutronium steel i got was crappy too, but it was still about twice as good as that plumbum.


my E11 carbines have half the stats my D17's do....sigh. Most of the weapons that use plumbum are actually some of thecoolest looking guns in the game. what a loss...





Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Slickfire
Wed Nov 12, 2003 11:31 am
#6

We got some decent Plum & Neutro Steel on Ahazi...well good oq on them anyway...both in 900's.. Got the SR's up to 160 max damage, spd 3.1 and I'm actually very pleased with my e11 rifles now...90'sh to 177 damage, spd around 4.8.



Shiloh Durden
12 Point Master Weaponsmith
Vendors at -4963, 5323 Just Outside Theed
Vorp
Wed Nov 12, 2003 12:12 pm
#7

SR combat would have been good gun if it was bassed on just ferrous and non ferrous metals, and it would have been great if it was based on only copper.


Who knows maybe in future it will change, but until then SR combat will be collecting dust




Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Rdnzl7393
Wed Nov 12, 2003 10:51 pm
#8






Vorp wrote:

SR combat would have been good gun if it was bassed on just ferrous and non ferrous metals, and it would have been great if it was based on only copper.




They did change the launcher pistol to a generic metal, and since this game is FAR from finished, who knows...
Rdnzl7393
Wed Nov 12, 2003 10:54 pm
#9






Rdnzl7393 wrote:

They did change the launcher pistol to a generic metal, and since this game is FAR from finished, who knows...




I meant the iron being generic. Would love to have a nice littleedit button too!
LLJK_Griz
Thu Nov 13, 2003 12:39 am
#10

Would be nice if SR Combat had 64 max range like EVERY SINGLE OTHER GUN (besides tangle pistol)



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Vorp
Thu Nov 13, 2003 5:31 am
#11

ohh yeah i know they removed special steel/iron reqs from launcher and heavy special weapons.


But it would be even better if they changed req on guns from iron to ferrous metal.





Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Ciirybeccaskyr
Thu Nov 13, 2003 5:49 am
#12

the irons on wanderhome are in general better than out steels. I have a few hundred k of a kamrris with 500ish conductivity and 960ish oq we had a better steel but that was sooo long ago it hardly counts i only have a small stash of it.



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
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