Weaponsmith Archive

Thread: I hate Plumbum Iron

Kav
Wed Nov 12, 2003 10:31 am
#1

I did a search and did not find a discussion on this, pardon if I missed it.
I am rather perturbed at the rarity and low quality of Plumbum Iron. I was really looking forward to making a SR Combat pistol, but as long as this material is involved in a gun, it just drags it down to the crapola level.



Plumbum Iron is a required component of these weapons:


Weaponsmith - Expert Firearms Crafting
- Power5 Pistol (30 Units)
- E11 Carbine (40 Units)
- E11 Rifle (45 Units)
- Advanced Projectile Pistol Barrel (17 Units)


Weaponsmith - Master Firearms Crafting
- SR Combat Pistol (20 Units)


Weaponsmith - Master Weaponsmith
- Republic Blaster (35 Units)


On my server, Bria, the BEST Plumbum has been 37 conductivity 477 OQ.
So I have a couple of questions:
1)Is this true of Plumbum in general? Or has Bria just had bad luck?
2)Do the Devs intend this to be so low in quality to control these weapons?
3)Why even have the weapons if they are going to be undermined in this fashion?


If this material is obviously poor for guns, why would it ever be designed into the weapon?


Some of these guns would really kick butt with some half decent materials. But as it stand the Iron is so bad even I as a non-master hit the cap on experimentation…






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Solo4114
Wed Nov 12, 2003 10:56 am
#2

From my own experience, this is just par for the course on Plumbum Iron. Kettemoor recently had a spawn of it that lasted for about three weeks and was the first spawn of the stuff in, oh, probably 2-3 months? Conductivity and overall quality were both pretty low, but I still stocked up on it. I seem to remember the numbers being roughly in that same region.


I'm thinking this is either intentional, or some unintentional side effect of some other problem.


IE: maybe the quality calculating program is putting a decimal place in the wrong spot, so what should be 374 conductivity ends up being 37.


That or they intentionally gimp the guns, which makes no real sense to me. They're supposed to be powerful. That's why they're elite weapons that require high certs to use.

DrekkJaxxe
Wed Nov 12, 2003 11:01 am
#3

I understand that plumbum is bad everywhere...I'm on tempest and its the same here. I have heard taht in the next patch they will be changing how the low quality resources work, and will make plumbum more useful. How well the resource works is based on what % of its personal max it has reached. E.G. say plumbum iron has a max possible EQ of 200, and you find some with 100, it will work as well as something else with EG 500 out of 1000. Seems a stupid way of fixing it but it will help. Oh and by the way, doesnt the elite carbine use plumbum?



Drekke Jaxxe...tempest :
If you cannot eat it, WHAT IS IT GOOD FOR?!?
DrekkJaxxe
Wed Nov 12, 2003 11:05 am
#4

I was refering to conductivity in my above post...ignore that EQ or what ever it was that turned up instead...dunno where that came from



Drekke Jaxxe...tempest :
If you cannot eat it, WHAT IS IT GOOD FOR?!?
Kav
Wed Nov 12, 2003 11:20 am
#5

Well at least us Bria'ns are not alone it seems...though it's sad to hear.


The kicker to me is these are some really nice weapons if we can make em with some better stats. Some of the coolest art work weaponwise on the E11's and the SR


SR with a Shiney black scope and the evil bladed looking barrel is way cool.


Think of all the artwork some guy did to make just the SR fit up to all the barrels and scopes, yet it will never see wide spread use due to suckage.


Yet the 2 most popular pistols, FWG5 and scout, have no custom barrels.....





Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Star_Ranger
Wed Nov 12, 2003 8:02 pm
#6

I feel for you Kav and Plumbum is well a bummer, indeed. I just found some decent stuff on test myself if you can call it decent 965 OQ and 24 CD. It is hard to make a weapon of decent quality when the best you can find is at best 50% effective...






}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
ineedrootbeer
Wed Nov 12, 2003 8:43 pm
#7

/agree plumbem blows on bloodfin also, maybe i just got a bad batch of it but mine sucks to realy degrades the guns from waht they relaly could be..............lol thought if there were a really good plumbem iron it would be gone in a day or two becasue everyone would have the harvesotrs on it



Cerik Terhim
90-Spy...."I was never here to begin with"
ALLY
Weapon of Choice- sfor v3 carbine
Armor of Choice- -+24 prescion anytype
Vehical of Choice- jetpack
revisoHT
Thu Nov 13, 2003 12:21 am
#8

I'm curious if any smiths were wsin beta, and if the resources were better then? Maybe they adjusted the resource stats to bring the weapon stats down? Otherwise it's just silly. I can't picture any gunsmith in any world, RL or other saying, "Put the good stuff away, Hoss, and pass me the rusty crap in the corner..."



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

GreenGlowie
Thu Nov 13, 2003 2:38 am
#9

I dont think they'll ever make plumbum better. They'll probobly just adjust the base stats of the weapons its required for, so they'll be a little better.



___________________________________________________
Jarrod En'Gilead, Retired Arms Dealer
Vosscat
Thu Nov 13, 2003 4:18 am
#10

Plumbum has been 900+ OQ on bloodfin, and the weapons made with it aren't even that terrible.



Wildcat


Master Weaponsmith

BadSectorUK
Thu Nov 13, 2003 5:56 am
#11

As I understand it (and I may well be wrong), the currentmethod of crafting and experimentation is not as intended, and is being fixed in the next patch?


All qualities of a resource, ifaccounted forin a schematic, are assumed to top out at 1000, yet the maximum for a given quality on a certain resource (type) can be (much) lower, maybe even 100 CON in the case of Plumbum Iron.


So where currently you might be creating items based on a calculation of 47/1000 + 987/1000, it might become 47/100 + 987/1000 in the future.




--
Back in SWG after a looooong break
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