Weaponsmith Archive

Thread: 0.0 Speed Krayt FWG5 (unsliced)

Parsifal_Nightstalker
Sun Nov 09, 2003 11:09 pm
#1

I had the opportunity to work with some rather nice Krayt tissue this evening for a private order. The three tissues were very good damage (in the 50's) but the speed was exceptional (-1.5). The resulting FWGs included the following:


http://img.villagephotos.com/p/2003-11/480684/fwg.jpg


The speed of the other two FWGs were 0.1 with similar damage. All weapons were unsliced at the time they left my hands, but I assume the owner will have them sliced.


Of course, I understand the current weapon speed limitations, and of course that speed gain on a rifle would have perhaps been more effective - it was a private order for a client supplying his own tissue. Nevertheless, it's interesting to see how far this particular experimentation could be pushed.


It's certainly a relief that this outcome was successful, following that crit fail on a T21 using 83's on Friday...






Klingsor Master Weaponsmith (FS)................Tempest's Second-Oldest Active Weaponsmith
Mining Outpost, Dantooine (-371, 2107)..........................with KlingsorSliced Premium Weapons
Mos Krayt, Tatooine (6212, 4523)................................................................next to the shuttle
River's Edge, Dantooine (4444, -3916)..........................................at the Over the Edge Cantina


LLJK_Griz
Sun Nov 09, 2003 11:38 pm
#2

I wonder what would have happened if you used that on a D18. Would it stop at 0.0 and ignore the additional bonus? Would it go negative? Would it wrap around to some enormous positive number? Would it crash the server every time you fired?


The game does some really weird stuff when values are lower than they're supposed to be - at the end of beta there was some way to make weapons with negative HAM that would heal you when you fired them.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
caddelite
Mon Nov 10, 2003 5:38 am
#3

That is **edit** impressive. I haven't had anybody bring me such speed reduction tissues, if they did I would assume they would be used for other weapons than FWG5's. Even with a +30 -0.3 second tissue I can get my FWG5's to 1.4 speed. It's always been rumored or mythed that pistol speed is capped at 1.5 seconds, so a damage slice on a 1.4 speed pistol is the desired slice for my customers. My other account character uses pistols and I have amassed quite a collection of FWG5's. A few of them got sliced down to 0.8 speed but I always wondered if they could get lower. You took this curiosity to the endgame!


Please let us know how your customers slices go and have him do some DOT tests with the 0.0 vs like a 0.9 and a 1.5. I haven't noticed a difference myself vs. 0.8 and 1.4 but 0.0... thats new territory perhaps.




Precision Industries -5400 3434 Theed Naboo, 900m South of Theed Starport
+12 Experimentation Weapons & Composite Armor
One of the longest operating Weaponsmith's on Radiant
40% Stun 67% Base Composite Armor NERFED!
80% Blast 73% Energy & Kinetic Armor NERFED!
for custom orders, please email Precision in-game
aggy907
Mon Nov 10, 2003 6:09 am
#4






EasyMcRhinopants wrote:
I think if one of those weapons got speed sliced, it might go back in time and shoot your own grandfather. be careful.



LMAO
EasyMcRhinopants
Mon Nov 10, 2003 1:13 pm
#5

I think if one of those weapons got speed sliced, it might go back in time and shoot your own grandfather. be careful.
EpilepticWeasel
Thu Nov 13, 2003 2:52 am
#6

I got a few tissues that were +35 dmg, -1.6 speed. Made a special order carbine out of it. 2.1 speed, unsliced. Never thought I'd make a carbine that fast.
GreenGlowie
Thu Nov 13, 2003 3:11 am
#7

Here's how speed mods work. And speed altogether


It's weapon speed * special attack delay - (weapon speed * special attack delay * Speedmod/100.

If i had a 2.0 FWG and used stopping shot, 4.0 delay, with pistol speed +74 (master pistoleer value of speed)
It would be 2.0 * 4.0 - (2 * 4 * 74/100)

So the 0.0 FWG5 would shoot ANY special at 1.0 speed. It all caps at 1.0 Though a 0.1 pistol would cap there as well, there arnt any pistol specials with enough of a delay mod to make it over 1. And..0*anything is 0.




___________________________________________________
Jarrod En'Gilead, Retired Arms Dealer
Tortilla
Thu Nov 13, 2003 4:12 am
#8

nice gun


i have a 0.1 scatter and a 0.0 scatters both unsliced


here is pick for the first one 0.1


www.thealn.com/swg/scatter2.jpg


ill upload the pic for the 0.0 unsliced in a after restart





Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
Tarnak_Archvold
Thu Nov 13, 2003 4:54 am
#9

GreenGlowie do not forget that the user can pile a few aim on top of that. So a 0.0 pistol should be able to pile infinite aims on top of any special... Though a macro would be needed.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Parsifal_Nightstalker
Thu Nov 13, 2003 3:21 pm
#10

Well, it certainly was a pleasure to work with those tissues. Even more so considering that, except if some sort of legendary tissue exists out there, it's going to be rather difficult to match those speeds after the patch...


Thanks for the comments on specials. I wonder if any of the algorithms hadn't counted on a weapon speed less than 0.1 - that would possibly make for some interesting behavior...






Klingsor Master Weaponsmith (FS)................Tempest's Second-Oldest Active Weaponsmith
Mining Outpost, Dantooine (-371, 2107)..........................with KlingsorSliced Premium Weapons
Mos Krayt, Tatooine (6212, 4523)................................................................next to the shuttle
River's Edge, Dantooine (4444, -3916)..........................................at the Over the Edge Cantina


Page 1 of 1
Previous Next