Weaponsmith Archive

Thread: Experimentation and other crafting bugs fixed on TC

Sneev
Fri Jul 22, 2005 1:09 pm
#1



RWC wrote:
From the TC patch notes...

Crafting

* During the experimentation phase of crafting, the object being crafted will now update its properties in a reasonable amount of time. Previously this took approximately 10 to 15 seconds and would make it appear as if your experimentation had no effect on the object.
* When the item count of a resource container changes, the examine information should change as well. The examine information for crafted objects and containers should update properly in the appropriate crafting windows.
* When using items in resource containers or surveying, the item count of the container should update properly if you changed servers or disconnected.




Wow, so maybe all the comments, queries and unrest had some effect after all - or maybe someone looked and realized it was a trivial problem to resolve. At any rate this is a good sign. Of course it may take until they patch next to get the real bugs fixed on live servers.

Can anyone check these two bugs are now fixed on TC? I am at work and can't log in right now

Maybe I won't have to stop Weaponcrafting after all

There is still no excuse for letting these bugs go live - particularly if it was this trivial to fix them, and still no excuse for failing to TALK to their customers and let us know what is happening.



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Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
Mor-Dan
Fri Jul 22, 2005 2:22 pm
#2

the experimentation bug is fixed, but the GUI still does not update in the schematic as you move from resource to resource to see which resource is best for that slot...



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stanleycat
Fri Jul 22, 2005 3:25 pm
#3

great - well nearly eh



Jase theAce
ex_SWG
Implementor
Fri Jul 22, 2005 3:46 pm
#4

i have to wait until next publish!? *pout*






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Chirikiti
Procurement Specialist O_o
Rancor418
Fri Jul 22, 2005 4:04 pm
#5



Implementor wrote:

i have to wait until next publish!? *pout*




agree shoud be a hot fix.



Pave Darkwalker
.......:::: Proud Leader of Oasis ::::.......
| Master Munitions 12 Point Armor & Weapons|
| For Armor-Loot-Weapons Dantooine -4336 7160 |

chidro
Fri Jul 22, 2005 4:17 pm
#6

I still do not see the changes in the final combine of the weapon though. I see the changes in the components but the the actual experimentation of the weapon.



Chidro
President of Reaction Company
For Every Lethal Action there is a Reaction
-5500 5500 Theed Naboo The New and Improved Ketflair Industries



Rancor418
Fri Jul 22, 2005 4:24 pm
#7






chidro wrote:
I still do not see the changes in the final combine of the weapon though. I see the changes in the components but the the actual experimentation of the weapon.







Pave Darkwalker
.......:::: Proud Leader of Oasis ::::.......
| Master Munitions 12 Point Armor & Weapons|
| For Armor-Loot-Weapons Dantooine -4336 7160 |

RWC
Sat Jul 23, 2005 12:44 am
#8

From the TC patch notes...

Crafting

* During the experimentation phase of crafting, the object being crafted will now update its properties in a reasonable amount of time. Previously this took approximately 10 to 15 seconds and would make it appear as if your experimentation had no effect on the object.
* When the item count of a resource container changes, the examine information should change as well. The examine information for crafted objects and containers should update properly in the appropriate crafting windows.
* When using items in resource containers or surveying, the item count of the container should update properly if you changed servers or disconnected.
TorveStardust
Sat Jul 23, 2005 12:50 am
#9

Phew,there is a god,thx for posting this
ShinyJedi
Sat Jul 23, 2005 1:33 am
#10

Mor-dan,

can you please tell us whether this fixwill go live prior to pub21?


I hopethis is hotfixed ASAP. It's not a 10 sec lag, it won't appear even after 10 mins, no matter what I do. The experimentation display bug may seem like a minor bug to the devs, but it's HUUUUUUUGE. I can't make krayt weapons because I can't tellwhen I've capped dmg. Since many WS only make krayt weapons, this bug has amounted to a removal of their entire profession. Some people on this forum arereacting to their whole gameplay being gated by canceling accounts left, right and center. Another week and WS will go allLord of the Flies over this.


Please convey to the dev team that this fix can't wait3 weeks til pub21.


Thankyou.


Namav



Rebel Ace Pilot Colonel Namav Forsirn
Master Weaponsmith / Master Smuggler
Weapons actively stocked since April 2004, south of Theed, Naboo, -5459 3275.

(Proudly littering Kessel with my own debris since JTL beta, proud veteran in-game since launch date, CURB TC tester)
RWC
Sat Jul 23, 2005 2:44 am
#11


ShinyJedi wrote:
Please convey to the dev team that this fix can't wait 3 weeks til pub21.



It wont be 3 weeks, Pub 22 is due in by then
ShinyJedi
Sat Jul 23, 2005 2:52 am
#12

when then?



Rebel Ace Pilot Colonel Namav Forsirn
Master Weaponsmith / Master Smuggler
Weapons actively stocked since April 2004, south of Theed, Naboo, -5459 3275.

(Proudly littering Kessel with my own debris since JTL beta, proud veteran in-game since launch date, CURB TC tester)
Cygnusaa
Sat Jul 23, 2005 6:07 am
#13

they couldnt hot fix this? it needed TC?


/baffle







Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

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