Weaponsmith Archive

Thread: Repairing bug... another for the list

Owenjar_Banet
Sat Jul 23, 2005 10:27 am
#1


I'm not going to put this crap in the bug thread because its going to getover lookedjust like everything else (should I even talk about the experimentation points and the resource quality bar?).


I tried to repair a hammer for my friend last night, so I took out my tool and tried it. It still showed 200/876. So when I dropped it on the ground and held my cursor over the HAM bar on it, it showed 700/700 (which was repaired). Picked it up again and it still showed 200/876.


I would imagine restarting SWG would fix that but I was wondering if any of you have experienced this yet? Did it start with publish 20?


That is the third serious bug that I have experienced in my profession as a weaponsmith, this is getting out of hand.

Message Edited by Owenjar_Banet on 07-23-2005 10:30 AM



Corbantis
Nakico
Master Weaponsmith/Master Artisan

Eclipse
Owenjar Banet
Master Swordsman/Master Teras Kasi
Thadeus_Tempest
Mon Jul 25, 2005 1:05 pm
#2

I think the repair system in general need a complete overhaul. The rate of repair and condition loss is way to random. Especially if you have the FS repair line AND clothing to help. The increased rate of decay on weapons and armor alike are not exactly helping the situation.

Dept of Defense Armor
SiN CiTY, Dantooine -4683, -1563
Ayesaac - 12pt *R.I.S. Certified* Master Armorsmith / 12pt Master Weaponsmith
{Force Sensitive Crafting MASTER}
Thadeus - Jedi Padawan :::::::::::Theseus' - Carbineer/ Ranger
Misere - Smuggler / Pistoleer:::::::::::Xandr - Carbineer / Combat Medic



Dept of Defense Armor
Shibboleth, Dantooine -5800 -1365
FlakJackett - 12pt *R.I.S. Certified* Retired Armorsmith
42 Mandalorian Armor Pieces Crafted DWB Guide 63 Mandalorian Armor Cores Supplied
Thadeus - Elder Jedi ggg Theseus' - Elder Bounty Hunter
Ayesaac - Elder Jedi ggg FlakJackett - Master Armorsmith
Xandr
- Master Spy
ggg Leadfoot WaddleWalker - Commando
Tricerix
Mon Jul 25, 2005 3:57 pm
#3

The same thing is true about repairing armor, you have to cross a server boundary or re-log to see the fixed condition.
Malanor
Mon Jul 25, 2005 4:55 pm
#4

Same thing happened to me Thursday.


ARGH!





-Malanor
I used to be a 12 pt. Master Weaponsmith
Myths of Gorath, Rori

-Gisilop
Spy
Myths of Gorath, Rori

Ecnirp
Tue Jul 26, 2005 4:08 am
#5






Thadeus_Tempest wrote:
I think the repair system in general need a complete overhaul. The rate of repair and condition loss is way to random. Especially if you have the FS repair line AND clothing to help. The increased rate of decay on weapons and armor alike are not exactly helping the situation.


Dept of Defense Armor
SiN CiTY, Dantooine -4683, -1563
Ayesaac - 12pt *R.I.S. Certified* Master Armorsmith / 12pt Master Weaponsmith
{Force Sensitive Crafting MASTER}

Thadeus - Jedi Padawan :::::::::::Theseus' - Carbineer/ Ranger

Misere - Smuggler / Pistoleer:::::::::::Xandr - Carbineer / Combat Medic





God I hope they don't decrease it... with Quest weapons and ADK's this is about the best thing we have going for us at the moment!




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