Weaponsmith Archive

Thread: Weapon Expermentation 11 points at 105 or 110? or at all?

sadaharu
Thu Jan 01, 2004 5:43 pm
#1

Just curious if you do actually get 11 exp points if you stack enough tapes up. Can anyone confirm/disaffirm? Also wondering if it's at 105 or 110, if anyone knows. I've got a +2 tape and someone's selling a +6 on my server, don't want to bid millions if it won't actually do anything.

- Sadaharu -
Master Weaponmakerguy / Coronet City /Corbantis
Munitionsmaster
Thu Jan 01, 2004 6:02 pm
#2

Need +10 to get a new point.Need 110 for new point. I dont know what the limit of experimentation points is. heard it was 15 but i doubt anyone has gotten that many tapes.



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Numen
Thu Jan 01, 2004 6:58 pm
#3

Limit is 12 points. This is due to a limit of +25 you can get as a total from skill tapes or BE clothing on any single stat in the game. Weapon exp of 120 will be 12 points. 110 will be 11 points.



Amandil Morier - Tempest - Master Chef
sadaharu
Thu Jan 01, 2004 10:46 pm
#4

Thanks for the replies- I am actually wondering is there anyone who actually has at least +10 in tapes and can 100% verify that you get an extra point. Not that I don't believe you folks, but I'm not going to just bid 4 mil on something that will end up being useless :-) If anyone has at least +10 in tapes please post and drop the info :-)


Thanks again.

- Sada -
I'M BURNING SOMEONE EXPLAIN HOW A PISTOL SETS ME ON FIRE
or
All this technology and I can't get some asbestos underwear? A fire extinguisher maybe? Come on...

sadaharu
Thu Jan 01, 2004 10:57 pm
#5

Since you mentioned +25 limit on stat boosts.


I have another char which is Doc. Wearing 2 pieces of BE enhanced clothes, +13 and +16 Injury Treatment, the skill window lists the IT skill as +100/+129.

See I thought it was +25 on a single piece of clothing, not total... My wookie friend put two +16's into shoulderpads (allows 2 enhancements) and it cut off the pads at +25.


So... if anyone can confirm skill boosts actually even work above 100 (again, I refer you to the hard limit on weapon speed), please do :-)

Dinian
Sat Jan 03, 2004 3:20 am
#6

I have +10 in experimentation tapes. At 110 experimentation I do get 11 points to experiment with.


Typically this results in better ham or range experiments... not as big of a deal as I hoped.




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
Luzenit
Sat Jan 03, 2004 6:07 am
#7

The beauty of that extra point is having it as insurqnce when handling enhancements like Krayt tissues, or some legendary component! It can save an experimentation round from disaster. I do agree....no big deal for the extra couple of points off HAM.


I have only +2 total in tapes right now....on the quest for more.








Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



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