Weaponsmith Archive

Thread: moderate succes...why?

Zeliad
Wed Feb 23, 2005 2:22 pm
#1

Hi!

I'm new to WS porfession and maybe this can be answered here:
Im crafting scout blasters with adv scope, power handler and barrel...they always come out great success.
I put these things in the blaster and i start experimenting on damage using 2 or 3 points ata time...every time i do this i get a moderate success on every 2nd or 3rd roll...can someone tell me why?

btw im mon cal, using a 44.5 crafting station and 15 tool

ty



Zeliad Amew
CTRL_ALT
Wed Feb 23, 2005 3:29 pm
#2

Its all in the roll of those invisible dice.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
TJMaverick
Wed Feb 23, 2005 3:32 pm
#3


It's part and parcel of being a weaponsmith. Get used to it. Our profession is plagued with moderate successes like no other. I sometimes get three or four moderates in a row and it really p!sses me off, especially when custom creating.


I feel like a let down to the customer when they're nice shiny new, very expensive, looted component enhanced, server best resources, goes t!ts up because of the damn "we don't like weapon smiths" dice


/turn-off-rant






|||[|V|]|I|n|d|u|s|t|r|i|e|s|||

[12pt Weaponsmith]

[Vocix]

[Vocix]
Zeliad
Wed Feb 23, 2005 3:54 pm
#4

seems like then i cant get that blaster over 130 max damage



Zeliad Amew
Eclipse442
Wed Feb 23, 2005 3:55 pm
#5

The only thing that can increase your chances is Force Sensitive Technique (1 - 4) and Bespin Port. +Assembly tapes are only for initial combination, +Experimentation tapes are only for increasing the number of points you're allowed to use during the experimentation process.


You'll notice that if you use better resources you'll get less moderates, and even more amazings, so chances are you're using good resources on your blasters and worse ones on whatever you're drawing the moderates on.



Emmily Fray +12 point Weaponsmith
Vendors in League City Dantooine
AldaronTavish
Wed Feb 23, 2005 5:07 pm
#6

The player city I live in is a research center. I hardly get moderates and when crafting loot stuff, etc I always use Py cake and bespin.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Zeliad
Wed Feb 23, 2005 6:45 pm
#7

another question (ty for the answers so far)...i have a few base krayt tissues...what to put them in?...and what is reasonable to ask for the gun?



Zeliad Amew
SlaserX
Thu Feb 24, 2005 12:35 am
#8






Zeliad wrote:
another question (ty for the answers so far)...i have a few base krayt tissues...what to put them in?...and what is reasonable to ask for the gun?





I usually just throw my scrap base tissues in friends/guildies weapons for free... it goes nicely in a enhanced E11, so yeah... I make a few of those



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
Night4554
Thu Feb 24, 2005 8:46 am
#9

+22 Points
+14 Assembly
Research Center
15.00 Tool
44.45 Station

I've never gotten a moderate anything, with and without food, (Except on Advanced Stocks)

Message Edited by Night4554 on 02-24-2005 10:50 AM



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Eclipse442
Thu Feb 24, 2005 9:17 am
#10

I have the same as you, except +20 in assembly, and I get moderates during experimentation all the time. And I always use food. Research centers apply ASSEMBLY bonus, not experimentation, so that has nothing to do with moderates during that part of the crafting.



Emmily Fray +12 point Weaponsmith
Vendors in League City Dantooine
Vade_WS
Thu Feb 24, 2005 9:38 am
#11

I've found that once I get a moderate during experimentation that I have to change the number of points to experiment with, otherwise I'm likely to get another moderate.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Giamai
Thu Feb 24, 2005 2:51 pm
#12






Eclipse442 wrote:

I have the same as you, except +20 in assembly, and I get moderates during experimentation all the time. And I always use food. Research centers apply ASSEMBLY bonus, not experimentation, so that has nothing to do with moderates during that part of the crafting.






manufacturing centers give an assembly bonus, research centers give an experimentation bonus



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
PaladinX333
Thu Feb 24, 2005 3:38 pm
#13

I have always wondered why it is a "moderate success" and not a "moderate failure". There isn't anything successful about it as it always ruins the item being experimented on.


When FS crafting started, the non FS crafters got nerfed with a plague of moderates. This was mitigated somewhat on subsequent patches and publishes, but being a Master Weaponsmith simply doesn't mean as much as it used to.


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