Weaponsmith Archive

Thread: Crafted Death Hammer Pistol on TC5

Kraki
Fri Apr 08, 2005 5:53 am
#1

Last postage of pic before goin to work.

Screenie
237-545 2.3 Blast DMG, 35m Range

Aluminum used was fairly horrible.
Crit failed on speed experiment raised speed by .1
Crafted Death Hammer Pistol

Cheers

Kraki



Kraki's Weapons, Theed. -3980, 3475. SouthEast 1.2km from Theed starport.
More Weapons than you or your Grandmother can handle.
ORenn420247
Fri Apr 08, 2005 5:55 am
#2

Speed and damage as seperate exp lines eh? Looks like being a 12 point WS just got alot more important.



O-Renn Ubari - 11pt Master Weaponsmith/Master Merchant
Co-Founder NURV Meds - Coronet, Corellia 616, 36, -5503 - 12 Point Doctor Meds/Buffs
I am ring finger.
Kraki
Fri Apr 08, 2005 5:57 am
#3

Check the condition...I'm hoping that's just an oversight when they fixed the frog spawned weapon condition they didn't fix the crafted.

Kraki



Kraki's Weapons, Theed. -3980, 3475. SouthEast 1.2km from Theed starport.
More Weapons than you or your Grandmother can handle.
Accamim
Fri Apr 08, 2005 6:29 am
#4






ORenn420247 wrote:
Speed and damage as seperate exp lines eh? Looks like being a 12 point WS just got alot more important.






Don't despair...


10 pointers are still viable. 1 point of experimentation leads to a few damage points under old system. 1 point extra for speed and 1 point extra for damage isn't going to be a whole lot.


My vision is this... Build a line of speed weapons and get them speed sliced. Build a line of damage weapons and get them damaged sliced. Still only max out one line of experimentation. Also, you could slice the other side that wasn't heavily experimented (still all in the slice), since smugglers will be able to choose the slice soon enough.

Rinviero
Fri Apr 08, 2005 10:36 am
#5






Accamim wrote:





ORenn420247 wrote:
Speed and damage as seperate exp lines eh? Looks like being a 12 point WS just got alot more important.






Don't despair...


10 pointers are still viable. 1 point of experimentation leads to a few damage points under old system. 1 point extra for speed and 1 point extra for damage isn't going to be a whole lot.


My vision is this... Build a line of speed weapons and get them speed sliced. Build a line of damage weapons and get them damaged sliced. Still only max out one line of experimentation. Also, you could slice the other side that wasn't heavily experimented (still all in the slice), since smugglers will be able to choose the slice soon enough.







Face it, in open market now only 12 pointers will be able to sell anything now....

Mogro
Fri Apr 08, 2005 10:45 am
#6






Kraki wrote:
Check the condition...I'm hoping that's just an oversight when they fixed the frog spawned weapon condition they didn't fix the crafted.

Kraki





I was thinking the same thing, is this a bug or are they bumping up condition on the weapons?



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Rinviero
Fri Apr 08, 2005 1:33 pm
#7






Oreet wrote:

I see a bug there.


Blast Damage.



all weapons were supposed to have been changed to be either Energy or Kinetic only. Then there are elemental effects added such as heat, electric, acid, cold...






what he said

sabacc1000
Fri Apr 08, 2005 2:08 pm
#8






JoleneArcher wrote:





CorinDWR wrote:





Standardlager wrote:





Mogro wrote:



I was thinking the same thing, is this a bug or are they bumping up condition on the weapons?





They are bumping it up because it is no longer being added to as a part of the experimentation process. Helios said it in a post a couple of days back




He also said that the blue frog guns had about 3 times the condition the finished weapon would have...








It's crafted.




What he meant was, that the weapons we were seeing off the frogs at the time had around 3000 condition. When we questioned him about it, he said that they were about 3x what they should be, and that they'd be fixing that with the next patch.


After that next patch, the weapons off the frogs had conditions in the high 900's, which is about what he said they'd be. At the same time, however, all crafted weapons (at least every one i've seen from CDEFs right on up) has had this kind of insane condition.


So the problem is that we were told it'd be about 1000 on crafted weapons, but they're not coming out anywhere near that now.





Ackeeba Owadu
Master Weaponsmith - Intrepid
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Standardlager
Sat Apr 09, 2005 12:03 am
#9






Mogro wrote:



I was thinking the same thing, is this a bug or are they bumping up condition on the weapons?





They are bumping it up because it is no longer being added to as a part of the experimentation process. Helios said it in a post a couple of days back



Boondizzle/Saxamaphone/Shogun/Slayre/Phu/Phu-
CorinDWR
Sat Apr 09, 2005 12:37 am
#10






Standardlager wrote:





Mogro wrote:



I was thinking the same thing, is this a bug or are they bumping up condition on the weapons?





They are bumping it up because it is no longer being added to as a part of the experimentation process. Helios said it in a post a couple of days back




He also said that the blue frog guns had about 3 times the condition the finished weapon would have...




I r teh Corin
Puts on Robe and Wizard Hat
JoleneArcher
Sat Apr 09, 2005 12:46 am
#11



CorinDWR wrote:


Standardlager wrote:


Mogro wrote:


I was thinking the same thing, is this a bug or are they bumping up condition on the weapons?


They are bumping it up because it is no longer being added to as a part of the experimentation process. Helios said it in a post a couple of days back


He also said that the blue frog guns had about 3 times the condition the finished weapon would have...





It's crafted.



NGE satisfaction meter.

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Oreet
Sat Apr 09, 2005 12:57 am
#12

I see a bug there.


Blast Damage.



all weapons were supposed to have been changed to be either Energy or Kinetic only. Then there are elemental effects added such as heat, electric, acid, cold...
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