Weaponsmith Archive
Thread: A thing about tissues and components in the CU i really want to know
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Grisbilen
Fri Apr 08, 2005 8:39 pm
#1
Due to the storage problem we WS always have, I usually make all tissue I get my hands on into powerhandlers even if im not gonna craft the final weapon right away, 1 crate of handlers is better than 11 tissues.
Will these carry over to the CU so I wont have x number of crates with crappy powerhandlers when i could have x number of tissues that can be made into better handlers after the CU?
Will these carry over to the CU so I wont have x number of crates with crappy powerhandlers when i could have x number of tissues that can be made into better handlers after the CU?
Kraki
Fri Apr 08, 2005 8:47 pm
#2
I would expect they would.
However I would hold off making PH. I'm getting better results with non-optimal resources than I do with server best on live. Have made 2 21-44ABPH so far. Rifle and pistol blaster barrels are MUCH better than on live for some reason. See screenshot in the Schematic thread.
Kraki
However I would hold off making PH. I'm getting better results with non-optimal resources than I do with server best on live. Have made 2 21-44ABPH so far. Rifle and pistol blaster barrels are MUCH better than on live for some reason. See screenshot in the Schematic thread.
Kraki
Grisbilen
Fri Apr 08, 2005 9:35 pm
#3
Kraki wrote:
I would expect they would.
However I would hold off making PH. I'm getting better results with non-optimal resources than I do with server best on live. Have made 2 21-44ABPH so far. Rifle and pistol blaster barrels are MUCH better than on live for some reason. See screenshot in the Schematic thread.
Kraki
Well I assumed they (PH's) would be better or atleast different post-cu, but will the already crafted ones be "upgraded" as it was stated existing weapons would be?
Would be interesting to know
Lotok
Sat Apr 09, 2005 5:57 am
#4
What im curious about is If i make a few factory runs of BPHs, Sword Cores etc etc so i can be making the weapons the day the CU hits live will the components be brought into line with the new "best" component stats if i use best resources?
Also Ive a pretty large stock oif krayt tissues and worried as i heard a rumour that krayt tissue base may be made about 90 dmg
If this is so will the current tissues be brough in line with that or left as lower than base quality?
Just as im finishing writing a new thought came to mind, I see on all screenies conditions of 2500+ Is weapon decay increased to compensate or will people just no longer want WSs to experiment into condition? Or maybe different weapons decay at different rates and different weapons have better durability at cost of dmg or speed?
I dont have time to grind WS on TC5. If anyone can answer these in any way that would be awsome. Maybe corrospondant has answers to this...
Vshbaa
Sat Apr 09, 2005 1:14 pm
#5
Lotok wrote:
Also Ive a pretty large stock oif krayt tissues and worried as i heard a rumour that krayt tissue base may be made about 90 dmg
If this is so will the current tissues be brough in line with that or left as lower than base quality?
Just as im finishing writing a new thought came to mind, I see on all screenies conditions of 2500+ Is weapon decay increased to compensate or will people just no longer want WSs to experiment into condition? Or maybe different weapons decay at different rates and different weapons have better durability at cost of dmg or speed?
In concerns to Krayt tissues, hopefully. They've stated items will be brought in line, but we won't know how they are going to do it until they patch it on to TC-Prime or a TC-(Live Server). It'd be nice to see my base tissues rise in damage 
The weapon condition is artificially high, as stated in a dev post (on this forum I believe). I think they said it'd be a third of the displayed condition on TC-5. I'll look for the post and add it to this 
Kraki
Sat Apr 09, 2005 1:20 pm
#6
Vshbaa wrote:The weapon condition is artificially high, as stated in a dev post (on this forum I believe). I think they said it'd be a third of the displayed condition on TC-5. I'll look for the post and add it to this
If I'm thinking of the post you're remembering (heh) then they talked about the frog weapons being 3x higher. They didn't refer to crafted which at that point nobody was making.
I'm still making 2500-3000 condition weapons.
Kraki
Standardlager
Sat Apr 09, 2005 1:29 pm
#7
Lotok wrote:
Also Ive a pretty large stock oif krayt tissues and worried as i heard a rumour that krayt tissue base may be made about 90 dmg If this is so will the current tissues be brough in line with that or left as lower than base quality?
I am also pretty darn curious about this myself. I have been buying every tissue I can get my hand on to have a big CU sale. It would be a BIG slap in the face if I have all these tissues that are 90+NOW being mediocre after the CU.
Vshbaa
Sat Apr 09, 2005 1:35 pm
#8
Kraki wrote:
Vshbaa wrote:
The weapon condition is artificially high, as stated in a dev post (on this forum I believe). I think they said it'd be a third of the displayed condition on TC-5. I'll look for the post and add it to this
If I'm thinking of the post you're remembering (heh) then they talked about the frog weapons being 3x higher. They didn't refer to crafted which at that point nobody was making.
I'm still making 2500-3000 condition weapons.
Kraki
I thought it said all TC-5 weapons, your probably right ![]()
Decay seems to still be based on damage, so for the noob weapons, they aren't decaying very quickly. But since Master level weapons have high max damages, they will probably be decaying quicker anyway. I haven't had time to do any crafting (had just started before I crashed to loading), so do you know if lower level weapons have very low condition? Ex. C-DEF at 1000?
Vshbaa
Sat Apr 09, 2005 1:39 pm
#9
The statement was:
"Super high HP on weapons is an artifact of the Frog generating them. Crafted weapons should have around 1/3 or so of what the Frog is spitting out."
So if your weapons are not 1/3 of the frog ones (or around that area), I'd say its a bug
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