Weaponsmith Archive

Thread: Master WS, Master Shipwright, TKM-nerfed by CU why no outcry?

Marsirion
Tue Apr 05, 2005 3:59 pm
#1

Just like the title states. I'm pretty sure there are other 2 crafter mastery professions out there with at least 1 combat profession. The fun factor of this template is obvious . Post CU, I have to take out 11 points from TKM to retain the 2 other fun professions at mastery level.


Can our correspondent please point it our to the devs? I'm not talking about uber combat template here. Just make it so that Master weaponsmith uses less xp to enable us to do a master combat profession. They did it for image designer.
Victor-Steiner-Davion
Tue Apr 05, 2005 4:42 pm
#2






Marsirion wrote:

Just like the title states. I'm pretty sure there are other 2 crafter mastery professions out there with at least 1 combat profession. The fun factor of this template is obvious . Post CU, I have to take out 11 points from TKM to retain the 2 other fun professions at mastery level.


Can our correspondent please point it our to the devs? I'm not talking about uber combat template here. Just make it so that Master weaponsmith uses less xp to enable us to do a master combat profession. They did it for image designer.




I hate to sound like a troll or jerk, but there is one reason we'll not have our points reduced. Unlike ID's... We're useful.




A gentle answer turns away wrath,
but a harsh word stirs up anger. (Proverbs 15:1)
Malcom- Reynolds, Master Commando, Master Pilot
'Victor' Davion, Master Shipwright, 9x Ace Pilot


sabacc1000
Tue Apr 05, 2005 4:56 pm
#3

The reason it was done for ID was to allow for entertainers who wanted to master music/dance/ID. Since ID is entirely a social profession again, it offers no bonuses or advantages to any activity or profession outside of its purview. This is not the case with any other profession, which is exactly why they're not going to do it with any others.


As for why there's no outcry....


Frankly, it's not a legitimate concern. Professions cost skill points so that decisions need to be made. One of the major points of the CU (agree with it or no) is the removal of triple masteries.


Why should WS get a specific skillpoint reduction? Why shouldn't all crafting professions get that reduction? Why, once you've decided that crafting professions aren't worth as much combat professions, should they even require skillpoints at all? It's a slippery slope, that i really don't want to tempt.


I can understand the frustration at having to change a character that you've gotten used to, but to think that they're going to make this kind of change just so you, and a handful of other people, can keep their current builds, is just silly.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
Ybagi
Tue Apr 05, 2005 5:49 pm
#4






sabacc1000 wrote:


Frankly, it's not a legitimate concern. Professions cost skill points so that decisions need to be made. One of the major points of the CU (agree with it or no) is the removal of triple masteries.






Get over yourself


There has been alot of discussion in the CU forum about this, it is a legitimate concern.


Exactly what is wrong with triple masteries, especially when they involve the combination of crafting and combat? no big advantage there.


If this is what the CU is focusing on maybe there is a big problem.





Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
Milgram
Tue Apr 05, 2005 6:12 pm
#5

Lol, you are kidding, right? Nice dude.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


sabacc1000
Tue Apr 05, 2005 6:35 pm
#6






Ybagi wrote:





sabacc1000 wrote:


Frankly, it's not a legitimate concern. Professions cost skill points so that decisions need to be made. One of the major points of the CU (agree with it or no) is the removal of triple masteries.






Get over yourself


There has been alot of discussion in the CU forum about this, it is a legitimate concern.


Exactly what is wrong with triple masteries, especially when they involve the combination of crafting and combat? no big advantage there.


If this is what the CU is focusing on maybe there is a big problem.









Yeah, I didn't phrase that properly.


What I meant to say was that I don't think it is reasonable to request that WS get a special skillpoint reduction while other crafting professions do not (which is how it came across to me).


Personally, I don't think crafting professions should get reductions over combat professions, but I can see how some may disagree here. I feel that crafting professions are just as important as every combat profession, and the skillpoint cost should reflect that.


I don't really think there's something inherently evil about triple masteries, but the limit has to be set somewhere. Whether that's with 1, 2, 4 or 10 professions is really a matter of opinion, as the "best" setup is a subjective matter. I really don't have an opinion on where that limit should be set, but the devs have decided that it's to be just shy of 3. I'm gonna assume that they came to that number for some reason, and given the way they've talked about it, I highly doubt that it's something they're gonna change their minds about.


That being the case, I don't really like the implication thatWS, or crafting professions in general, should be relegated to 2nd class professions (any more than they already have been) simply because they aren't about combat. In my opinion, every time they do something to make the crafters apprear to be less important, we become so.




Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
KRONOS1974
Tue Apr 05, 2005 6:51 pm
#7

From my sig you can see that 2 of my alts are triple masters in crafting and merchant.


My main alt is a master architect/ws/merchant.

I enjoy WS and i have been an architect since day one. The devs made it so we need master merchant for us that are hardcore crafters and need room to sell/store items.


So were does this leave me? Im concerned about this. Will i have to drop 1 of the 2 professions i like the most? I have to keep master merchant for obvious reasons.


My other alt is master artisan/DE/master merchant.


I need artisan because most my other professions require artisan items. I enjoy DE though i dont craft in it much, but need items fro there to make crafting stations. And again i need master merchant.


Again what am i to do? Am i to drop a profession i enjoy? Why?


I think its crap to change this around, and with high costs of items from others and changing of professions it isnt always easy to get components from another person in another crafting field.


I want my templates to stay the same. They are the ones i enjoyed out of all others.


If i cant be what i want to be then no point in feeding them 15$ a month. Yes i know i sound like a spoiled child. But 16 months being same thing and then told i have to drop it. Come on thats not right. Its like going into a doctors office and telling the doctor he has to quit and go flip burgers because he makes to much.


If this takes place and i cant enjoy crafting by doing what i know best, then ill give up crafting and eventually get bored of the game and quit. As im sure others feel the same.


BTW this is the first negative thing ive said about the CU, most other changes i like and look forward to. But to criple a 16month vet by not allowing him to be what he is already or enjoys doing is just wrong.


Yes im concerned, i have that right. But ill see what happens and what the CU brings to my professions.



Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
tsxx1
Tue Apr 05, 2005 7:15 pm
#8

Kronos, you will be just fine. None of your professions are changing skillpoint-wise, as far as I know. You can still be a triple master for professions based off of Artisan. The original poster is only affected because he has a combat profession, which is becoming 14 points more expensive.



--Jehryn
New Haven, Corellia
KRONOS1974
Tue Apr 05, 2005 7:39 pm
#9

Ok thank you for clearing that up. I wasnt sure and so many rumors are popping up. This is why i havent said anything negative yet minus that little piece. But cant help but be worried hehe.


I think elite professions are on TC now so ill go and check those out.


Again thanks for clearing that up, now i feel bad lol.



Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
ShugFlurry
Wed Apr 06, 2005 4:06 am
#10

I'm gonna be screwed tho

MWS Master Swordsman Merchant 4004 Novice Medic. Oh and FS Experiment 2



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
sabacc1000
Wed Apr 06, 2005 5:41 am
#11






ShugFlurry wrote:
I'm gonna be screwed tho

MWS Master Swordsman Merchant 4004 Novice Medic. Oh and FS Experiment 2





Actually, you should be fine, as will anyone who has novice medic just to heal themselves. Because the new self-healing "bacta shot" skill can be used by anyone, you won't need to keepmedic unless you want to be able to heal others as well.


Just trade in novice medic (15pts) for the extra line in brawler (14pts) and you should come out even with a point to spare.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
Munitionsmaster
Wed Apr 06, 2005 7:12 am
#12







Marsirion wrote:

Just like the title states. I'm pretty sure there are other 2 crafter mastery professions out there with at least 1 combat profession. The fun factor of this template is obvious . Post CU, I have to take out 11 points from TKM to retain the 2 other fun professions at mastery level.


Can our correspondent please point it our to the devs? I'm not talking about uber combat template here. Just make it so that Master weaponsmith uses less xp to enable us to do a master combat profession. They did it for image designer.






Wow, you know there is a nerf before they unlock the elite professions? Can you tell me what stocks I should buy in the next week or who your pick is
for the world series? Please wait till we have some hard facts before shouting nerf.

Message Edited by Munitionsmaster on 04-06-2005 07:14 AM



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

DarkonSlayer
Wed Apr 06, 2005 7:18 am
#13

there might be a way to fix this if we can all get united behind the idea.

What if we had them drop the cost of the basic professions to 10 points instead of 15. it would help alot of people and still keep all the professions at the same cost (minus the ID of course)



LINA INVERSE
Smuggler/Politician/Pilot
LINA' INVERSE
Commando/Pilot
FLURRY SERVER

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