Weaponsmith Archive

Thread: Experimental Points: Best way to distribute your points for best Dmg/DPS

x_Damion_x
Tue May 31, 2005 7:01 pm
#1

After messing around with it for awhile, I came up with the following:


Components:


  • ExperimentFULLY on speed.

Finaly Product:



  • Experiment 8 pnts into dmg and 2 pnts into speed. *NOTE* This is for 10pnt Weaponsmiths.

After trying this on FWG5 pistols instead of doing full speed on components and full DMG on final product, I got the DPS to 5 more.



Hope this helps!




"Good Life"
Kevik
VenusRising
Tue May 31, 2005 7:51 pm
#2

But what did your Action costs look like on these items?



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x_Damion_x
Tue May 31, 2005 8:11 pm
#3

116



"Good Life"
Kevik
zaren_vendu
Tue May 31, 2005 8:38 pm
#4

as long as the sac is below about 125 players have little problem managing their action pool.At least thats my opinion



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SirPurple
Wed Jun 01, 2005 3:43 am
#5

Havn't tried it on all subcomps, but at least this works with adv BPH's.

Regarding SAC, I agree as this can be fairly well negotiated with food, buffs and pup's while dmg -to my knowledge - only can be sorted using Pups. Thing is many ppl don't use or can't be arsed to use a proper "buff cocktail" and hence ask for low SAC weapons. It's up to us WS's to educate 'em



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Willbaby
Wed Jun 01, 2005 6:02 am
#6


SirPurple wrote:
Havn't tried it on all subcomps, but at least this works with adv BPH's.
Regarding SAC, I agree as this can be fairly well negotiated with food, buffs and pup's while dmg - to my knowledge - only can be sorted using Pups. Thing is many ppl don't use or can't be arsed to use a proper "buff cocktail" and hence ask for low SAC weapons. It's up to us WS's to educate 'em





no such thing as a buff cocktail no more tho, cant stack similar food types, so the max regen u can now get for action is a doc buff , +200 from a food and +20% from a spice , i still run shy on action with all three of these .

i focus on dps firstly, but always make sure i knock some sac points off

Message Edited by Willbaby on 06-01-2005 06:13 AM




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Vade_WS
Wed Jun 01, 2005 7:56 am
#7



zaren_vendu wrote:
as long as the sac is below about 125 players have little problem managing their action pool. At least thats my opinion





I've found that most elite level players want SAC below 100.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Mor-Dan
Wed Jun 01, 2005 10:48 am
#8



Vade_WS wrote:


zaren_vendu wrote:
as long as the sac is below about 125 players have little problem managing their action pool. At least thats my opinion





I've found that most elite level players want SAC below 100.




really? most on my server want a pistol and a carbine below 80 and a rifle below 90.



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-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Vade_WS
Wed Jun 01, 2005 1:01 pm
#9



Mor-Dan wrote:


Vade_WS wrote:


zaren_vendu wrote:
as long as the sac is below about 125 players have little problem managing their action pool. At least thats my opinion





I've found that most elite level players want SAC below 100.




really? most on my server want a pistol and a carbine below 80 and a rifle below 90.




Yes, but by "below" 100, I also meant 80 & 90 too. I guess I could have said that "most elite players won't even look at a weapon if the SAC is over 100", but that isn't very accurate either since Commandos are stuck with high SAC weapons.

In any case, I try and make my "generic" weapons as balanced as possible, with a SAC below 100. Most elites have specific stat requests. Those that want SAC below 80 or 90 are OK with trading some of the max damage to do so.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
CorenLanra
Wed Jun 01, 2005 7:00 pm
#10



zaren_vendu wrote:
as long as the sac is below about 125 players have little problem managing their action pool. At least thats my opinion





I dunno about you but I have an 84SAC FWG5, and I run out of action. I am of course cycling my specials.



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dsurfman
Thu Jun 02, 2005 12:20 am
#11






Mor-Dan wrote:





Vade_WS wrote:





zaren_vendu wrote:
as long as the sac is below about 125 players have little problem managing their action pool. At least thats my opinion







I've found that most elite level players want SAC below 100.






really? most on my server want a pistol and a carbine below 80 and a rifle below 90.




Wow. All mine hang near 100



Celehorn
Imperium Securis
MichailArris
Thu Jun 02, 2005 5:56 am
#12

Well just from a little test I ran with some DL44 XT's. Here is what I came up with:



  1. DL44 XT All parts for speed - 369-777 @1.97 290 DPS

  2. DL44 XT all parts Damage - 386-788 @2.15 273 DPS

  3. DL44 XT Damage Experimented ABPH, Speed Experimented Barrel - 380-783 @2.1 279 DPS

  4. DL44 XT Speed Experimented ABPH, Damage Experimented Barrel - 379-782 @2.02 287 DPS

With 12 points to play with most, it normally went 9 points into the one line and left over points going back into speed or damage depending which line was done first. (i.e. 9 points speed, 3 points damage.) And on final assembly all point went in to damge and left over points into speed.




Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
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