Weaponsmith Archive
Thread: Mor-dan, I have an idea
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Garryk_Stryder
Thu Jun 02, 2005 10:26 am
#1
I've had this thought for awhile, but I haven't said anything due to massive spamming of the WS boards about DPS, damamge, fusterclucks, and so on. Being a master weaponsmith that deals at the micro instead of macro level (no vendors just custom jobs for customers) I deal with a lot of special components. Now I know being a smith entails a lot of experimenting to find out which combination of point distribution comes out with the best results, but when doing a custom job you only get one shot most of the time to get the desired result. My proposal is add a new skill: experimentation simulation. Perhaps get a bonus in the experimentation line for more accurate simulations of the final product. There would be no guarantee of this result due to success rolls in the actual experimentation process, but it would give me a lot better idea of what I want to do with the points before it's too late. If the customer was on-hand I could walk through the steps with them and explain what the results would possibly be from certain simulations. I think this would benefit the smiths and their customers with more efficient resource usage and products designed for the consumer's specific uses. Maybe this idea has been thrown out there before, but I have not seen it. You can also see how this skill would be beneficial to all of the other crafting professions, not just ours. Anyway there's my two cents. Let me know what you think.
P.S. I know there are probably simulators available on the internet that are similar, but one designed for in-game use would probably be more valuable.
P.S. I know there are probably simulators available on the internet that are similar, but one designed for in-game use would probably be more valuable.
CorenLanra
Thu Jun 02, 2005 8:21 pm
#2
Garryk_Stryder wrote:
I've had this thought for awhile, but I haven't said anything due to massive spamming of the WS boards about DPS, damamge, fusterclucks, and so on. Being a master weaponsmith that deals at the micro instead of macro level (no vendors just custom jobs for customers) I deal with a lot of special components. Now I know being a smith entails a lot of experimenting to find out which combination of point distribution comes out with the best results, but when doing a custom job you only get one shot most of the time to get the desired result. My proposal is add a new skill: experimentation simulation. Perhaps get a bonus in the experimentation line for more accurate simulations of the final product. There would be no guarantee of this result due to success rolls in the actual experimentation process, but it would give me a lot better idea of what I want to do with the points before it's too late. If the customer was on-hand I could walk through the steps with them and explain what the results would possibly be from certain simulations. I think this would benefit the smiths and their customers with more efficient resource usage and products designed for the consumer's specific uses. Maybe this idea has been thrown out there before, but I have not seen it. You can also see how this skill would be beneficial to all of the other crafting professions, not just ours. Anyway there's my two cents. Let me know what you think.
P.S. I know there are probably simulators available on the internet that are similar, but one designed for in-game use would probably be more valuable.
That's a nice idea, but we already have a simulator. It's called a prototype
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