Weaponsmith Archive

Thread: Best complementary profession?

Xipe
Thu Jun 02, 2005 6:19 am
#1


I'm respeccing to MWS soon, could also go M Artisan when I do that, or get a few boxes in Armorsmith. What would be a good complementary profession for a Weaponsmith-centric character?

Also, I'm thinking of keeping M Rifleman - is this a waste post-CU?


I.e. thinking of:


M Artisan

M Rifleman

M Weaponsmith


or

M Armorsmith

M Rifleman

M Weaponsmith


Any suggestions and insights welcome.

Message Edited by Xipe on 06-02-2005 03:22 PM



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
RedRiver
Thu Jun 02, 2005 6:22 am
#2


smuggler.


gives ya awesome combat abillites for the cl as well...

MasterSheep
Thu Jun 02, 2005 6:30 am
#3

merchant - 0004 essential for any serious crafting char


A'ru





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
ShugFlurry
Thu Jun 02, 2005 9:35 am
#4

Merchant then ent, you can self-inspire.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
DOK_D
Thu Jun 02, 2005 10:36 pm
#5

Master Smuggler, Master WS, merchant 0/0/0/4 is working well for me. Have enough combat to survive going out to harv's and factories. Slice own weapons and sell my own stuff.



Enos - Master of Melee - NGE Jedi
Zarr'yn - Crafter of the tools of war - NGE Spy
Wrex - Drug dealing Sniper - NGE BH

Soloman - Leader of Republic Marines - NGE Officer
Is it CU or See You?

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