Weaponsmith Archive
Thread: 10% Weapon Assembly Bonus?
Hi all...
Had a question for anyone that could answer it.. particularly someone that was a Rodian or Mon Cal in beta.
In beta, I played a Zabrak Weaponsmith. I made good weapons, aloways experimenting and using the right types of resources according to attributes...but what I want to know is, how much of a difference does the extra 10% Weapon Assembly Bonus have on the end result of a weapon?
The reason I ask is, Mon Cal are some ugly suckers. If, without the extra bonus, I could make a DLT20 with 3 speed and 80-130 damage (hypothetical) as a Zabrak, what effect would the bonus have on the end result and how much better would the weapon be if I played as a Mon Cal. Does the bonus effect the end stats, or is it a modifier against the dreaded "Critical Failures". Ireally don't want to be stuck with an ugly character.. lol.. but I will if it makes enough of a difference.
So has anyone noticed a difference or know exactly what the 10% Weapon Assembly Bonus is good for?
It's not 10% per se, it's +10 which is +1 point. Every 10 skill = 1 point of whatever.
10 experimentation skill = +1 experimentation point.
Assembly appears to improve the chance of a good initial combine. But, it's hard to get a hard number associated with that. At master weaponsmith, that won't matter much.
My advice would be, since you will be playing this character for a long time probably - choose something you like and want to stick with.
- nox
2) post in the bottom top of said last page