Weaponsmith Archive

Thread: 10% Weapon Assembly Bonus?

phanwar
Thu Jun 26, 2003 5:11 pm
#1

Hi all...



Had a question for anyone that could answer it.. particularly someone that was a Rodian or Mon Cal in beta.


In beta, I played a Zabrak Weaponsmith. I made good weapons, aloways experimenting and using the right types of resources according to attributes...but what I want to know is, how much of a difference does the extra 10% Weapon Assembly Bonus have on the end result of a weapon?


The reason I ask is, Mon Cal are some ugly suckers. If, without the extra bonus, I could make a DLT20 with 3 speed and 80-130 damage (hypothetical) as a Zabrak, what effect would the bonus have on the end result and how much better would the weapon be if I played as a Mon Cal. Does the bonus effect the end stats, or is it a modifier against the dreaded "Critical Failures". Ireally don't want to be stuck with an ugly character.. lol.. but I will if it makes enough of a difference.


So has anyone noticed a difference or know exactly what the 10% Weapon Assembly Bonus is good for?

Nox_SWG
Thu Jun 26, 2003 6:17 pm
#2

It's not 10% per se, it's +10 which is +1 point. Every 10 skill = 1 point of whatever.


10 experimentation skill = +1 experimentation point.


Assembly appears to improve the chance of a good initial combine. But, it's hard to get a hard number associated with that. At master weaponsmith, that won't matter much.


My advice would be, since you will be playing this character for a long time probably - choose something you like and want to stick with.



- nox


ErrantOne
Thu Jun 26, 2003 8:33 pm
#3

What nox said, pick the race you want. +10 assembly is very minor and if you are not just dabbling in a skill it is hardly noticable. If it was +10 experimentation, that would be different.
BrianDarkwalker
Fri Jun 27, 2003 12:37 pm
#4

The bonuses a race gives to a specific profession are not very important. They do not determine who will be the best at any given profession. You can actually get Skill-Enhancing Attachments that will make you better at your given profession than any Race Specific Bonus could. One peice of clothing can have 3 sockets, and one attachment taking up one socket can give you great bonuses alone. I had a Skill-Enhancing Attachment in Beta that gave +5 Medicine Assembly. I also had some others that improved various defensive stats and skills with certain wepaons.



-Brian Darkwalker
-BH/CH/Carbineer
ShugFlurry
Fri Jun 03, 2005 5:44 am
#5

+25 in tapes +20 in FS = nice



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
GrooperNugent
Fri Jun 03, 2005 6:05 am
#6

Shug, where did you pull up this 2 yr. old post, lol



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
ShugFlurry
Fri Jun 03, 2005 6:08 am
#7

It's easy 1) Click on the arrow at the bottom, brings you to the last page
2) post in the bottom top of said last page



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Page 1 of 1
Previous Next