Weaponsmith Archive

Thread: Pre-CU weapon Schems

DOK_D
Fri Jun 03, 2005 11:36 pm
#1

Alright I am having an issue with pre-cu weapon schems. Enhanced E-11 carbine, modified republic blaster, featherweight FWG5. The only one that seems to be working it the featherweight. The other two are not giving any noticeable differnce then the standard schems. Both still have the pre-CU weapon descriptions example: modified republic blaster still says weapon requires the Marksman skill in Pistols 3 in order to wield it proficiently. Even thou it has skill required: Master Pistoleer. Is this a known issue with a possible fix or r these like the red geo cubes and pretty much worthless now??



Enos - Master of Melee - NGE Jedi
Zarr'yn - Crafter of the tools of war - NGE Spy
Wrex - Drug dealing Sniper - NGE BH

Soloman - Leader of Republic Marines - NGE Officer
Is it CU or See You?

SWG:NGE = Star Wars Galaxies: Not Gonna Exisit

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