Weaponsmith Archive

Thread: The Future for Crafters

Munitionsmaster
Fri May 06, 2005 9:30 pm
#1


Exerpt from this page: http://pc.ign.com/articles/610/610552p3.html

IGNPC: But even assuming most players want to fight in groups, not all players want to partake in the combat system. You have individual artisans and crafters who need to ply their trade too. How can they hope to survive lone trips out to gather resources?

Dallas Dickinson: To generally respond to that, we still know that crafting is one of the things that makes Star Wars different, and we're not going to change that. We do have a really diverse gameplay experience for players. We're supporting the entertainers in the same way that we're giving more to the combat folks. In the same way, we're going to give the same things to the crafting folks.

Specific to the crafting issue, we're dealing with a real problem. Players who are playing the crafting game are, for all practical intents and purposes, invincible and are able to harvest resources in the Ancient Krayt Dragon Field. That's not what we intended. We're going to be changing that experience for some people, people who have found their way around the game design in order to have a much higher crafting experience than should be available to them. That said, we're going to be offering a number of things to the crafters in the very near future that will still make it viable for them to go out there depending on their crafting level.

We also think that if you're going to go and harvest the most essential resource on Dathomir, right next to the witches, you're going to have to bring a friend, or you're going to have to have some form of defense. In the fiction of the world, that's a dangerous place. Right now, for crafters, it isn't, and we think that's against the central design of the game. We're making some changes that are going to make it harder for you to get rare resources but that actually enhance the crafting game. Because, when you have them, they're really valuable.

Julio Torres: Right, so now someone who's a powerful and strong crafter is going to have friends that will let them get the highest, most incredible stuff which is worth the effort and will give them the elite status they deserve. That doesn't mean that crafters can't craft or that we've taken away the ability to get good resources that will enhance them. People who want to be the masters now have a chance to prove through the system that they can be and will be. They will be noted as such in the game, and I think that's really necessary. We need to have all those levels in there, and this system gives them back.




Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Buzziewaaba
Fri May 06, 2005 10:15 pm
#2



Looks like I'll have to have my resource gathering hunting party.

Message Edited by Buzziewaaba on 05-06-2005 10:16 PM



»»»»»»»»»»»»Buzzie Wan««««««««««««
12 Point Master Weaponsmith with 4|4|0|0 Crafting Mastery
Wookiee Woonderland [Theed]
= Humbly Serving Our Emporer since December of 2003 =


Gundarkfarmer
Sat May 07, 2005 1:17 am
#3

From the same IGN article:





IGNPC: While we're on the subject of items, how are you compensating players who have invested a lot of time or money in items that they can't use now?

Dallas Dickinson: I'm going to chalk this one up to a misconception. We changed the statistics on almost all the items that interact with the combat game, but we kept their relative values the same. If I was making the number one, top of the line blaster, it's still the number one, top of the line blaster. We just made the spread of the value much more reasonable. As you know, you can get the number one, top of the line blaster and it would make you invincible. It would, in fact, be orders of magnitude better than other blasters. We brought them into a standard deviation, but we kept the relative value the same. If someone wants to that number one, top of the line blaster, they still have to talk to that same guy who built the number one, top of the line blaster. It just happens that it won't make them ten times more effective in combat; it's going to make them a percentage more effective. For the hardcore player, that's still valuable. You still want to have the best weapon.







Dallas Dickinson? Do youhave a clue what your talking about? I have had my 140 hours of blood sweat & tairs of looting for DE-10 to get ONE of my servers top DE-10's run over by the Trando Suppressor Pistol, a weapon from a quest that takes a maximum of 20!!!! yes 20!!!! minutes.


140 hours for a 309 dps DE-10 or 20 mins for a 328 dps Suppressor Pistol? Felling screwed as a player? You betcha.


"For the hardcore player, that's still valuable. You still want to have the best weapon."


This one.... well of yours we "hardcore" players want the best weapons, but whats the point when my guild can do these quest in under an hours time, what is the point of your "time for epic weapons - lets screw all weaponsmiths - but the quests must take a maximum of 45 mins" ?? If that is a intended design, well, guess what. The Weaponsmith forums will be in storm, and guess again! yupp - every combat profession will back them. Who want's to hunt for exceptional & legendary weapons? Do they even exist? Do people want to go and loot parts, kill krayts for tissue, when the best weaponsmiths on my server, with full exprimentation suits STILL can't do a weapon better then anything you can QUEST FOR during your lunchbreak.


"As you know, you can get the number one, top of the line blaster and it would make you invincible. It would, in fact, be orders of magnitude better than other blasters."


hohohoBruce... Invicible, I don't knowabout that, butthe DE-10 I had was indeedbetter then most other blasters, infact in numbers ofdamage nottaking to account armor penentration value, itmade most T21 rifles scribbleaway for cover. HOWEVER it took me 140 hours, HOWEVER it didn't make me invicible, what is 780 max dam & last ditch PvP damage of 1300+ when you shoot someone with a 90% comp armor that has aPSG that takes away whats left and you, if your lucky hits for juuust under 100 in acctual damage? You might be talking about looted mind fire weapons and such, becuse those was MAGNITUDES better then other weapons, becuse a good one, used with an area attack was equal to mayham in the old system.


Infact, I like the CURB, and up until last night, I liked Kashyyyk, even though you must mantra "this is just a big themepark, not a real planet - this is just a big themepark, not a real planet- this is just a big themepark, not a real planet..." over and over again in my headin order to to enjoy it, becuse lets face it: As a planet, it just don't reach up, but as a giantor themepark it acctually works. Main reason for my turn towards disliking it is... well, as a player, I am not having to much fun obtainingquest reward (for you can't bloody loot anything useful from ANY npc mob) that takes no time, is better then ANYTHING a player can do, and basicly will leave the game dry of crafters.


I might sound dramatic but I declare this tobe the no.1 problem of RotW, and thuss a no.1 priority to fix. Anyone with half abrain of overall product design and development at SOE would have seen this coming. You can't move from a 99.9% of all good items crafted, 0.01% uberloot that takes TONS of hours to get hold on when it been one of the fundamentals of the game for almost 2 years, a fundamental even more important thenthe old combat system.


And finally: Dathomir not dangerous for a crafter? I challange Bruce to frog himself to a artisan/entertainer and take a swoop, visit all the pois, survay for minarals, and slap upa few harvestors next to some Nightsisters, or why not some ancient bullruncors that's about cl85and elite mobs.






Recap:


  • Epicweapons you can get during lunchbreak - whoever came up wit h this should be flailed. Seriously.

  • "best weapon before will be best weapons after curb" - Don't think so

  • Weaponssmiths & Armorsmiths, the supporting professions for all combatants geting the royal shaft

  • Moving from a 99.1%/0.01% ratio in terms of good crafted weapons to the 0% good crafted weapons, 100% good weapons, wait, uberweapons found on kashyyyk...... DURING YOUR LUNCHBREAK.

Tips to the devs/soe/la



  • Start hiring people with Star Wars knowledge, I dare all of you to state from where within the canon star wars universe my handle is.

  • Start hiringproduct developers/designers that knows their line of workof aswell as being star wars nerds (yo! hire me so we can start shaping things up, for the next bizzar expansion!)

  • Things that works in other games *couch* WoW *cough* EQ2 *couch* doesn't meen they work in Star Wars Galaxies, infact, they don't becusecrafters ACCTUALLY matters in galaxies while in others, they are perhaps a joyfulexperience for the player, while here they are: their main profession, their main choise and their lives, how virtual they ever might be. We had epic weapons, they where called exceptional & legendary, they took hours upon hours of looting, combat & an amount of luck. I am pretty sure most of us like it that way, and we do enjoy buying that "invincible"-making weapon from a weaponsmith that made us run missions for hours/or looting valuble things for days.

Well, I'm spent, not a good way of starting your day, and to clearify this: it's borderline rant, it is insightful(being a product developer/designer & a part time sw rpg nerd), it is good feedback. It is not intended as flaming even though it most likly will be :/




// Hawi Carrod - Master Smuggler - Dewback farmer, Northstar Alliance, Naboo.
// Master Smuggler/Master Pistoleer/0440 Carbineer, Master Privateer
//
// Remember all: IT'S A TRAP!!

Gundarkfarmer
Sat May 07, 2005 1:19 am
#4




*double post* :<


I will add that my old DE-10 even though inferior in DPS to the Trando pistol, it still has roughly 300 more in max dam. DPS is not the whole truth, but a big chunk of it.


Message Edited by Gundarkfarmer on 05-07-2005 10:20 AM

Message Edited by Gundarkfarmer on 05-07-2005 10:34 AM



// Hawi Carrod - Master Smuggler - Dewback farmer, Northstar Alliance, Naboo.
// Master Smuggler/Master Pistoleer/0440 Carbineer, Master Privateer
//
// Remember all: IT'S A TRAP!!

PaladinX333
Sat May 07, 2005 5:26 am
#5






a real problem. Players who are playing the crafting game are, for all practical intents and purposes, invincible and are able to harvest resources in the Ancient Krayt Dragon Field. That's not what we intended. We're going to be changing that experience for some people, people who have found their way around the game design in order to have a much higher crafting experience than should be available to them. That said, we're going to be offering a number of things to the crafters in the very near future that will still make it viable for them to go out there depending on their crafting level.





Invicible? When the f**k was I EVER invincible? Who is this idiot and how do we get him fired?


Gundarkfarmer
Sat May 07, 2005 5:55 am
#6

Precise, my guild crafters gets eaten alot on our homeplanet Naboo, while starting their harvesters/factories or just going to their storage.Tuskcats, peko peko albatrosses, maulers, you name it. I have been on bodyguard duty more then once.



// Hawi Carrod - Master Smuggler - Dewback farmer, Northstar Alliance, Naboo.
// Master Smuggler/Master Pistoleer/0440 Carbineer, Master Privateer
//
// Remember all: IT'S A TRAP!!

Whrlwnd13
Sat May 07, 2005 6:31 am
#7

just curious what happened to the original thread that had this info regarding the interview?


its no longer in my list of posts.



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
ShugFlurry
Sat May 07, 2005 6:32 am
#8

I live on dant... its bad there Never was invincible. Devs, learn about the game mate. Learn it so that you know what your doing to it.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
MrDoppa
Sat May 07, 2005 7:36 am
#9

Ill admit. I hate the CU. I amy learn to play through it but I dont want to have to. Im teetering on quitting. But as a person who has weaponsmith, I am quite happy that there is so much more variety available.



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


Cianhydle
Sat May 07, 2005 12:16 pm
#10






Munitionsmaster wrote:


Exerpt from this page: http://pc.ign.com/articles/610/610552p3.html

IGNPC: But even assuming most players want to fight in groups, not all players want to partake in the combat system. You have individual artisans and crafters who need to ply their trade too. How can they hope to survive lone trips out to gather resources?

Dallas Dickinson: To generally respond to that, we still know that crafting is one of the things that makes Star Wars different, and we're not going to change that. We do have a really diverse gameplay experience for players. We're supporting the entertainers in the same way that we're giving more to the combat folks. In the same way, we're going to give the same things to the crafting folks.

Specific to the crafting issue, we're dealing with a real problem. Players who are playing the crafting game are, for all practical intents and purposes, invincible and are able to harvest resources in the Ancient Krayt Dragon Field. That's not what we intended. We're going to be changing that experience for some people, people who have found their way around the game design in order to have a much higher crafting experience than should be available to them. That said, we're going to be offering a number of things to the crafters in the very near future that will still make it viable for them to go out there depending on their crafting level.

We also think that if you're going to go and harvest the most essential resource on Dathomir, right next to the witches, you're going to have to bring a friend, or you're going to have to have some form of defense. In the fiction of the world, that's a dangerous place. Right now, for crafters, it isn't, and we think that's against the central design of the game. We're making some changes that are going to make it harder for you to get rare resources but that actually enhance the crafting game. Because, when you have them, they're really valuable.

Julio Torres: Right, so now someone who's a powerful and strong crafter is going to have friends that will let them get the highest, most incredible stuff which is worth the effort and will give them the elite status they deserve. That doesn't mean that crafters can't craft or that we've taken away the ability to get good resources that will enhance them. People who want to be the masters now have a chance to prove through the system that they can be and will be. They will be noted as such in the game, and I think that's really necessary. We need to have all those levels in there, and this system gives them back.







Shame on you Dallas. Shame on you for invalidating the last 16 months of my play on SWG. You don't know a gosh darn thing about what I've done to become "invincible". Shame on you and Chapstick for nullifying my 16 months of hording resources. Shame on you for ruining the armorsmith profession. Shame on you for making my armor crafting suit obsolete. Shame on you for comparing my gameplay experience to people with 3-5 accounts. Shame on you! Shame on you! Shame on you! And shame on you the correspondents who won't do jack about rectifying this situation.


Renea,
TheTicked Off Armorsmith,


Message Edited by Cianhydle on 05-07-2005 12:11 PM

SteelSnoman
Sat May 07, 2005 2:01 pm
#11

guys, i'm hardcore up for defending WS on the lack of schematics in ROTW, but the statement in this interview was correct...they didn't, and many agree, think it was fair for a WS or AS or anyone with 0 combat ability to be able to get buffs, armor, and be able to do what they want...a novice marksman can kill most mobs on dath/dant/etc pre-curb with buffs and armor so that's as close to invincible as it gets without an actual godmode cheat.


This encourages crafters to have to have a use for the combat profs other than as customers, this is a good thing. I look forward to aiding my crafting buddies, Now all this being said, before you flame me, i'm only here reading the board because i'm hoping word comes through about the schems because i think lack of schems is giving you guys the shaft big time. In 10 minutes my friend had the trandoshan pistol, it blows away everything else we have and its only downside is 5m less range, big deal. Anyway, here's hoping you guys get schems, but please pick your battles as I don't think its a legit claim that being able to walk alone on dant or dath to harvest resources is how it should be.


Irxosskisx
Sat May 07, 2005 2:20 pm
#12


**Sarcasim On** Well I for one applaude this decision.. I was getting tired of seeing those Weponsmiths and Tailors out soloing Kryats and Night Sisters!!!... and nothing is worse then getting pwn'd by a Merchant in PvP!!



Irxosskisx (Lowca) - 12 Point FS Master Weponsmith,Master Armorsmith, Master Artisan, Mayor of Mojovia Trandosan For Ever!

Aermei (Lowca) - Jedi Nublit
Ocesco - he's a Bothan...
Irxosskisx
Sat May 07, 2005 2:29 pm
#13






SteelSnoman wrote:

guys, i'm hardcore up for defending WS on the lack of schematics in ROTW, but the statement in this interview was correct...they didn't, and many agree, think it was fair for a WS or AS or anyone with 0 combat ability to be able to get buffs, armor, and be able to do what they want...a novice marksman can kill most mobs on dath/dant/etc pre-curb with buffs and armor so that's as close to invincible as it gets without an actual godmode cheat.


This encourages crafters to have to have a use for the combat profs other than as customers, this is a good thing. I look forward to aiding my crafting buddies, Now all this being said, before you flame me, i'm only here reading the board because i'm hoping word comes through about the schems because i think lack of schems is giving you guys the shaft big time. In 10 minutes my friend had the trandoshan pistol, it blows away everything else we have and its only downside is 5m less range, big deal. Anyway, here's hoping you guys get schems, but please pick your battles as I don't think its a legit claim that being able to walk alone on dant or dath to harvest resources is how it should be.








First thanks for your support.. but:


Are you freaking serious??? That we were invincable??? Have you ever been to Dath with a fully templated Crafting toon Before ore after the CU??? even buffed and fully armored in combat with a NS or a Rancor I lasted SECONDS!!! most of the time i was dead before i even fell off my swoop!!! Not to mention the Hurton/Voritors that spwand next to my factories... My template is MWS/M. Merchant/Master Artisan/ with 3 boxes of marksman thrown in for good measuser.. since i have taken that template I have NEVER EVER killed anything!



Irxosskisx (Lowca) - 12 Point FS Master Weponsmith,Master Armorsmith, Master Artisan, Mayor of Mojovia Trandosan For Ever!

Aermei (Lowca) - Jedi Nublit
Ocesco - he's a Bothan...
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