Weaponsmith Archive

Thread: NGE experimentation conductivity bug

noSup4u
Wed Nov 09, 2005 10:13 am
#1

looks like its not fixed there either. just saw a comparison test on some shipwright goods, its our favorite bug still in place.


not that resources and crafting are all that important anymore, butit really chafes me that this is still not resolved.




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ShugFlurry
Wed Nov 09, 2005 10:14 am
#2

Do they care? (they = devs)



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
ImaTwilek
Wed Nov 09, 2005 10:33 am
#3



It's only 3 weeks old. Give them within2-3 years, eventually (snicker),it will be fixed.


But seriously, don't expect it to be fixed. The introduction of the Mustafar resources changed all the base resource caps .

Message Edited by ImaTwilek on 11-09-2005 12:39 PM



I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
CorenLanra
Wed Nov 09, 2005 12:04 pm
#4

Took what 2 years to fix the efficiency experimentation on Fusions for Architect?



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