Weaponsmith Archive

Thread: Focus Thread: Corbantis TC

Summerflame
Mon Nov 07, 2005 7:10 pm
#1

Thought I would make a thread to compile the info in


I myself is not on Corbantis with my crafter, but I hope you who are will provide a lot of feedback both here and in the dedicated feedback thread. (thanks in advance it is very much appriciated)


Here are the Questions andAnswers so Far (I will update as fast as you guys and girls can ask and answer)


Weapon and Enhancement Conversions



  • Did Current highend weaponry convert better than grinding weapons?

  • Is all enhancement slots gone?

  • Have our weapon enhancements converted?

  • Have we lost the ability to make weapon schematics (mass producing weaponry?)


Character Conversion



  • How did you convert? (and what was your template before?)

  • Do you have access to all our current schematics?

  • Can you grind further up the system even though you converted to a full template crafter (IE Fighters Converting to CL 80 will have extra 10 levles to grind)

Please add more questions and Ill add them here along with the answers.


Thanks in advance.




----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Anarchicgorilla
Mon Nov 07, 2005 7:14 pm
#2





Weapon and Enhancement Conversions



  • Did Current highend weaponry convert better than grinding weapons?

Buyint weapons now... they have full stats on vender and will write down before and after and post for a comparision group.



  • Is all enhancement slots gone?

Yes cannot use them, they have no stats.



  • Have our weapon enhancements converted?

They are know statless, see above.



  • Have we lost the ability to make weapon schematics (mass producing weaponry?)


Character Conversion



  • How did you convert? (and what was your template before?)

As of know you can respec to full trader. Other professions have an addition 10 levels, we donot. Also, if you try to make a combat toon you become LVL 1 noobregardless of crafting masteries (I was FS crafting Mast. MWS MDE MArt)



  • Do you have access to all our current schematics?

Yes, however some



  • Can you grind further up the system even though you converted to a full template crafter (IE Fighters Converting to CL 80 will have extra 10 levles to grind)

No at respec I was fully capped. (unless this was bonus for FS crafting mastery.. I doubt it though)


Message Edited by Anarchicgorilla on 11-08-2005 08:44 AM


Message Edited by Anarchicgorilla on 11-08-2005 08:52 AM

Message Edited by Anarchicgorilla on 11-08-2005 08:56 AM



" Wealth is the slave of a wise man. The master of a fool. "
Summerflame
Mon Nov 07, 2005 7:18 pm
#3






Anarchicgorilla wrote:
Will update





Thank you its is greatly appriciated.



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Leekae
Mon Nov 07, 2005 7:27 pm
#4

Throw us a bone or something here guys!!!



______Leekae: Elder Jedi_____
-Voodoo- Industries
800 -340 Badlands Dantooine
__Zos: Master Commando___
shilo2
Mon Nov 07, 2005 8:17 pm
#5

If i can even get in...

ive been waiting for the Login server to load for 30 minutes now..



- Support Our Troops


Lendyl
Mon Nov 07, 2005 8:23 pm
#6



shilo2 wrote:
If i can even get in...

ive been waiting for the Login server to load for 30 minutes now..




Delayed by 2 hours



Lendyl Halofan {EGC}
12Pt. Master Weaponsmith
12Pt. Master Shipwright
-Lendyl's War Machine : Rhuidean- EGC Marketplace 1, 2nd Floor (Tatooine -5386, -5782)
-Lendyl's War Machine : Corellia- Just Outside Coronet (363, -5467)
Implementor
Mon Nov 07, 2005 9:07 pm
#7


vendors still exist before 'respecing'.


lose anything?



I am dropping as many house as I can I think and taking everything off my vendors and out of the factories I use for storage that are in my Combat avatar's name





Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
PaladinX333
Mon Nov 07, 2005 9:27 pm
#8






Implementor wrote:


vendors still exist before 'respecing'.


lose anything?



I am dropping as many house as I can I think and taking everything off my vendors and out of the factories I use for storage that are in my Combat avatar's name







Same here. I already bought the houses, I just need to get off my butt and move all my crap into them. I am using all small tat houses too. Instead of creating a Hooverville, I am making a Lucasville... (see if any of you get the historical reference hehe).
Cherisse
Wed Nov 09, 2005 11:21 am
#9


I posted saying that I was going to craft up all the enhancements into subs and then make the weapons, but after testing, I'm not going to do it unless the conversion is fixed. It's just not worth the trouble. Here's what happened:


Acklay Stun Baton
Pre-NGE Damage:414-801
Post-NGE Damage: 96-192


Compare with:


Stun Baton
Pre-NGE Damage:262-668
Post-NGE Damage: 97-194



Fang Enhanced Tusken Rifle
Pre-NGE Damage:339-772
Post-NGE Damage: 110-221


Compare with:


Tusken Rifle
Pre-NGE Damage: 361-737
Post-NGE Damage: 109-213



Enhanced Featherweight FWG5 (damage capped)
Pre-NGE Damage: 379-966
Post-NGE Damage: 50-99


Compare with:


Featherweight FWG5
Pre-NGE Damage: 298-756
Post-NGE Damage: 49-97



Krayt Hi Cap Scatter Pistol
Pre-NGE Damage: 318-911
Post-NGE Damage: 49-98


Compare with:


Hi Cap Scatter Pistol
Pre-NGE Damage: 313-758
Post-NGE Damage: 49-97




Cherisse Flyingrunner
12 Point Master Munitions Trader - R.I.S. Certified
Outer Limits Emporium, Theed, Naboo (-4987 5323)
Proudly Serving the Corbantis Community Since December 2003
CorenLanra
Wed Nov 09, 2005 12:00 pm
#10



Summerflame wrote:
Thought I would make a thread to compile the info in
I myself is not on Corbantis with my crafter, but I hope you who are will provide a lot of feedback both here and in the dedicated feedback thread. (thanks in advance it is very much appriciated)
Here are the Questions and Answers so Far (I will update as fast as you guys and girls can ask and answer)

Weapon and Enhancement Conversions

  • Did Current highend weaponry convert better than grinding weapons?
  • Is all enhancement slots gone?
  • Have our weapon enhancements converted?
  • Have we lost the ability to make weapon schematics (mass producing weaponry?)

Character Conversion

  • How did you convert? (and what was your template before?)
  • Do you have access to all our current schematics?
  • Can you grind further up the system even though you converted to a full template crafter (IE Fighters Converting to CL 80 will have extra 10 levles to grind)

Please add more questions and Ill add them here along with the answers.

Thanks in advance.






I had a character on corbantis that I only played when Chilastra was down. I had maybe a couple boxes in marksman. I converted initially to a CL2 Smuggler, then respeced to a FULL Trader. This is a double standard. Crafters must grind to CL 80 if they want to be a full combat char, Combat chars should have to grind to full Crafter to convert to a full trader. Either make it work both ways or make it so combat cannot get full trader.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Accamim
Wed Nov 09, 2005 12:06 pm
#11

I think they should let the three people that want to respec from combat to full trader do so.

I will need a good weaponsmith after the NGE and a respeced n00b could do my job as well as I can after the NGE.
Implementor
Wed Nov 09, 2005 2:47 pm
#12






Cherisse wrote:


I posted saying that I was going to craft up all the enhancements into subs and then make the weapons, but after testing, I'm not going to do it unless the conversion is fixed. It's just not worth the trouble. Here's what happened:


Acklay Stun Baton
Pre-NGE Damage:414-801
Post-NGE Damage: 96-192


Compare with:


Stun Baton
Pre-NGE Damage:262-668
Post-NGE Damage: 97-194



Fang Enhanced Tusken Rifle
Pre-NGE Damage:339-772
Post-NGE Damage: 110-221


Compare with:


Tusken Rifle
Pre-NGE Damage: 361-737
Post-NGE Damage: 109-213



Enhanced Featherweight FWG5 (damage capped)
Pre-NGE Damage: 379-966
Post-NGE Damage: 50-99


Compare with:


Featherweight FWG5
Pre-NGE Damage: 298-756
Post-NGE Damage: 49-97



Krayt Hi Cap Scatter Pistol
Pre-NGE Damage: 318-911
Post-NGE Damage: 49-98


Compare with:


Hi Cap Scatter Pistol
Pre-NGE Damage: 313-758
Post-NGE Damage: 49-97





bah




Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
SWROChandler
Wed Nov 09, 2005 4:58 pm
#13






Cherisse wrote:


I posted saying that I was going to craft up all the enhancements into subs and then make the weapons, but after testing, I'm not going to do it unless the conversion is fixed. It's just not worth the trouble. Here's what happened:


Acklay Stun Baton
Pre-NGE Damage:414-801
Post-NGE Damage: 96-192


Compare with:


Stun Baton
Pre-NGE Damage:262-668
Post-NGE Damage: 97-194



Fang Enhanced Tusken Rifle
Pre-NGE Damage:339-772
Post-NGE Damage: 110-221


Compare with:


Tusken Rifle
Pre-NGE Damage: 361-737
Post-NGE Damage: 109-213



Enhanced Featherweight FWG5 (damage capped)
Pre-NGE Damage: 379-966
Post-NGE Damage: 50-99


Compare with:


Featherweight FWG5
Pre-NGE Damage: 298-756
Post-NGE Damage: 49-97



Krayt Hi Cap Scatter Pistol
Pre-NGE Damage: 318-911
Post-NGE Damage: 49-98


Compare with:


Hi Cap Scatter Pistol
Pre-NGE Damage: 313-758
Post-NGE Damage: 49-97






LOL what a freaking joke
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