Weaponsmith Archive

Thread: NGE Weapons Conversions Damages and Certs

Cherisse
Wed Nov 09, 2005 11:05 am
#1




This is the list I came up with from the Corbantis Conversion. With the exception of the Elite Carbine (88), the highest level is now 80 and the damages are lowered.

Please note that most of the stats listed are from converted weapons.

Also resource weight is bugged still so the newly crafted weapons may be slightly better in damage than the stats posted here.


The list is by Weapon Type, Weapon Name, Combat Level, Damage, and Cert (if any)



NGE Weapons Reference


Melee Weapons


1-Handed Weapon

Sword
CL 16
Damage 10-20
None


Curved Sword
CL 48
Damage 37-74
None

Dagger
1
6-13
None

Gaderiffi Baton
48
37-74
None

RSF Sword
72
74-148
None

Ryyk Blade
80
87-175
None

Vibroblade
32
19-39
None

2-Handed Weapon
Heavy Axe
1
6-13
None

Power Hammer
80
99-198
None

Stun Baton
80
97-194
None

Two-handed Axe
16
10-21
None

Two-handed Cleaver
32
19-39
None

Two-handed Curved Sword
40
37-74
None


Scythe Blade
80
85-172
None

Black Sun Executioner's Hack
80
85-170
None

Melee Weapon
Blaster Fist
72
74-148
None

Masssassi Knuckler
48
36-72
None

Vibro Knuckler
48
77-154
None

Polearm
Reinforced Combat Staff
16
9-20
None

Wood Staff
1
6-13
None

Metal Staff
24
15-31
None

Lance
48
37-75
None

Long Vibro Axe
72
74-149
None

Vibro Axe
64
62-124
None

Vibro Lance
80
87-178
None


Cryo Lance
64
62-123
None

Electric Polearm
72
74-179
None

Ranged Weapons
Carbines


Alliance Needler
64
30-60
None

Czerka Dart Carbine
80
43-86
BH

DH17 Carbine
16
5-11
None

DH17 Short Carbine
32
10-21
None

DXR6 Carbine
72
112-224
None

E11 Carbine
48
18-37
None

E11 Mark 2 Carbine
80
42-84
None

E5 Carbine
80
42-85
Officer

EE3 Carbine
56
25-49
None

Elite Carbine
88
49-98
None

Laser Carbine
80
42-85
None

Pistols


Alliance DisruptorPistol
88
41-83
Medic

D18 Pistol
16
5-10
None

DE-10
80
43-87
None

Death Hammer Pistol
72
37-74
None

DH17 Pistol
56
25-50
None

DL44 Metal Pistol
40
18-37
None

DL44 Pistol
24
7-15
None

DL44 XT Pistol
80
48-86
None

DX2 Pistol
80
44-87
Spy

Featherweight FWG5 Pistol
80
42-85
None

FWG5 Pistol
80
42-85
None

Geonosian Sonic Blaster
64
30-60
None


High Capacity Scatter Pistol
80
42-85
BH

Intimidator
80
43-86
Officer

Launcher Pistol
Disabled
Commando

Modified Republic Blaster
80
43-87
Officer

Power5 Pistol
72
37-75
None

Renegade Pistol
80
43-86
Smuggler

Republic Blaster
80
42-84
Officer

Scatter Pistol
48
18-37
BH

Scout Blaster
32
10-21

SR Combat Pistol
72
37-75
None

Striker Pistol
48
19-37
None

Tangle Pistol
64
90-181
None

Rifles


Acid Stream Launcher
Disabled
Commando


Advanced Laser Rifle
80
150-300 (also got 130-261)
None

Assault Bowcaster
80
126-252
Wookie Only

Beam Rifle
Disabled
Commando


Berserker Rifle
CL ?
Damage ?
Cert ?

DLT20 Rifle
16
15-30
None

DLT20a Rifle
24
22-44
None

E11 Rifle
56
68-143
None

Jawa Ion Rifle
80
125-250
None

Light Bowcaster
CL ?
Damage ?
Wookie Only

Light Laser Rifle
72
112-223
None

Lightning Rifle
48
55-110
BH

Lightning Beam Cannon
Disabled
Commando

Recon Bowcaster
CL ?
Damage ?
Wookie Only

Rocket Launcher
Disabled
Commando

SG82 Rifle
32
29-59
None

Spraystick
Uses a Chemical Dispersion Mech. Ican make the schem, but it won't run ?

Transdoshan Hunters Rifle
CL ?
Damage ?
Cert ?

T21 Rifle
80
130-260
None

Tenloss DXR-6b Rifle
72
105-218
None

Tusken Rifle
72
110-218
None

Heavy Weapons


Plasma Flame Thrower
Disabled
Commando

Flame Thrower
Disabled
Commando


Heavy Acid Rifle
Disabled
Commando


Heavy Particle Beam Cannon
Disabled
Commando


Updated with test results from 11/10/2005 conversion

Message Edited by Cherisse on 11-11-2005 02:16 PM



Cherisse Flyingrunner
12 Point Master Munitions Trader - R.I.S. Certified
Outer Limits Emporium, Theed, Naboo (-4987 5323)
Proudly Serving the Corbantis Community Since December 2003
leighthal1967
Thu Nov 10, 2005 4:49 am
#2

I think the maximum cert level on weapons is now 80.This is what i'm hearing from the Ahazi test



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


leighthal1967
Thu Nov 10, 2005 8:09 am
#3

http://forums.station.sony.com/swg/board?board.id=NGE_Conversion&page=1


Might be worth posting this here ^ ^ instead ,as these are the people who are testing the conversion process atm.



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


KaiRan
Thu Nov 10, 2005 8:32 am
#4

Wait... is that number for the tangle pistol accurate?!



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If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
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Cherisse
Thu Nov 10, 2005 12:48 pm
#5






KaiRan wrote:

Wait... is that number for the tangle pistol accurate?!






It was when tc-corbantis was converted. I have read the threads and heard that the combat levels of the weapons have been lowered, but not the stats.


If someone from tc-ahazi would update with the correct combat levels this would be great.




Cherisse Flyingrunner
12 Point Master Munitions Trader - R.I.S. Certified
Outer Limits Emporium, Theed, Naboo (-4987 5323)
Proudly Serving the Corbantis Community Since December 2003
Cherisse
Thu Nov 10, 2005 3:01 pm
#6






JaxonLuxor wrote:







Cherisse wrote:





KaiRan wrote:

Wait... is that number for the tangle pistol accurate?!






It was when tc-corbantis was converted. I have read the threads and heard that the combat levels of the weapons have been lowered, but not the stats.


If someone from tc-ahazi would update with the correct combat levels this would be great.






This is CRITICAL to know...can anyone validate the Tangle Pistol damage numbers





If it helps any, this tangle pistol was a pre-cu crafted weapon, uncrated and slightly lowered condition.



Cherisse Flyingrunner
12 Point Master Munitions Trader - R.I.S. Certified
Outer Limits Emporium, Theed, Naboo (-4987 5323)
Proudly Serving the Corbantis Community Since December 2003
Vlherg
Thu Nov 10, 2005 3:22 pm
#7






JaxonLuxor wrote:



This is CRITICAL to know...can anyone validate the Tangle Pistol damage numbers






I'm guessing that the Tangle pistol is getting higher stats because it uses a rifle barrel to make and is somehow getting rifle damage stats from it. Much like the DXR6 carbine getting rifle stats.



The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
Cherisse
Thu Nov 10, 2005 4:01 pm
#8






Vlherg wrote:





JaxonLuxor wrote:



This is CRITICAL to know...can anyone validate the Tangle Pistol damage numbers






I'm guessing that the Tangle pistol is getting higher stats because it uses a rifle barrel to make and is somehow getting rifle damage stats from it. Much like the DXR6 carbine getting rifle stats.





This was crafted pre-cu (not pre-nge)therefore was made with a pistol barrel . . .

Message Edited by Cherisse on 11-10-2005 05:01 PM



Cherisse Flyingrunner
12 Point Master Munitions Trader - R.I.S. Certified
Outer Limits Emporium, Theed, Naboo (-4987 5323)
Proudly Serving the Corbantis Community Since December 2003
Vlherg
Thu Nov 10, 2005 4:16 pm
#9






Cherisse wrote:


This was crafted pre-cu (not pre-nge)therefore was made with a pistol barrel . . .

Message Edited by Cherisse on 11-10-2005 05:01 PM





Probably wouldn't make a difference - although it is a complete mystery how this conversion works. I'm thinking that it's looking at the current schematic for the weapon regardless of when it was made and then doing some borked conversion because it thinks Tangle pistols are rifles.

I'm still going to be making a few just in case.




The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
Cherisse
Thu Nov 10, 2005 5:34 pm
#10






Vlherg wrote:






Cherisse wrote:


This was crafted pre-cu (not pre-nge)therefore was made with a pistol barrel . . .

Message Edited by Cherisse on 11-10-2005 05:01 PM





Probably wouldn't make a difference - although it is a complete mystery how this conversion works. I'm thinking that it's looking at the current schematic for the weapon regardless of when it was made and then doing some borked conversion because it thinks Tangle pistols are rifles.

I'm still going to be making a few just in case.






Maybe the damage is based on schematic complexity? Just a thought



Cherisse Flyingrunner
12 Point Master Munitions Trader - R.I.S. Certified
Outer Limits Emporium, Theed, Naboo (-4987 5323)
Proudly Serving the Corbantis Community Since December 2003
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