Weaponsmith Archive
Thread: NGE Weapons Conversions Damages and Certs
This is the list I came up with from the Corbantis Conversion. With the exception of the Elite Carbine (88), the highest level is now 80 and the damages are lowered.
Please note that most of the stats listed are from converted weapons.
Also resource weight is bugged still so the newly crafted weapons may be slightly better in damage than the stats posted here.
The list is by Weapon Type, Weapon Name, Combat Level, Damage, and Cert (if any)
NGE Weapons Reference
Melee Weapons
1-Handed Weapon
Sword
CL 16
Damage 10-20
None
Curved Sword
CL 48
Damage 37-74
None
Dagger
1
6-13
None
Gaderiffi Baton
48
37-74
None
RSF Sword
72
74-148
None
Ryyk Blade
80
87-175
None
Vibroblade
32
19-39
None
2-Handed Weapon
Heavy Axe
1
6-13
None
Power Hammer
80
99-198
None
Stun Baton
80
97-194
None
Two-handed Axe
16
10-21
None
Two-handed Cleaver
32
19-39
None
Two-handed Curved Sword
40
37-74
None
Scythe Blade
80
85-172
None
Black Sun Executioner's Hack
80
85-170
None
Melee Weapon
Blaster Fist
72
74-148
None
Masssassi Knuckler
48
36-72
None
Vibro Knuckler
48
77-154
None
Polearm
Reinforced Combat Staff
16
9-20
None
Wood Staff
1
6-13
None
Metal Staff
24
15-31
None
Lance
48
37-75
None
Long Vibro Axe
72
74-149
None
Vibro Axe
64
62-124
None
Vibro Lance
80
87-178
None
Cryo Lance
64
62-123
None
Electric Polearm
72
74-179
None
Ranged Weapons
Carbines
Alliance Needler
64
30-60
None
Czerka Dart Carbine
80
43-86
BH
DH17 Carbine
16
5-11
None
DH17 Short Carbine
32
10-21
None
DXR6 Carbine
72
112-224
None
E11 Carbine
48
18-37
None
E11 Mark 2 Carbine
80
42-84
None
E5 Carbine
80
42-85
Officer
EE3 Carbine
56
25-49
None
Elite Carbine
88
49-98
None
Laser Carbine
80
42-85
None
Pistols
Alliance DisruptorPistol
88
41-83
Medic
D18 Pistol
16
5-10
None
DE-10
80
43-87
None
Death Hammer Pistol
72
37-74
None
DH17 Pistol
56
25-50
None
DL44 Metal Pistol
40
18-37
None
DL44 Pistol
24
7-15
None
DL44 XT Pistol
80
48-86
None
DX2 Pistol
80
44-87
Spy
Featherweight FWG5 Pistol
80
42-85
None
FWG5 Pistol
80
42-85
None
Geonosian Sonic Blaster
64
30-60
None
High Capacity Scatter Pistol
80
42-85
BH
Intimidator
80
43-86
Officer
Launcher Pistol
Disabled
Commando
Modified Republic Blaster
80
43-87
Officer
Power5 Pistol
72
37-75
None
Renegade Pistol
80
43-86
Smuggler
Republic Blaster
80
42-84
Officer
Scatter Pistol
48
18-37
BH
Scout Blaster
32
10-21
SR Combat Pistol
72
37-75
None
Striker Pistol
48
19-37
None
Tangle Pistol
64
90-181
None
Rifles
Acid Stream Launcher
Disabled
Commando
Advanced Laser Rifle
80
150-300 (also got 130-261)
None
Assault Bowcaster
80
126-252
Wookie Only
Beam Rifle
Disabled
Commando
Berserker Rifle
CL ?
Damage ?
Cert ?
DLT20 Rifle
16
15-30
None
DLT20a Rifle
24
22-44
None
E11 Rifle
56
68-143
None
Jawa Ion Rifle
80
125-250
None
Light Bowcaster
CL ?
Damage ?
Wookie Only
Light Laser Rifle
72
112-223
None
Lightning Rifle
48
55-110
BH
Lightning Beam Cannon
Disabled
Commando
Recon Bowcaster
CL ?
Damage ?
Wookie Only
Rocket Launcher
Disabled
Commando
SG82 Rifle
32
29-59
None
Spraystick
Uses a Chemical Dispersion Mech. Ican make the schem, but it won't run ?
Transdoshan Hunters Rifle
CL ?
Damage ?
Cert ?
T21 Rifle
80
130-260
None
Tenloss DXR-6b Rifle
72
105-218
None
Tusken Rifle
72
110-218
None
Heavy Weapons
Plasma Flame Thrower
Disabled
Commando
Flame Thrower
Disabled
Commando
Heavy Acid Rifle
Disabled
Commando
Heavy Particle Beam Cannon
Disabled
Commando
Updated with test results from 11/10/2005 conversion
Message Edited by Cherisse on 11-11-2005 02:16 PM
KaiRan wrote:
Wait... is that number for the tangle pistol accurate?!
It was when tc-corbantis was converted. I have read the threads and heard that the combat levels of the weapons have been lowered, but not the stats.
If someone from tc-ahazi would update with the correct combat levels this would be great.
JaxonLuxor wrote:
Cherisse wrote:
KaiRan wrote:
Wait... is that number for the tangle pistol accurate?!
It was when tc-corbantis was converted. I have read the threads and heard that the combat levels of the weapons have been lowered, but not the stats.
If someone from tc-ahazi would update with the correct combat levels this would be great.
This is CRITICAL to know...can anyone validate the Tangle Pistol damage numbers
If it helps any, this tangle pistol was a pre-cu crafted weapon, uncrated and slightly lowered condition.
JaxonLuxor wrote:
This is CRITICAL to know...can anyone validate the Tangle Pistol damage numbers
Vlherg wrote:
JaxonLuxor wrote:
This is CRITICAL to know...can anyone validate the Tangle Pistol damage numbers
I'm guessing that the Tangle pistol is getting higher stats because it uses a rifle barrel to make and is somehow getting rifle damage stats from it. Much like the DXR6 carbine getting rifle stats.
This was crafted pre-cu (not pre-nge)therefore was made with a pistol barrel . . .
Message Edited by Cherisse on 11-10-2005 05:01 PM
Cherisse wrote:
This was crafted pre-cu (not pre-nge)therefore was made with a pistol barrel . . .
Message Edited by Cherisse on 11-10-2005 05:01 PM
Vlherg wrote:
Cherisse wrote:
This was crafted pre-cu (not pre-nge)therefore was made with a pistol barrel . . .
Message Edited by Cherisse on 11-10-2005 05:01 PM
Probably wouldn't make a difference - although it is a complete mystery how this conversion works. I'm thinking that it's looking at the current schematic for the weapon regardless of when it was made and then doing some borked conversion because it thinks Tangle pistols are rifles.
I'm still going to be making a few just in case.
Maybe the damage is based on schematic complexity? Just a thought