Weaponsmith Archive
Thread: A guide to Krayt tissues and other Enhancements + Loot schematics as well as profession earned
Message Edited by Summerflame on 08-05-2005 02:51 PM
2. Components(these go instead of their crafted Counterparts)
A. Sword Cores
Rancor Tooth
Found On: Rancors
Location: Dathomir
Item Details: +(to ?) Min Damage, + (to ?) Max Damage, +Speed, + Wound, +HAM
Bile Soaked Rancor Tooth
Found on: Jabbas theme park loot (2-10 units)
Location: Jabbas Palace
Item Details: +15 to Minimum Damage, +65 to Max Damage, Speed +0.3 Speed, +25 Wound , +30/25/25 HAM
Geonosian Sword Core
Found On: ?
Location: Geonosian Lab
Item Details: +25 (to +75) max, 25 (to +75) min dmg, -.4 speed 10 wound 20 ideal range 10/10/10 HAM
Special: Required component for Sycthes
B. Reinforcement Core
Acklay Bones
Found On: Looted (from Acklay, final NPC in the dungeon)
Location Found: Geonosian Lab
Used For: Reinforcement Core
Item Details: +? (to +?) max, ? (to +?) min
Geonosian Reinforcement Core
Found On: ?
Location: Geonosian Lab
Used For: Reinforcement Core
Item Details: ? (to +?) max dmg ? (to +?) min dmg -.4 speed 10 wound 20 ideal range ? SAC
C. Vibro Blade Units
Nightsister Vibro Blade Unit *rare*
Found On: Axkva Min, Nightsister Queen
Location: Dathomir
Item Details: ?
Special: Required component for Nightsister Lances
Light Weight vibro blade units
Found on: Jabbas theme park loot (2-10 units)
Location: Jabbas Palace
Item Details: +25 min +30max -.5 speed wound +8, Ideal range +18, SAC ?
D. Stocks
Form-fitted Weapon Stock
Found on: Imperial Theme Park Look (2-10 units)
Location: Emperor's Retreat
Item Details: 25 min, 30 max, -0.5 speed, +10 wound, +15 ideal range mod.
E. Scopes
Precision Tuned Weapon Scope
Found on: Imperial Theme Park Look (2-10 units)
Location: Emperor's Retreat
Item Details: +20 wound, +25 ideal range mod, +25 to health and action cost, +20 to mind cost
F. Projectile Pistol Barrel
High Caliber Projectile Pistol Barrel
Found on: Reelo, Jabbas theme park loot (2-10 units)
Location: Jabba's Palace
Item Details: +20 (to +25) min, +25 max, -0.7 speed, +15 wound, +20 ideal range mod.
G. Projectile Rifle Barrel
High Caliber Projectile Rifle Barrel
Found on: Imperial Theme Park Look (2-10 units)
Location: Emperor's Retreat
Item Details: 25 min, 30 max, -0.4 speed, +20 wound, +15 ideal range mod.
H. Geonosian Power Cubes
Yellow Geonosian power cube
Found On: Crazed Geonosians, Droidekas
Location: Geonosian Lab
Item Details: +? (to +?) minimum damage, +? (to +?) Max damage, 3% base effect
Green Geonosian power cube
Found On: Crazed Geonosians, Droidekas
Location: Geonosian Lab
Item Details: Increases condition, 6,000 (to 10,000) Integrity and 250 (to 700) Unit Integrity
White Geonosian power cube
Found On: Crazed Geonosians, Droidekas
Location: Geonosian Lab
Item Details: These do not enhance any stats
Red Geonosian power cube
Found On: Crazed Geonosians, Droidekas
Location: Geonosian Lab
Item Details: Reduces HAM costs
I. Misc
Beserker Rifle Stailization Component
Found On: ?
Location: Corellian Corvette
Special: Required component for the Beserker Rifle
DE-10 Pistol Barrel
Found On: ?
Location:
Special: Required component for the DE-10 Pistol
Trandoshan Hunter’s Rifle Barrel
Found On: Npc’s at the Avatar Platform
Location: Avatar Platform, Kashykk Space
Special: Required component for the Trandoshan Hunter’s Rifle
Item Details:Min damage (24 to 34), Maxdamage (24 to 34) Speed (-0.63 to -0.79) SAC (-5)
Reference for high end MWS components:
Please let me know the stats of your best crafted (unenhanced components so I can put them here
)
(If your looted component has lower stats, it is likely worthless)
Message Edited by Summerflame on 08-19-2005 01:51 PM
B. Carbines (50% CD 50% OQ)
Alliance Needler (CL 30 No Profession Required)
•50 Kammriss Iron
•25 Steel
•10 Metal
•1 Advanced Projectile Feed Mechanism (1 Gorax Shard or 1 Reinforced Casing)
•1 Advanced Projectile Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Czerka dart (CL 50 Bounty Hunter Carbines 4 Required)
•65 Titanium Aluminium
•25 Platinite Copper
•10 Metal
•5 Advanced Projectile Feed Mechanism (6 similar Gorax Shards or 6 Similar Reinforced Casings)
•1 Projectile Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
DH17 Carbine (CL 6 No Profession Required)
•30 Metal
•15 Ferrous Metal
•7 Metal
•1 Blaster Power Handlers (1 Krayt Tissue or 1 Enhanced Power Cell)
•1 Blaster Rifle Barrel
•1 Optional Weapon Scope
•1 Optional Weapon Stock
DH17 Short Carbine (CL 10 No Profession Required)
•30 Metal
•15 Ferrous Metal
•7 Metal
•1 Blaster Power Handlers (4 Similar Krayt Tissues or 4 Enhanced Power Cells)
•1 Blaster Rifle Barrel
•1 Optional Weapon Scope
•1 Optional Weapon Stock
DXR6 (CL 40 No Profession Required)
•65 Titanium Aluminium
•25 Platinite Copper
•10 Metal
•5 Advanced Blaster Power Handlers (6 Similar Krayt Tissues or 6 Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
E5 Carbine (CL 54 Master Squadleader Required)
•50 Kammriss Iron
•25 Steel
•10 Metal
•3 Advanced Blaster Power Handlers (4 Similar Krayt Tissues or 4 SimilarEnhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
E11 Carbine (CL 14 No Profession Required)
•40 Plumbum Iron
•20 Ferrous Metal
•9 Metal
•1 Blaster Power Handlers (1 Krayt Tissue or 1 Enhanced Power Cell)
•1 Blaster Rifle Barrel
•1 Optional Weapon Scope
•1 Optional Weapon Stock
E11 Mark II (CL 54 Master Carbineer Required)
•50 Kammriss Iron
•25 Steel
•10 Metal
•3 Advanced Blaster Power Handlers (4 Similar Krayt Tissues or 4 Similar Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Elite Carbine (CL 54 No Profession Required)
•65 Ditanium Steel
•25 Polonium Iron
•12 Metal
•4 Advanced Blaster Power Handlers (5 Similar Krayt Tissues or 5 Similar Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
EE3 Carbine (CL 22 No Profession Required)
•50 Kammriss Iron
•25 Steel
•10 Metal
•3 Advanced Blaster Power Handlers (4 Similar Krayt Tissues or 4 Similar Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Laser Carbine (CL 50 No Profession Required)
•50 Link-Steel Aluminium
•30 Non-Ferrous Metal
•12 Metal
•3 Advanced Blaster Power Handlers (4 Similar Krayt Tissues or 4 Similar Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Message Edited by Summerflame on 08-23-2005 05:53 PM
C. Rifles (50% CD 50% OQ)
Advanced Laser Rifle (CL 54, no profession Required)
•65 Link-Steel Aluminum
•35 Non-Ferrous Metal
•15 Metal
•3 Advanced Blaster Power Handlers (4 Similar Krayt Tissues or4 Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Beam Rifle (CL 30, no profession Required)
- 120 Steel
- 60 Iron
- 15 Metal
- 4 Advanced Blaster Power Handler (5 Símilar Kray Tissues or5 Enhanced Power Cells)
- 1 Advanced Baster Rifle Barrel
- 1 Optional Advanced Weapon Scope
- 1 Optional Advanced Weapon Stock
DL20 Rifle (CL 6, no profession Required)
- 35 Ferrous Metal
- 17 Metal
- 9 Metal
- 1 Blaster Power Handler (1 Krayt Tissue or 1 Enhanced Power Cell)
- 1 Blaster rifle Barrel
- 1 Optional Weapon Scope
- 1 Optional Weapon Stock
- 35 Ferrous Metal
- 17 Metal
- 9 Metal
- 1 Blaster Power Handler (1 Krayt Tissue or 1 Enhanced Power Cell)
- 1 Optional Weapon Scope
- 1 Optional Weapon Stock
E11 Rifle (CL 22, no profession Required)
- 45 Plumbum Iron
- 15 Ferrous Metal
- 12 Metal
- 1 Blaster Power Handler (1 Krayt Tissue or 1 Enhanced Power Cell)
- 1 Blaster Rifle Barrel
- 1 Optional Weapon Scope
- 1 Optional Weapon Stock
Heavy Lightning Rifle (CL 54,Master Bounty HunterRequired)
•175 Duralloy Steel
•55 Kammris Iron
•45 Copper
•45 Silicastic Ore
•100 Polymer
•25 Metal
•4 Advanced Blaster Power Handlers (5 Similar Krayt Tissues or5 Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Heavy Particle Beam(CL 30, Heavy Beam Weapons II Required)
- 150 Steel
- 40 Iron
- 20 Metal
- 45 Crystalline Gemstone
- 20 Carbonate Ore
- 5 Advanced Blaster Power Handler (6 Similar Krayt Tissues or6 Enhanced Power Cells)
- 1 Advanced Blaster Rifle Barrel
- 1 Optional Advanced Weapon Stock
Jawa Ion Rifle (CL 50, no profession Required)
- 60 Mythra Copper
- 35 Doonium Iron
- 10 Metal
- 5 Advanced Blaster Power Handlers (6 SImilar Krayt TIssues or6 Enhanced Power Cells)
- 1 Advanced Blaster Rifle Barrel
- 45 Chromium Aluminum
- 20 Polysteel Copper
- 10 Metal
- 2 Chemical-dispersopn Mechanism
- 1 Advanced Projectile Feed Mechanism (1 Gorax Shard or 1 Reinforced Casing )
- 2 Optional Control Units (made by master artisans, but atm they do no difference to the finished product and might as well be left out.)
Light Laser Rifle (CL 40, no profession Required)
- 65 Link-Steel Aluminum
- 35 Non-Ferous Metal
- 15 Metal
- 3 Advanced Blaster Power Handler (4 Similar Krayt Tissues or4 Enhanced Power Cells)
- 1 Advanced Blaster Rifle Barrel
- 1 Optional Advanced Weapon Scope
- 1 Optional Advanced Weapon Stock
T21 Rifle (CL 54,Master RiflemanRequired)
•150 Ditanium Steel
•85 Polonium Iron
•20 Metal
•15 Gallinorian Rainbow Gem Crystalline Gemstone
•30 Alantium Carbonate Ore
•5 Advanced Blaster Power Handlers (6 Similar Krayt Tissues or 6Enhanced Power Cells)
•1 Advanced Blaster Rifle Barrel
•1 Optional Advanced Weapon Scope
•1 Optional Advanced Weapon Stock
Tusken Rifle (CL 40, no profession Required)
- 35 Iron
- 14 Ferrous Metal
- 7 Metal
- 1 Advanced Projectile Feed Machanism (1 Gorax Shard or 1 Reinforced Casing)
- 1 Advanced Projectile Rifle Barrel
- 1 Optional Advanced Weapon Scope
- 1 Optional Advanced Weapon Stock
- 70 Doonium Iron
- 40 Qudranium Steel
- 15 Metal
- 1 Blaster Rifle Barrel (1 Krayt Tissue or 1 Enhanced Power Cell)
- 1 Projectile Feed Mechanism (1 Gorax Shard or 1 Reinforced Casing)
- 1 Optional Weapon Scope
Recon Bowcaster (CL 10, Wookiees Only)
- 40 Codoan Copper
- 20 Non-Ferrous Metal
- 10 Metal
- 2 Blaster Power Handlers (1 Krayt Tissue or 1 Enhanced Power Cell

- 1 Control Unit (Made by Master Artisans
- 150 Ditanium Steel
- 85 Polonium Iron
- 20 Metal
- 15 Galinorian Rainbow Gem Crystalline Gemstone
- 30 Alantium Carbonate Ore
- 5 Advanced Blaster Power Handlers (6 Similar Krayt Tissues or6 Enhanced Power Cells)
- 1 Advanced Blaster Rifle Barrel
- 1 Optional Advanced Weapon Stock
Message Edited by Summerflame on 09-14-2005 12:16 AM
- 15 Metal
- 20 Wood
- 6 Steel
2 handed Axe (CL6, No profession Required)
- 45 Iron
- 35 Wood
- 8 Steel
- 1 Reinforced Core (Replaced by 1 Acklay Bone orReplaced by a Geonosian Reinforced Core than can be Enhanced with 1 solidefying paste and 1 Geonosian Power Cube)
2 handed Curved Sword (CL12, No profession Required)
- 42 Steel
- 12 Polymer
- 1 Advanced Sword Core (Replaced by 1 Rancor Tooth orReplaced by a GeonosianSword Core than can be Enhanced with 1 solidefying paste and 1 Geonosian Power Cube)
2 handed Cleaver (CL10, No profession Required)
- 42 Colat Iron
- 18 Metal
- 2 Sword Cores (Replaced by2 SimilarRancor Tooth orReplaced by2 GeonosianSword Core than can be Enhanced withsolidefying paste and Geonosian Power Cubes)
Vibro Axe (CL30, No profession Required)
- 24 Copper
- 38 Ditanium Steel
- 2 Advanced Vibro Blade Units (Replaced by 2 Similar Nightsister vibro Units or Enhanced by 3 Similar High Powered VIbro Motors)
Power Hammer (CL54,Master Swordsman Required)
- 40 Metal
- 75 Kammris Iron
- 24 Copper
- 1 Advanced Reinforcement Core (Replaced by 1 Acklay Bone orReplaced by a Geonosian Reinforced Core than can be Enhanced with 1 solidefying paste and 1 Geonosian Power Cube)
G. Polearm
Cryo Lance
- 38 ditanium Steel
- 17 Polysteel Copper
- 6 Metal
- 3 Advanced Reinforcement Cores (Replaced by3 SimilarAcklay Bone orReplaced by3 Geonosian Reinforced Core than can be Enhanced with 1 Solidefying paste and 1 Geonosian Power Cube)
Metal Staff
- 15 Metal
- 10 Metal
- 14 Mineral
- 3 Metal
- 38 Ditanium Steel
- 6 Metal
- 2 Power Conditioners (Master Artisans make these)
- 1 Advanced Reinforcement Core (Replaced by 1 Acklay Bone orReplaced by a Geonosian Reinforced Core than can be Enhanced with 1 solidefying paste and 1 Geonosian Power Cube)
- 55 DItanium Steel
- 25 Copper
- 15 Non-Ferrous Metal
- 15 Durrallooy Steel
- 3 Advanced Vibro Blade Units (Can be Replaced by3 SimilarNightsister Vibro Blade Unit or Enhanced by4 SimilarHighpowered Vibro Motor)
Vibro Lance
- 38 Ditanium Steel
- 17 Polysteel Copper
- 6 Metal
- 2 Advanced Vibro Blade Units (Can be Replaced by2 Similar Nightsister Vibro Blade Unit or Enhanced by3 SImilarHighpowered Vibro Motor)
Wood Staff
- 16 Wood
Reinforced Combat Staff
- 15 Wood
- 10 Metal
- 10 Mineral
- 5 Ferrous Metal
Lance
- 27 Metal
- 17 Ferrous Metal
- 1 Control Unit (Made By Master Artisans)
- 1 Advanced Vibro Blade Unit (Can be Replaced by A Nightsister Vibro Blade Unit or Enhanced by a Highpowered Vibro Motor)
Blaster Fist (CL 40, No Profession Required)
- 12 Ferrous Metal
- 8 Steel
- 4 Copper
- 3 Advanced Blaster Power Handlers (4 Similar Krayt Tissues)
- 1 Advanced Vibro Blade Unit (Can be Replaced by A Nightsister Vibro Blade Unit or Enhanced by a Highpowered Vibro Motor)
- 12 Ferrous Metal
- 8 Steel
- 4 Copper
- 1 Advanced Vibro Blade Unit (Can be Replaced by A Nightsister Vibro Blade Unit or Enhanced by a Highpowered Vibro Motor)
Massasi Knuckler (CL 14, No Profession Required)
- 12 Ferrous Metal
- 8 Steel
- 4 Copper
- 1 Advanced Vibro Blade Unit (Can be Replaced by A Nightsister Vibro Blade Unit or Enhanced by a Highpowered Vibro Motor)
I. Grenades
C12 (CL1, No profession Required)
C22 (CL14, Novice Commando Required)
Glop Grenade(CL22, Explosives I Required)
Cyroban Grenade (CL30, Explosives II Required)
Imperial Detonator(CL40, Explosives III Required)
Thermal Detonator(CL50, Explosives IV Required)
Proton Grenade (CL54, Master Commando Required)
Message Edited by Summerflame on 08-02-2005 03:00 PM
As you can all see Im not done yet, but its a major work writting all this down and Ill take it a bit at a time.
Ive finished the most asked for weapons and if you look at the carbine cathegory that is how it all will look at the end.
As you can see in the first post with enhancers Ive put ? at the stats, because the old stats didnt match the post CU world. Id like for the community to post the llowest and highest of enhancers theyve found post CU (ill update the post as often as possible and you should of course only post enhancers which is higher or lower than the ones posted in the top ![]()
Please also let me know if I have missed any weapons or components and feel free to comment in anyway
Perhaps with a post like this our boards can be a bit less spammed ![]()
Message Edited by Summerflame on 07-14-2005 11:12 PM
CorenLanra wrote:
Feel free to take whatever you need from my site, just please put down some type of acknowledgement. I have modded and edited the original thread for my site use also. My Custom Order page has the breakdown by type of enhancer, and my Post-CU Weapons page has the full schematic on all the weapons except for grenades.
Thank You
Any help is welcome and your site looks very nice ![]()
Message Edited by epidimick on 07-15-2005 07:50 PM
ShugFlurry wrote:
Oooh wow great, featherweight fwg5 btw not featherlight
hehe yeah true I coppied some of this from the old guide and I saw it when doing so, but jsut forgot to correct it, will do imidiately
epidimick wrote:
the min on krayt dragon tissue is 30 and yes they can still drop that low.
hmm seen this format before on swgcarft
Message Edited by epidimick on 07-15-2005 07:50 PM
Ill correct this tomorrow (cant be arsed to redo the clickies at 5.30 in the morning
)
Thanks for the info keep it coming
Message Edited by Summerflame on 07-16-2005 05:33 AM
Only a few are actually listed under the catagory in crafting/bazaar ironically...
Rocket Launcher - CL22/Incindinary Weapons I (kinetic but not sure if it uses a feed mechanism)
Heavy Particle Beam Cannon - CL30/Heavy Beam Weapons II
Heavy Acid Rifle - CL30/Acid Weapons I
Lightning Beam Cannon - CL50/Heavy Beam Weapons IV
Plasma Flamethrower - CL54/Master Commando
Flamethrower - CL40/Incindinary Weapons III
Acid Stream Launcher - CL40/Acid Weapons III
Launcher Pistol - CL14/Novice Commando (only HW that actually functions more like a Pistol in respect to speed and movement hinderance, and its a projectile fed so its gorax)
Proton Rifle (Random Necrosis Loot, non-craftable) - CL54/Master Commando
Other Various loots like the Corellian Destroyer, and Blacscale Acid Stream Launcher...no schematics that we know of.
Grenades:
C12 - Non-commando, I *think* CL1
C22 - CL14/Novice
Glop Grenade - CL22/Explosives I
Cyroban Grenade - CL30/Explosives II
Imperial Detonator - CL40/Explosives III
Thermal Detonator - CL50/Explosives IV
Proton Grenade - CL54/Master Commando
Message Edited by StarNick on 07-16-2005 02:46 AM