Weaponsmith Archive

Thread: How do I Count Schems?

Nero-Bailadoor
Thu Mar 10, 2005 2:31 pm
#1

I'm just wondering how to count schems, i have been just guessing a number and going with it. All this talk about count the number of componets your Crafting tool can make doesn't work. So if someone has an idea on how to count them i would apperciate the info!
Lotok
Thu Mar 10, 2005 3:08 pm
#2

Not 100% sure what your asking....hehe im not even 1%



Lotok Lekkmen
Elder 12pt Master Weaponsmith
-
Location:Tatooine -4453 5977 (behind bandits Hideout shuttleport)
baradmordo
Thu Mar 10, 2005 6:24 pm
#3

am i right in thinking ure trying to find the schemaics number for a crafting macro?
Nero-Bailadoor
Thu Mar 10, 2005 8:49 pm
#4

Exactly what im asking!
Turd_Ferguson523
Thu Mar 10, 2005 11:49 pm
#5






Nero-Bailadoor wrote:

Exactly what im asking!






Its all guess work. I've found no rhyme or reason to the way they are ordered. Start at 1 and work your way up. Good luck, it sucks.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

ImpCrusher
Fri Mar 11, 2005 12:47 am
#6

I think as long as you don't sort them, they actually go in order. However, only by what THAT tool can make. Once you sort them, you're screwed, though.


When I was first WS, and running my macro, schem 0 was the first one in my datapad. Then, there were like 3 schems that where not for WS, so schem 1 was like the 5th one listed, and shem 2 was the 6th one listed. Then, I sorted them, and was forever guessing from that point on. Could never get it to go back to the way it was.


Man, I forgot about that schem number hunting.... bad memories.



____________________________________________
Szata Moto - Tempest - 12 Point Master Weaponsmith
2 Accounts cancelled - Goodbye day 05/07/05 - RIP SWG
Thanks for ruining my favorite game of all time
____________________________________________
Vade_WS
Fri Mar 11, 2005 10:20 am
#7

I'm not sure, but I don't think it works that way anymore.

Anyway, when I was doing this, I wrote a macro to help me. You'll need several of these, due to macro size limitations, but this is the basics:

Macro FindSchem1:
/selectDraftSchematic 00;
/echo 00;
/pause 5;
/selectDraftSchematic 01;
/echo 01;
/pause 5;
/selectDraftSchematic 02;
/echo 02;
/pause 5;
blah blah blah

FindSchem1 goes through 0-9, FindSchem2 goes through 10-19, etc.
The echos are there to help you keep track of what the schematic numbers are.

To use this, open a crafting session and then run FindSchem1. You have 5 seconds to hit the back button if the schematic isn't the one you want. Run the different FindSchem macros until you find the schematic you want. When you do, close the crafing session and type /dump to clear the macro chain.

Hope this helps.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Nero-Bailadoor
Fri Mar 11, 2005 10:32 am
#8

LMFAO yeah, its sucks really bad! I've felt like shooting the computer, i have like 170 schems in my datapad i was like what the hell lol. Thanks for your help ill try it out tonight!
Vade_WS
Fri Mar 11, 2005 10:38 am
#9

Yep, and each time you get trained you have to run this again. Your schem numbers also change based on what type of crafting station you are near. That's why I only ever did grinding in one spot.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
OdaOna
Fri Mar 11, 2005 11:00 am
#10

two useful posts:


Message Edited by OdaOna on 03-11-2005 10:01 AM



Vendors and business on hiaetus for CU retooling
FelniFosk
Fri Mar 11, 2005 12:15 pm
#11

You don't need to.
I'd suggest adding a /pause 2 before it to allow enough time for your tool to open for the macro to select the schematic.

Works with anything.




FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
Corellia - Renovo Natu [700, -3740]
Naboo - Theed [-5435, 3430]
Dantooine - Mining Outpost [-390, 2910]

KETTEMOOR: Olo Lightseeker [Lightseeker Labs; MBE/MCH Commando]

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