Weaponsmith Archive
Thread: Weaponsmith and reliant professions
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Skopti
Thu Jul 08, 2004 1:29 pm
#1
I'm about to switch from armoursmith to weaponsmith, fancy a change really. My question is that what other professions are needed to make yourself self sufficient?
That is, as an armoursmith I also took up tailoring fieldwear 2 to make my own reinforced fibreplast panels and synthcloth, does weaponsmith have a similar reliance on another profession?
Thanks for your time.
DawinGamond
Thu Jul 08, 2004 1:32 pm
#2
Nope, we don't rely on another elite profession like AS does. It helps to have master artisan tho to make some of the electronic components, they're required in a few of our weapons. I would recommend pairing WS with a combat prof tho, that way you aren't completely relying on others to get you weapon components (geo cubes) or enhancements.
Chavabegga
Fri Jul 09, 2004 9:42 am
#4
Yes it is very sad that to make all the new weapons we are forced to do combat instead of being a crafter.
BigZak
Fri Jul 09, 2004 9:49 am
#5
Weaponsmith - Master Artisan - Master Merchant - Scout 4.0.0.0 is what I would recommend & if you can, a second account for combat.
Squiders, Radiant
MWS, MA, MM, and of course scout 4.0.0.0 (mask scent for getting resources from harvesters)
Violet Vette, Radiant
Smuggler, Pitoleer, Medic, Scout 4.0.0.0
Squiders, Radiant
MWS, MA, MM, and of course scout 4.0.0.0 (mask scent for getting resources from harvesters)
Violet Vette, Radiant
Smuggler, Pitoleer, Medic, Scout 4.0.0.0
Noghri_hunter29
Fri Jul 09, 2004 10:05 am
#6
That is about what I have. MWS, Master Merchant, Master Artisan. I have a second account for combat because I hate paying 2 million credits for a schematic that has only one use.
DawinGamond
Sat Jul 10, 2004 2:40 pm
#7
Until I can convince the wife for a second acct, I have chosen to be a master weaponsmith, master artisan, 0/0/0/3 merchant, and master pikeman. I had master merchant at one point, but not having a combat prof made the game pretty tedious. I managed to place my main vendor while I could still register it on the planetary map and it is still registered even though I have since dropped that skill. It wasn't an intentional exploit, but I'm not complaining.
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