Weaponsmith Archive
Thread: Krayt Tissue Weapons Post-Patch
The patch removed the serial ID from all krayt tissues and told us nothing about it, so we are left wondering just what the hell is the deal. Do they need matching speed/damage? Do they infact still run by serial ID and it just disappeared?
I crafted and factoried a number of krayt tissue blaster handlers today, all had the same serial ID pre-patch and it worked fine in the factory. The schematic only says "Krayt Tissue Enhancement: 1" as a requirement. I'm wondering if you can now use ANY krayt tissue in that schematic since it lists no other requirements. Could I possibly use a low-end tissue with a schematic that was built using high-end tissues? There is no recorded digits in the schematic to indicate otherwise.
I don't have the extra tissues to test this with but I'm very curious as to how it now works. If anyone has attempted using non-identical, or same-stat but different-ID(pre patch) tissues could you please post your results here? Thanks.
~Sickle~Tarquinas
You can now mass produce krayt handlers providing the stats are identical.
It great, I made 40 last night from the new tissue.
Krayt T21's ahoy! ![]()