Weaponsmith Archive

Thread: Have they fixed regular projectile feed mechanisms yet?

AgeOldMyth
Fri Oct 10, 2003 5:16 pm
#1

Or any of the projectile stuff.



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Do Nothing
Fall @$$ backwards into money
Have sex without dating
And mooch food off your neighbors

That is a Fantasy Life.
EasyMcRhinopants
Fri Oct 10, 2003 6:39 pm
#2

Barrels yes.


Feeds are still weird.

pragmatous
Fri Oct 10, 2003 7:22 pm
#3

no those are still broken



_______________________________
Ove Afeliti - MASTER Weaponsmith
Lowca Galaxy - Naboo - Theed
superflytnt629
Mon Oct 13, 2003 7:44 am
#4

I've found that if you place as many experimentation points as possible at once into the Damage (or Durability or whatever), you can squeeze out better stats from the Feeder Mech than otherwise possible with just one point at a time.


When you place the first point of experimentation, the feeder will lose over half of its potential for that trait (ie: 7 'slots' will turn into 4 'slots'). But if you max out the points for any one trait, it will somewhat bypass this bug.


I did try an experiment and found that "as many as possible" gave better specs than "one at a time."

Utan
Mon Oct 13, 2003 8:32 am
#5

Blip,


I use about 4 exp pts on feeds anything past that gets wasted on the first experimentation attempt.




Otrilot
Wookie


Dark Legion Survivor
superflytnt629
Mon Oct 13, 2003 8:43 am
#6

Do you put all 4 in at once and click "Experiment" or do you put one in at a time and click "Experiment?"


I suppose the idea I was attempting to communicate is that because the feeder mechanism crafting is bugged, you can get better specs by experimenting with the max points in a single "Experiment" rather than 5 separate "Experiments."

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