Weaponsmith Archive
Thread: Have they fixed regular projectile feed mechanisms yet?
I've found that if you place as many experimentation points as possible at once into the Damage (or Durability or whatever), you can squeeze out better stats from the Feeder Mech than otherwise possible with just one point at a time.
When you place the first point of experimentation, the feeder will lose over half of its potential for that trait (ie: 7 'slots' will turn into 4 'slots'). But if you max out the points for any one trait, it will somewhat bypass this bug.
I did try an experiment and found that "as many as possible" gave better specs than "one at a time."
Blip,
I use about 4 exp pts on feeds anything past that gets wasted on the first experimentation attempt.
Do you put all 4 in at once and click "Experiment" or do you put one in at a time and click "Experiment?"
I suppose the idea I was attempting to communicate is that because the feeder mechanism crafting is bugged, you can get better specs by experimenting with the max points in a single "Experiment" rather than 5 separate "Experiments."